Author Topic: Adraax : KCP... Names and Places  (Read 19413 times)

LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #165 on: July 29, 2006, 07:25:27 pm »
I have added all of Xillix's list to the main page.

I took the ones that i thought were a perfect fit, and added them to the aproved section.
The rest are in the possibilities section.

It would be a good idea for everyone to go over the possibility list again, and make any sugestions of what might be used.

* LARAGORN is still in  :love: with Adraac

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Klyro's City ... Names and Places
« Reply #166 on: July 29, 2006, 08:15:23 pm »
Adraac's a good name, let's see what Inca and Minetus thinks about it.

minetus

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Re: Klyro's City ... Names and Places
« Reply #167 on: July 29, 2006, 08:56:34 pm »
me, like  ;D

 :thumbup:

:adding:

aruug
ahkuin
azuk
arhcol
aguit
ahzu
ahjuu
ahnk ("anhk" Eternity, infinity, eternal life hieroglyth in ancient egipt)
picture:
« Last Edit: July 29, 2006, 09:46:56 pm by minetus »

Inca Sator

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Re: Klyro's City ... Names and Places
« Reply #168 on: July 29, 2006, 09:00:38 pm »
Adraac...
As 4 me, i don't like such words at all (sorry, Laragorn and Baldur). I don't like words with double\triple letters - Adraac, Looron, Shraag. It's sounds to me like somebody jamed his own finger in door and scream: Adraaaaaaac, Shraaaaaag...
If you want to propose a name for city - don't just invent a outlandish word (strange set of letters)==> invent a story about this word/name (how it connected with klyros,or landscape, or history...), prove its advantages.
But i think that the prefix "Gran" - sounds good.

Idea: as we know - this city became a first big klyros town in Yliakim. So, literary, it became the "New Hope" of Klyros nation, the "Beginning of New Life". For example we have klyron word: "Kynaria" = "hope"==> New Kynaria==>Nukynaria. Just my silly thoughts.. :D

But it seems i'm the one against it, so you can easily choose it for the city. :)

Baldur

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Re: Klyro's City ... Names and Places
« Reply #169 on: July 29, 2006, 09:04:37 pm »
Revolution is near, band together brothers!
* Baldur does a single man chain

minetus

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Re: Klyro's City ... Names and Places
« Reply #170 on: July 29, 2006, 09:17:26 pm »
i tink we debated the name structure earlier in this thread in the begining and we kinda agreed that klyros would have kinda a "accentuation" in theyr speech due to theyr underwater speech

that klyro's would speak aah's aarg oo ee etc etc,

 maybe im being silly again :sweatdrop:

off topic:: baldur wanna go mine with me? we need to get some funds for the contest ;D, inca your invited too if you got free time.. ill be in the magic shop gold area

Baldur

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Re: Klyro's City ... Names and Places
« Reply #171 on: July 29, 2006, 09:20:01 pm »
If that's a valid invitation, then yes! Let's raid the magic store ;D

LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #172 on: July 30, 2006, 02:17:15 am »
I have added your list to the possibilities list minetus.

Adraac - The name of an ancient Klyros goddess. The beuty of this goddess would make any male stop dead in their tracks.
             Beuty was not her only feature. Adraac had an amazing ability to bless anyone with abundant wealth. Wealth not only in riches, 
             but also in relationships and aslo in any occupation they chose. Some say her beuty and gifts surpassed that of the young Laanx.

Just a rough idea of the meaning.
Now we need one of our gifted story tellers, to fill in the whole story of Adraac.
« Last Edit: July 30, 2006, 02:19:16 am by LARAGORN »

All great truthes begin as blasphemies- SHAW
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minetus

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Re: Klyro's City ... Names and Places
« Reply #173 on: July 30, 2006, 01:18:21 pm »
laragorn i believe klyros are atheyist by nature they would hardly worship anything besides themselfs that is.. maybe thats not that good of idea sorry, besides adraac sounds a masculine name, maybe just me :P

Inca Sator

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Re: Klyro's City ... Names and Places
« Reply #174 on: July 30, 2006, 02:25:56 pm »
Yes, you forget Lara, that klyros are atheists - so, no any goddess, no any temples, no any sacred shrines...
And once again: our city HAS A GREAT STORY, HAS AN AMOUNT OF NAMES OF FAMOUS KLYROSES, HAS A LANDSCAPE FEATURES (RIVERS, SHORE etc), it has special meaning for whole klyron race ("new hope") - why we should name it in the name of unknown goddess or other person wich haven't any somehow connections with our city?

