Author Topic: Crashing when logging in  (Read 4154 times)

2pacalypse

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Crashing when logging in
« on: May 24, 2006, 01:05:07 pm »
Ever since i ran the updater(this morning) the game constantly crashes upon login (either when i press ok at the username/password section or at the char selection screen) or it logs me in, only to make my crash secounds afterwars.i already tried to update again but it claims that my game is up to date. what should i do? Im running Linux SuSE 10.1 with KDE enviorment.

Thank in advance

note:im unsure that its a linux only

*edit*

please can anyone help me with this problem? i really want to start playing but these constant crashes keep halting me

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« Last Edit: May 24, 2006, 09:13:35 pm by Karyuu »
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Xordan

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Re: Crashing when logging in
« Reply #1 on: May 24, 2006, 09:17:14 pm »
Can you provide more info about the nature of the crash? Run the game in your console (konsole) and paste the output of that window when you crash.

2pacalypse

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Re: Crashing when logging in
« Reply #2 on: May 24, 2006, 10:35:04 pm »
Note

yesterday i uninstalled SuSE due to stability problem and installed Ubuntu. this morning i installed the game but everytime i try to run the game i crash right after the login (just like in the SuSE system) and in when i run it past the terminal get these messages.

Code: [Select]
yaniv@2pacalypse:~$ /opt/planeshift/psclient
DEBUG: Software Renderer Initializing..
NOTIFY: Configured for driver [crystalspace.sndsys.software.driver.alsa]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object 'spikes_02' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

<src/client/psclientdr.cpp:251> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 1388

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region hydlaa_common loaded successfully in 4214ms

<src/client/zonehandler.cpp:157> HandleMessage:
  Still loading maps, ignoring crossing to sector
  SectorWhereWeKeepEntitiesResidingInUnloadedMaps.

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param
  s]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
  Couldn't load cached lighting for 1 object(s):
      _s_fence_02_014
  Use -relight cmd option to refresh lighting.
Region hydlaa_plaza loaded successfully in 5397ms

<src/client/psengine.cpp:1622> BuildAppearance:
  Failed to set trait <traits><trait id="141" next="0" loc="HAIR_COLOR"
  mesh="0" mat="0" tex="0" shader="0.30,0.16,0.16"/></traits> for mesh.

<src/client/zonehandler.cpp:157> HandleMessage:
  Still loading maps, ignoring crossing to sector hydlaa_plaza.

<src/client/psclientdr.cpp:226> HandleDeadReckon:
  Sector crossed from SectorWhereWeKeepEntitiesResidingInUnloadedMaps to
  hydlaa_plaza after received DR.

<src/client/psclientdr.cpp:205> HandleDeadReckon:
  Got DR message for unknown entity 985.
  Got DR message for unknown entity 985.

<src/client/zonehandler.cpp:157> HandleMessage:
  Still loading maps, ignoring crossing to sector hydlaa_plaza.

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
  Couldn't load cached lighting for 1 object(s):
      openbook01
  Use -relight cmd option to refresh lighting.
Region laanx loaded successfully in 1439ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region hydungeon loaded successfully in 165ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region tavern_de_kadel loaded successfully in 1457ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
  Couldn't load cached lighting for 32 object(s):
      _s_stairs_01_014
      _s_stairs_borders_01_010
      _s_stairs_borders_01_011
      _s_dungeon_ceiling_01_051
      ...
  Use -relight cmd option to refresh lighting.
Region wtower loaded successfully in 1405ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region hyarena loaded successfully in 1711ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region hyjayose loaded successfully in 174ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region hyojapath loaded successfully in 391ms
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region hysewers loaded successfully in 1437ms

planeshift.application.client:
  PSLoader: step 4: success

<src/client/pscelclient.cpp:1181> SetDRData:
  Ignoring DR pkt version 80 for entity Minknur Aureate with version 84.
  Ignoring DR pkt version 154 for entity Svend Svin with version 157.

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/arrowUV.jpg' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'arrowUV', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.png' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 5: success
Segmentation fault
yaniv@2pacalypse:~$


these errors are nearly exactly as the SuSE errors so i presume its NOT something with the OS (unless its a missing lib or something)

         Thanks for the help
« Last Edit: May 26, 2006, 06:38:45 pm by 2pacalypse »
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Bereror

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Re: Crashing when logging in
« Reply #3 on: May 26, 2006, 09:46:43 pm »
I can't see anything wrong in your console output. I assume you have updated the game and also graphics drivers.

