Author Topic: Adraax : KCP... Names and Places  (Read 19155 times)

LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #120 on: June 27, 2006, 11:24:58 pm »
Done   :)

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kondrakier

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Re: Klyro's City ... Names and Places
« Reply #121 on: June 28, 2006, 06:31:28 am »
'Lo.
I have some ideas I would like to share. I have some ideas for places that have ties to things that may be more 'history' or 'storyboard' for the Klyros however, let me know.
For instance:

Gduridion Rokk (A large flat stone at a higher (or highest) point in the city)
Long Description: A large flat stone at a higher (or highest) point in the city where all who can make it on a regular basis to meet and bask in the sun, warming thier reptilian bodies and nourishing thier system. Places from thier past have been spoken of that were mecca-like points where massive groups gathered to meet in this way.
Implications/Background:
     Rokk - Incorporating someones idea to use common words mixed with native tounge but with a twist.
     Sun warming/Worship?: Since they are by nature reptiles they would be most likely cold blooded (i didn't see anything otherwise) and would have to warm themselves artificially. This could bring about a whole chapter of the klyros whereas they live nearly sub-teranean but require sunlight to live, they would choose this place for its protection and life giving light.
     Speach: something handy to start thinking of would be the language itself. Understanding/advancing that to a higher degree will bring about a more complex reaction from individuals with regards to coming up with the klyros 'named places'.
For instance:
Coming up with the word for 'mother', lets say its 'Hshie', and the word 'stone', lets says its 'ichmod', and the contractual word for 'of' being "'a".
Make a place out of it: Ichmod a'Hshie

Just a few ideas.
Let me know.
Kondrakier.

LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #122 on: June 28, 2006, 06:41:19 am »
Some great ideas  :thumbup:  You have obviosly put alot of thought into this.

Just one correction, it is Crystal light in this worl, not sun  :D

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kondrakier

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Re: Klyro's City ... Names and Places
« Reply #123 on: June 28, 2006, 06:47:59 am »
Thank you.

I think you misunderstand. I said light not sun. They were seeking a better place correct?.. Well its protected, they are well recieved by the other races, and they get light AND warmth from this crystal yes? That is all they could ask for.

k-

LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #124 on: June 28, 2006, 06:57:57 am »
You are right. I did. Speed reading when your tired isnt a good combo. :)

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Baldur

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Re: Klyro's City ... Names and Places
« Reply #125 on: June 28, 2006, 07:35:59 am »
 Very good dieas. The sun idea we've already though of. Me andminetus discussed it earlier and he showed a protruding cliff which was going to be on the mountain peak, so we've got that fixed. Browse the main thread and you might find some screenies from Minetus. :detective:
What have you thought about the language, i'm interested in hearing your reply. I don't think Klyro's would speak a special language, I would say a mix between English and their original speech, that would leave us with a twist and an explanation to current street-names.


kondrakier

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Re: Klyro's City ... Names and Places
« Reply #126 on: June 28, 2006, 08:32:00 am »
Baldur,
The fragmentation of the original language could be simply from occupation and assocation with these other languages. Like many languages, including english, some words just are not explainable in one language and must tap into an older language to facilitate the understanding.
Possible Example in Klyron:
Dsthenduso "Meeting place"
'ei "At, or There"
Elthurian (a random river)
In klyron: You and I will go to Dsthenduso 'eiElthurian River
In old tounge (unfragmented and held intact by a few elders) could be something like this:
"Incandis dsthenduso'eiElthurian ianc'alhana"
Together At River Elthurian meeting place we join.

Cracking crucial ties between words is important. like 'Incandis' and 'Ianc', both pertaining to us, we, together, connected, ect If you want to really break it down you could say they derive from 'an' (which is in both words and alhana (join)), meaning 'bound' or 'parts of'. Keeping that stream of thought you could apply it to anything and then just branch forward and backward in old tounge and 'new tounge' and discover thier roots and thier new counterparts in the current dialect.

It could also be assumed that after enough exposure there would surely be new generations that have but completely parted from the old language, hanging on to bits and pieces they hear in every day conversation, not really knowing what the names of the places really mean in thier native language.

tired. must rest.
fair well,
k-









Baldur

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Re: Klyro's City ... Names and Places
« Reply #127 on: June 28, 2006, 09:36:41 am »
Baldur,
The fragmentation of the original language could be simply from occupation and assocation with these other languages. Like many languages, including english, some words just are not explainable in one language and must tap into an older language to facilitate the understanding.
Possible Example in Klyron:
Dsthenduso "Meeting place"
'ei "At, or There"
Elthurian (a random river)
In klyron: You and I will go to Dsthenduso 'eiElthurian River
In old tounge (unfragmented and held intact by a few elders) could be something like this:
"Incandis dsthenduso'eiElthurian ianc'alhana"
Together At River Elthurian meeting place we join.

Cracking crucial ties between words is important. like 'Incandis' and 'Ianc', both pertaining to us, we, together, connected, ect If you want to really break it down you could say they derive from 'an' (which is in both words and alhana (join)), meaning 'bound' or 'parts of'. Keeping that stream of thought you could apply it to anything and then just branch forward and backward in old tounge and 'new tounge' and discover thier roots and thier new counterparts in the current dialect.

It could also be assumed that after enough exposure there would surely be new generations that have but completely parted from the old language, hanging on to bits and pieces they hear in every day conversation, not really knowing what the names of the places really mean in thier native language.

tired. must rest.
fair well,
k-
Very good, you're welcome to develop more of your ideas, they seem very interesting. Laragorn, Inca and Arangol could help you and discuss you'v brought up. To not make the thread too big you might convert to PM's if it's common compliments. Serious feedback is permitted to this thread.

On the other hand, we first need to know how the other reces sound like and we need some words that can be mixed with our local words. To have the full support we'll need someone from the dev-team, for example Inca.
Do you have any plausible ancient languages of the other races? Otherwise we could scrap it, as of now all the creatures languags are mixed up with the common language: English and we would have a mixed language mixed with other languages which all are mix with English, this seems quite complicated.

Inca Sator

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Re: Klyro's City ... Names and Places
« Reply #128 on: June 29, 2006, 07:45:41 am »
Kondrakier, it seems you have some skills with language and speech. (Anyway i didn't understand almost anything in your posts cause their have very complex phrases. :(
Please, check SECOND page of thread where we have Arangol's(90% approved) and Laragorn's (developing) Lists of Klyros words/names - analyze'em and try to invent words in similar manner. Also the next pages contained a very important ideas of Klyros language and speech itself. (i talking about your long klyron complex words/phrases)
Also, try to divide such concepts like "writing language" and "speech language".
Don't understand me wrong, guys, i want to manifest our main task (second time): invent names for Klyros City area (in-city and out-city) check this post http://hydlaa.com/smf/index.php?topic=23667.msg263346#msg263346

I don't think that it is very needed to invent whole klyron language to determine city names, do you?

kondrakier

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Re: Klyro's City ... Names and Places
« Reply #129 on: June 29, 2006, 05:48:14 pm »
I see what you mean about the low sylable count issue. However (and this can be completely disregarded) the klyro may have, through mastery of the gills made is possible to speak in normal tounge clearly underwater.

Since we need definitions, and I love doing that. Here goes. Hope I don't overwrite anyones ideas:

Almon -- (The last ray of the sun before darkness)
arbunknn -- (A grommet-like connection on a net for harnessing and transportation with rope)
*Armuutriik – ( A glowing crystal on a staff)
Baxto -- (Childrens fish, or minnows)
Darda -- (A wild underwater fruit resembling an apple)
Diktaro -- (A scribes clay pallet)
Desptar -- (A bright blue mineral that is crushed and used with Estrax to stop a poisonous effect)
Dexorn -- (Also known as Hundred Light Thorn. A spined, stout plant with three base leaves and one long pistol in the center ending with a brilliant whight flower that has 100 petals. Juice of this plant makes Ostal when distilled)
Drakyny -- (A long bony fish that is nearly impossible to catch. Catching one is a sign of mastery of the fishing form.)
Dunbar -- (Where a river splits to create an Island)
Duxy -- (One who is unscrupulous or prone to mistakes)
Doodry -- (a waterproof apron used by fish mongers)
Detarn -- (a Necklace worn my elders to signify importance in the community)
Detryll -- (Oil of the common crab, used to purify the body)

Thats all for now..
k-

LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #130 on: June 29, 2006, 06:40:34 pm »
@ Kondrakier;
     You have some exellent ideas there.  :thumbup:
I have a little challange for you, if you would like, if not, no sweat. I have moved the list to the first page. What i would like for you to try is to take some of the words from the Possibilities area and change them up a little. As Inca stated our main goal right now is the name the city and the reigion. We need more street (cannal) names, a few more landscape names ( like Eptar's cragg) and maybe some more water area names. Add some of your own aswell, keep in mind Inca has a certain sound and rhythm he is looking for, so dont get discouraged :)
     I look forward to your suggestions.

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kondrakier

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Re: Klyro's City ... Names and Places
« Reply #131 on: June 30, 2006, 12:55:36 am »
The words I have above are from the top of 'Possabilitites' list.
Are we still looking for the cities name?
Well I guess let me throw some down if we are still looking.

City proper:
Klyron based
Tharn
Kionh
Mherr
Meir
Koe
Vloril
Mitark

Mixed Base:
Phrealand
Rhonland

Canals:
Loril Way (Canal that runs down the limit of the city, on one side is dwellings and on the other is nature until it eventually cuts into the edge of the city and meets up with the Plkadia.)
Kann Passages (canals used by merchants that run underneath the heart of the market area where loading areas are located below the shops. Direct offshoots of the Plkadia that meet back up with it after making half-moon shapes underneath themarket areas)
River Fiorn (Truly a canal by nature. Got its name from an influencial merchant (Bakkus Fiorn) who wanted to make/name his own "River" and proceeded to push some officials into allowing him to flood a back alley of the merchant district that was formerly used by thugs and other shady characters. This canal is never used as its course is anything but complimentary to common watercraft. It twists and turns with nearly no cause or docking points except for one at the back door of the Black Stax where it is said some shady dealings are had. The river eventually tightens up and simply merges into the Plkadia through small cracks between buildings. The river is all but stagnant and at points in the hight of the summer is said to reak of rotton fish. Some simply refer to it as Fiorn's Curse.)

 Merchant District
Capilli Plaza (Capilli: A large succulent plant found all around the city that gives off a crisp clean smell. Blooms brilliant red every 50 years and drops in one day. Complete blooms are said to enhance ones alertness and strength and are worth a large sum from the right buyer)


Ahh duty calls, Must go for now. Will work on this more later.
k-



LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #132 on: June 30, 2006, 01:19:41 am »
Most of your suggestions have been added to the list of possibilities :)

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Baldur

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Re: Klyro's City ... Names and Places
« Reply #133 on: June 30, 2006, 07:21:47 am »
Post deleted because of doublepost
« Last Edit: July 02, 2006, 11:10:17 am by Baldur »

Baldur

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Re: Klyro's City ... Names and Places
« Reply #134 on: July 02, 2006, 11:08:33 am »
COMMON ANNOUNCEMENT!

We now have a Wikipedia on the Main Thread's[ Klyro's City Project] first post, containing all the info you need about the Klyro's City Project easily accessed through a search tool or browsable links, check it out!