LARAGORN

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Re: Klyro's City ... Names and Places
« Reply #175 on: July 30, 2006, 03:17:45 pm »
Agreed, I had a flashing thought and ran with it ;)

I still like the name, We just need to give it the proper history I guess.

All great truthes begin as blasphemies- SHAW
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Xillix Queen of Fools

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Re: Klyro's City ... Names and Places
« Reply #176 on: July 30, 2006, 11:47:34 pm »
Heh, I want you all to know I read all of the related threads (every word) the names I suggest are informed by all the suggestions and lore to this point, that said here are some more :P

Adrak <---no double vowel :)

Adrakus

nighlus- a klyros word for bioluminescence

thempile

Leapor- A holiday everyone jumps from the highest place it town and the one who glides the farthest becomes gues of honor in a three day celebration.

Grum Dalor- a day of memorial for those fallen in the exodus and war

Ageak Tarn- name for a hill or mountain

Ben Vask- A liqour brewed by klyros for klyros anatomy

Tithlian- title of high speaker for the council

Xobcon- a species of edible sea snail

Xalain- a squid from which ink is derived

Nevdos- underwater cave near the city

Uru Exale- Name of a type of ship

Exidosia- a slowing of the mental processes which occurs when klyros are to long away from warmth

Brosia- fauna of some sort

Amra- Honor, Dignity

Baden Kun now accepted written history of the Klyros exodus and battles for maintained autonomy

Qua Adarak [perhaps "new abundance"]

Qua Lyrios [the new song]

Gnorion- a bad name for a klyros who has taken to readily to the ways of the other races of yliakum

Ukra Flarg- Seaweed jerky

Haipha Nhale- name of a mythical beast said to snatch klyros children who try to hold their breath too long, and forget to return to the surface (see nitrogen narcosis)

Vas It Seke [vas eet say ka]

Cian Seros- story teller

Haive Denkor- Holiday for the harvest season

Alder Gorn- thin branched bare trees

Ashinge- a type of peet dried and used for fuel

Netherum- Klyros word for the death realm

Etheril- the name for portals

Gondaren- unavoidable challenge, this is used both as a name for the right of passage into adulthood and a childhood game of dares that ready the young for that trial

Aterivel- water from earth, a name for springs

Eath Lial- an area of duldrums

Gyonia- a manatee like sea mammal sometimes hunted

Kula Dyax- Risen boat a name for the pontoon boats or katamaran's

Juli Synthar- an aproximation of Juli (hoo lee), a drink from the home world potent and damn near undrinkable to a non klyros

Akrax Conth- the council chambers

Mithril Sea- bah

Mythrisia- the sea

Reagnus- increases red way

Phlothon- a rare aquatic substance that increases endurance

Piranzes- Captain

Ugor Thale- a greeting 

Omad Eranth- Knight or high protector

Lac Amarantic {derivative i know, but forever lake . . .}

Ebbus [dont the water levels alter in this level of yliakum?]

SylkSor- an aquatic spider that weave nets these are seldom seen by the bravest divers.

Inseaja- a submarine drill used for military needs, these are attached to many larger ships underwater they are hydrodymic and can be operated by a small number of klyros in ship to ship combat, a trick learned from the aquatic elves.

Council of Hex

Glimmeread [name for an epic describing the battle between the sentinel and talad? perhaps so named for the manner in which the water glowed when talad manifest?]

Adastle- a bladder used to regulate boyancy

Nal Agar Tendith- crab or seaweed merchant

Pourth O D'claw- a crab farm water is caught in resevoirs during high time to provide meat during low tide.

Urthaxa- a sexton to help navigate at night by the irregularities in the crystal above.

Meiornia- stalamite that stick up here and there in the lake or sea these are used as channel markers

Ran Airgothe- derrogatory term for preaching, or missionaries, translation is something like "wind that moves no sails"

Uxak Narg- Fog

Ivaxon- a citadel of coral, the lighthouse, a building name

Athieus- bastardization of athiest as klyros were called, used now by klyros to express the sentiment alien.

Vis Loc Barreen (all else is barren?)

Edgefall- when one "falls" off the end of their endurance into the water while gliding

Kull Arinthe- High tide

Dool Arinthe- low tide

Agi Kish- Lobster/scorpion like creature, a delicacy due to the danger in catching them

Golarzen

Hithan- a rank in the council

Ubare- A spear balaced for use in water, viciously hydrodynamic and weightless in the water. Its boyancy is neutral.

Keelan Carpenter or shipwright

Agashom- a song of lament for the dead

Navem- an underwater plant that produces air bubbles in pods, these are cultivated to help show non water breathing or amphibious creatures the kelp farms

Quorka- long lived tortiouse looking creatures [possibly use shells as shield or even roofs of huts] 
 
Inca, i think that if all of you pick a name by its aural qualities it should be easy enough to write a story about its meaning and make linguistic adjustments systemically after having made that determination, otherwise the potential author of said story risks working on a story for a name that is to be rejected anyway. The story could of course be adjusted for a new name later, but if i were writing that story i would be using the name as inspiration. All of these potential names should be mixed and matched to the needs of the project freely and without reservation. I have given some though and paid attention to the sounds established by the names you have all derived to this point. I assure the team I can write a story of origin for whatever name you do choose and am sure the same is true of Kixie. I have chosen these names for their logical, pragmatic, atheistic or unmystical qualities. The Klyros might seem somewhat matter of fact in their description of natural phenomena to those unfamiliar with Klyron culture.
« Last Edit: August 11, 2006, 07:39:07 am by Xillix Queen of Fools »

Xillix Queen of Fools

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Re: Klyro's City ... Names and Places
« Reply #177 on: July 30, 2006, 11:53:24 pm »
@Randon thought@[i could not find the lore link so it goes here]

A Klyros myth

The name of Adraxus comes from the name of a self-declared goddess of the Klyros in antiquity. She was enormously powerful but of course the Klyros did not readily except her as goddess. She fought no battles but quietly asserted her divinity standing aloof from the people until some emergency drove one or more of them to call on her she would then often perform miracles, healings, transmutations, polymorphing, the making of food from the air itself, being more than one place at once.

When a crisis was averted she made no fanfare but quietly left to her distant lodgings. Many generations passed and yet Adraxus lived, lending credence to her notion that she was a Goddess among the people. Still they doubted, and the Klyros summoned all manner of stories to explain her existence: She was a Shaman of great power, She could appear more than one place because "she" was actually a pair of twins, she seemed to have outlived normal Klyros only because it was generations of the same family all pretending to be Adraxus. Thus the Klyros spoke among themselves.

Six generations passed in this manner and slowly some of the more weak-minded or infirm started to allow the idea that Adraxus might indeed be a goddess. Still no one spoke of her this way but the seed was there. The sick and elderly, having been raised with stories of their grand parents and parents of how often Adraxus had come to the aid of the Klyros in this or that small or great manner began to weigh more heavily in their minds than all the denial their sires had concocted to explain away.

Adraxus sensed this weakness, just as she could hear them call for her aid, she heard this silent worship of some Klyros, and moved quickly to exploit it. She too was pragmatic and rational. Adraxus began visiting the elderly in dreams, the sick in visions, the substance of which was catastrophe and genocide for the Klyros if they fail to recognize her long service to them and honor her as a goddess deserved. 

Even the elderly and sick were not as careless as to mention these visions and dreams at first. Theirs were the visions and dreams of madmen and they knew what fate they would meet if they should share their dreams. They did not even speak to each other. 

Adraxus knew of their reluctance and understood their fear of the Klyros traditions but she was beginning to age in the face of the Klyros disbelief, it became vital to her that they begin to worship her to stop or reverse her eminent death. Without the power of their worship she would surely wither and die, even her magic could not stop that.

Adraxus thought many days and nights on the problem. She kept sending dreams to the more susceptible Klyros and watched their reactions. When a Klyros dreamed of her it was all conflict and turmoil. She watched individuals more and more and could see all of them wrestling all night with themselves. She feared it was something innate something a priori that stopped them from making that leap of faith. When she put the question to herself “would I believe in me if I were them?” Or, “if I encountered a force proportionally greater than myself, would I worship it?” she invariably answered no.

The would-be goddess then came to the answer she sought. Adraxus would use her power to make herself dream. Her hope was that in finding a dream that she herself could believe she would find a way to convert the Klyros. In her eldritch dream Adraxus saw the coming of her own doom a plague of her own creation sweeping among the people killing off those most faithful first then reaching through the strong all the way back to herself. At last a pitched battle between herself and the council elders and shaman. They pounded down her very door and she killed mercilessly. Days passed in the dreams a massacre previously unseen in all of Klyros lore, they could hardly harm her at all but that she aged more with each Klyros death and withered as she fought. Most striking was the fact that Adraxus knew the people she slew, not knew of, but knew personally; she had raised them from the very start of their lives individually. Each one she knew their names and the names of their children even as she slew them she would recall this one’s aunt, that one’s lover, where this one liked to vacation, his favorite food, her first word . . .she had been mother to this whole generation . . .The dream shifted and she saw the sick and elderly she now had a hold on stealing away from parents with newlings and then a large repository of newlings all kept un a magical chamber of her devising so that each would grow to its maximum potential and she taught them everything they knew and how to worship. She taught them the culture of their own people albeit slanted with her version. She taught them how to filter back into Klyros society how to infiltrate it and make it their own, it was their birth right they we the brood of Adraxus.

This dream would come to pass. Adraxus saw to it that the young were brought all at once. On what Klyros now call “the Night of Tears,” 200 Klyros children were taken and the weak and elderly were all slain for their efforts, Adraxus could not admit the taint these might have on her children.

The people awoke with their youngest and eldest generations gone and the sick and mad as well. The council gathered and a great furor was raised to destroy the so called “goddess” for surely only she could be behind this. So a militia was gathered and the mass moved on the distant hut where Adraxus lived. They traveled for days their way hindered by all manner of beast hideous and alien to them before reaching the hut. It was barren. Not only was there no one there it appeared as though no one had been there for a few hundred years. . .They were stunned. They dragged their militia home confounded. It was decided the night of tears would not be spoken of ever again and that all the people should do their best to carry on as though this had not happened, the inexplicable was not to be cause for conjecture.

Adraxus Brood was relocated in anticipation and they were raised in all the love a being with enough power and arrogance to call herself a goddess could summon. The Brood grew strong and clever. Games of logic, and mathematics, physics and fierce games of physical skill were demanded of them daily. In Hunting and fishing they were superior to any Klyros in fact in everything; Adraxus spared little of her power for herself instead endowing her children with much of her strength.

When her children started to come of age by Klyros custom she began sending them into society one at a time among the Klyros people slowly she released her 200 children back into the populace. The brood fit well in society, they were needed. Their superior skill found them wanted in all places. Many of them rose in society, and as ordered many took roles in government, entertainment, and positions of strategic import. The fisherman’s guild head died and a Brood member rose, the dean of schools set his greatest teacher up to replace him, the medicine men were amazed a brood member’s imaginative cures,  the greatest artist of the age emerged from obscurity . . .at all levels, the Brood was there.

Adraxus spoke to them from dreams as well and told them the time drew nigh for them to announce the new order. The worship of their mother and goddess should be universal and those not allied with the new order. But now the brood was powerful and learned to love their people, many had married into families as ancient as the rocks, and they like their people began to doubt the strength of their goddess, began to resent the dreams. They met in secret in what they called "the Enclave of the Knowing. They debated for hours and decided to ignore the dreams as long as they could bear and consolidate their power in their own interest, and in the interest of their people during their waking hours. The enclave of the know set a day to meet again and left resolved to put of the mother.

Adraxus soon sense their disobedience their betrayal and intensified the dreams each day until the Brood could hardly sleep. Tormented by visions of plague and cannibalism among their people they were greatly sadden and ill tempered. When they met next it was decided that this or no pressure should bend them from their will. The strength they were endowed with gave them the fortitude to bear any catastrophe without divine interference. The Enclave of the Knowing decided to widen their circle. The moved as one to the council chambers and presented themselves: from all walks of life, now risen to become leaders in every field of Klyros society, as not the children of Adraxus but the children of the Klyros people. The council welcomed them and told them of the Night of Tears and how they had resolved similarly not to worship a being who would cause such horrors. The council with joy that the calendar would now reflect the night of tears as well as this day, the Day of Union, as holidays and that the story of the Brood's rejection of Adraxus be taught to all the people.