I am not aware of any crashes because of a specific location in the game right now, but it might be worth posting your character's name here so that a GM could move it to another location. Maybe it helps.
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2pacalypse

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Re: Crashing when logging in
« Reply #4 on: May 26, 2006, 11:18:23 pm »
ok. my char name is Hirroyer Rosunes and the GM can pretty much to whatever he likes with it... since its a new char that only made a couple of steps from the starting position. but after reading the console log, i see alot of error like messages such as
Quote from: Terminal Screen


Segmentation fault

Could not load texture 'target', using checkerboard instead[node:
  library,textures,texture(name=target)]

Could not open image file '/this/art/effects/target.png' on VFS!

  Could not load texture 'rect_texture1', using checkerboard instead[node:
  library,textures,texture(name=rect_texture1)]

  Could not open image file '/this/art/effects/rect_texture1.png' on VFS
the list goes on....

im pretty sure that its the source of the problem (failure to load a texture or something simular=>Crash) because from my long personal experience games like to crash on every failure
« Last Edit: May 26, 2006, 11:20:32 pm by 2pacalypse »
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

Karyuu

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Re: Crashing when logging in
« Reply #5 on: May 26, 2006, 11:22:43 pm »
A Hammerwielder :} I saw you try to log on just now, but I presume it didn't work again. Moved to another map, maybe it'll let you in.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

2pacalypse

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Re: Crashing when logging in
« Reply #6 on: May 26, 2006, 11:26:25 pm »
well. im logged in and so far no crash... ill keep testing for a while and if something will change ill edit this post

p.s.

thanks for the assistance

EDIT:

its still crashes only this time i get a couple of minutes till the game crashes again. while before i had merely secounds,ill keep trying but its seems like its will keep crashing
« Last Edit: May 26, 2006, 11:33:12 pm by 2pacalypse »
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

Karyuu

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Re: Crashing when logging in
« Reply #7 on: May 26, 2006, 11:35:49 pm »
Is it crashing as you're entering a particular map or sector? Or were you still in the DR when it happened?
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Smith: No, My Lord. I am attempting to conceal it.

2pacalypse

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Re: Crashing when logging in
« Reply #8 on: May 26, 2006, 11:41:41 pm »
i havnt existed that area'i was simply walking around it the area you teleported me (the one with rocks and bones all over the place) and in random places it simply crashed.Personally I dout its related to the area since i crash at random places. all the crashes since the teleportation were in the same area,

edit/note:

i have noticed that my crashes are constantly becoming more frequent the more i try to login
« Last Edit: May 27, 2006, 03:54:34 am by 2pacalypse »
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."

unksi

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Re: Crashing when logging in
« Reply #9 on: May 27, 2006, 10:48:34 am »
Just to make sure it isn't because of faulty hardware; are other applications strangely crashing for you?

2pacalypse

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Re: Crashing when logging in
« Reply #10 on: May 27, 2006, 11:49:20 am »
Just to make sure it isn't because of faulty hardware; are other applications strangely crashing for you?

well. i have 3 other games which are crashing

1)Battle for Wesnoth- he rarly crashes and I know that its a prob with the software cuz theres other people that crash

2)Warcraft 3 Frozen Thrown- He always gives me a error with something about "couldnt read <Hex code>"

3)World of warcraft- I get alot of error 132 screen (very simular error as the WC3:FT) and simply crash

Note:
I Always had problems playing MMORPG, i played World of warcraft,Anarchy Online,MU online and in all these games i had problems both in Windown and Linux (WoW=>132, AO=>Disconnections(But Rarly),  MU=>Disconnections). I  believe that these probs are from my ISP but i have no proof of it, could it be same thing here?
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

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Bereror

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Re: Crashing when logging in
« Reply #11 on: May 27, 2006, 12:07:42 pm »
Just a random idea. Does it get better if you disable sound in the Planeshift setup?
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2pacalypse

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Re: Crashing when logging in
« Reply #12 on: May 27, 2006, 01:26:37 pm »
ok. i disabled sound but i'm still getting crash's

maybe i should check my connectivity to the server (ping the server)? anyone knows the ip?
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Bereror

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Re: Crashing when logging in
« Reply #13 on: May 27, 2006, 01:29:23 pm »
laanx.fragnetics.com (210.193.49.103) is the server address.
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2pacalypse

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Re: Crashing when logging in
« Reply #14 on: May 27, 2006, 02:01:12 pm »
ok i ran 5 pings to the server and the ms seems reasonable (considering the distance between my computer and the server+the fact my sisters computer is running with heavy download's). heres the results

Code: [Select]
Bytes|       Source      | Seq| Time | Units
64      210.193.49.103    1      782    ms
64      210.193.49.103    2      806    ms
64      210.193.49.103    3      842    ms
64      210.193.49.103    4      744    ms
64      210.193.49.103    5      781    ms

so i presume that conectivity isnt causing the crashes.any idea's on what does cause it?
« Last Edit: May 27, 2006, 02:03:25 pm by 2pacalypse »
"If you want to travel around the world and be invited to speak at a lot of different places, just write a Unix operating system."

"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect."