Author Topic: Proglin's Art  (Read 6555 times)

Akaye

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Re: Proglin's Art
« Reply #60 on: December 08, 2006, 09:36:00 pm »
Quote from: Nikodemus
That worm is scarry ;o

lol ... no way! I would love to have one of those as a pet! Put a saddle on him and slide around Yliakum.  :D It would rock even more if he had a tongue like yoshi and could gulp up some rogues.

Nice work proglin.
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Proglin

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Re: Proglin's Art
« Reply #61 on: December 09, 2006, 12:59:51 am »


Nowhere is your horror worm as I envisioned it :D Not very scary now is it? an Umbolic actually is part of the original settings. ask around in Yliaum and find out for yourselves ;)
yours, the entertainer

Proglin

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Re: Proglin's Art
« Reply #62 on: February 09, 2007, 12:19:01 pm »
[Sorry for double posting.... again]

Wow.... it's been quite a while since I placed some new "art". Time to put up some more I say! hope you enjoy it :)


Don't be surprised if you see this critter flying right over your head straight to the next branch in the forest just outsie of Hydlaa. This flying lizard is a comon creature that's fairly harmless, unless you are a bug.


Yet another forest creature. This is good game for hunters, and if you find one with antlers as big as these, concider yourself lucky. Brado was looking for one of these to decorate his not-so-decorated tavern and I heard he'd pay some goooood trias for it.


And blendering again... this one has an acceptable poly count, but still needs some fnishing touches. I figured out, tht I'm hopeless with texturing :S but am trying really hard to get the hang of it still.


Here's something I made with blender as well, andI proudly call it: The Ikea Fence (tm) They are loose fence parts that are assmebeled as you please later on, thus creating an endless variety of fences. Here I like the textures, but that's because it's all square. I can handle square. Organic is what is the problem at the moment.

Hope you had some fun at least. Will be back with some more later on :D
yours, the entertainer

Garris Shrike

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Re: Proglin's Art
« Reply #63 on: February 11, 2007, 02:06:25 am »
Shweet. You should learn how to make character models, and then import them to the devs to put into the game. that'd be sweet. nice work, prog
Garris Shrike.
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