Adraxus raged from afar, she aged ten years that day and felt the substantial loss of her beauty she was now middle aged and destined to die by the will of these hard-hearted people. She summoned the strength to manifest a dream in all the Klyros.

The dream was herself as she now appeared standing tall and powerful over a city, and every Klyros saw their home city. “You will worship me or this land will be destroyed in my death.” Their visions then quickened and ages passed and the city seemed to with as the image of Adraxus aged, famine and plagues swept their homes in droves, the made war on each other for resources, and Adraxus laughed at them, laughed at their folly for a simple belief a single prayer could abate her tyranny as cities became ruins and the people more and more were limited to small bands of roving carrion hardly worthy of the proud name Klyros they began to be attacked by infestations of rats by the hundreds of thousands emerging first in the cities then following them through the countryside leave the trees bare and the berry bushes defiled. The dreamers watched as their source of light was covered by the now shadowy form of Adraxus, now she cackled and the vegetation started to die off and event the rats began to die off leaving insects a feast but they too died off, and the Klyros who were eating those insects were fed upon by them. In the dream Adraxus stopped laughing and could no longer be seen but neither was their light or food the Klyros burned all they could to keep their world lit and ate their dead until all was dark, and they awoke.   

 They all awoke with a fresh love for their land and all they had built. The council was again called together and it was decided rather than watch their civilization fall to plague and ruin they would strike Adraxus in her home. The Brood was then called upon to reveal the location of Adraxus’ new home and did so willingly but warned that the costs might well be grim. Determined to not be the newlings of some greater power, they moved as one people to destroy Adraxus.

Adraxus was aging more rapidly than was natural now and she knew her hold over the people was lost, rather than prepare martially for their coming, she prepared magically wielding the mightiest curses known to gods and men she wove a spell of damning so elaborate so unforgiving the knowledge of it is now untold throughout existence.

They Klyros can with an army and all the people in tow and found no armaments no weapons of siege no alien creatures of the elder days just a large mansion, the home of the brood it’s doors open and Adraxus standing there radiant, though aged, and she “I will not allow myself to be destroyed and many of you shall die to today. In my folly as a mother I have given you too much of my strength and you will surely defeat me, but first you will hear my curse: this world will stagnate, dry up become unlivable and as sure as I am your goddess all the Klyros will die with it. All shall be as you have dreamed and though not all of you will die today none of you will long celebrate my defeat. Widows will weep, babes will be your food, and your suffering will rival any known in all times, for if I am to die by the cold of your logic, you will die by my need for your love.”

“Are you done yet hag?” Galvius, one of the Brood spoke, laughter erupted among the host. Galvius turned to his people. “Let me be the first to die brave Klyros for ours is not a destiny of subjugation, but a destiny of will and fortitude. Those who utter curses curse only themselves, superstition and fancy are not our way, we will derive from this or any land what we can, and call it our own, and all we need. Now I say death to this wretched thing WHO IS WITH ME!!?” a cheer went up amongst them and Galvius turned on his mother and began to run as fast as he could with all of his might. As Adraxus smote him she recalled her dream and saw it replay many of her 200 had volunteered to be the first in and she cut them with a blind hatred driven by the deep conviction of betrayal for as long as she could she weakened only after having killed 180 of her brood and thousands of the weaker and at last was over come. Her last act was to tear off her necklace and cast down the beads that rolled amidst the carnage before they sank into the dirt repeating the essence of her curse, “This world will stagnate, dry up, become unlivable, and as sure as I am your goddess all the Klyros will die with it.”

Decade passed much as the dream predicted all was woe and torment for the people. The twenty remaining brood were put to the task of finding a solution. They thought heavily upon Galvius’ words for he was thought the wisest of them before his valiant prideful death. “Those who utter curses curse only themselves, superstition and fancy are not our way, we will derive from this or any land what we can, and call it our own, and all we need.” The Brood turned on the phrase this or any land until it struck Xariab the eldest, of them, “Galvius may have sought another place for us to dwell knowing the efficacy of Adraxus’ curse and its weakness . . . were are only doomed if we stay here . . .” Soon this was their consensus and they sojourned back to the mansion of the goddess in their dwindled darkening word to seek the portal magic that might free them from the curse. Searching the mansion they found Galvius old childhood locker and in it a book on portal magic always forbidden to the Brood by Adraxus. I seemed even in the cleverly devised clinical environment the would-be goddess had made for the Brood; the Klyros willfulness was still manifest in Galvius. His book was crude knowledge of portal magic and as such required blood for its primary component. With time this could be derived slowly enough not to require anyone’s life but time was not their luxury. The Light had dies out completely as they arrived at the mansion and now all grew cold very rapidly. Xariab was sent to gather what people he could while the others did what was needed to open the gate . . .

Xariab traveled as fast as his old bones would allow, and did his best to move from fire to fire calling all to follow. Many days and nights he went amongst the cities, soon he was unable to walk the cold was getting the better of him and all Klyros but do to his extreme old age they bore him in a litter and protected him from those poor Klyros who had given themselves over to the hunger, the sickly carrion whose eyes looked like the last smoke of a squelched flame. Xariab went to each of the main cities and sent dispatches to many more. A huge host was assembled and followed Xariab’s litter bearers in the hope of a new land.

When the people arrived at the mansion they saw a gruesome sight indeed, the remaining members of the brood had forfeited their lives. A strange doorway seemingly pieced together from artifacts found in Adraxus’ home. Even Adraxus’ ashes were used in the spell, and the blood of the Brood ran on grooves to cover the mechanism. A mercurial light emanated from the doorway thus created.

Xariab was overjoyed at reaching the portal yet saddened by the death of his brothers and sisters, he was the last of them, and he should be first to walk through. He gathered his strength and commanded the litter be set down. Then he slowly stood and spoke to the people, “whatever shall await us I shall be the first to face it. We must all remember the courage and conviction that has brought us here, we who survive thank those who have died for the courage that now makes us free. As we face the new tribulations of this new world let us recall the words of Galvius: “Those who utter curses curse only themselves, superstition and fancy are not our way, we will derive from this or any land what we can, and call it our own, and all we need.” This will be OUR way not handed down from on high, but brought forth within us this is our strength, for we are the Klyros!” The people were uplifted the possibilities of a new life awakened in them, their hope and sense of identity quickened in them. Xariab stepped through, the others were eager to follow.

Insert from Planeshift history:

[Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn't seem to have noticed Laanx.
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn't seem frightened.
Laanx spoke, showing completely his true essence. - I'm Laanx - she said - and I'm your god.-
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.]

The Klyros would face many ages of persecution and woe [insert Kixie’s history] for their beliefs but having killed a goddess how could they fall prey to another. Eventually they made a permanent settlement and they called it Adraxus with a seething irony to remind themselves that even those who would call themselves gods could not crush out the mighty forbearing Klyros.

[double post needed]
« Last Edit: July 31, 2006, 01:38:59 am by Xillix Queen of Fools »

Inca Sator

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Re: Klyro's City ... Names and Places
« Reply #178 on: July 31, 2006, 01:34:43 am »
Few, i wonder why you all so much like writing such a murderous and bloodthirsty stories.... So, my comments:
---i want to express my joy and happiness because of your wish, Xilix, to join the team :D
---you missed (i guess) one important thing of klyron setting: they know that gods exist (cause it's a obvious reality of PS-universe), they know ther power, THEY JUST DON'T WANT TO OBEY ANYONE, EVEN GOD;
---"...they called it(klyros city) Adraxus with a seething irony..." - do you sure? Let's imagine: after 2nd World War in Russia on the river Volga was upbuilded a big town, and it was called " Adolf Hitler" with seething irony... Or: after 11 of september one NewYork bisnessman opened a cafe "Ben Laden" in Manhattan with seething irony...

What do you think, guys? My opinion: don't bind a city to word - bind a word to city.

Xillix Queen of Fools

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Re: Klyro's City ... Names and Places
« Reply #179 on: July 31, 2006, 01:42:25 am »
"---"...they called it(klyros city) Adraxus with a seething irony..." - do you sure? Let's imagine: after 2nd World War in Russia on the river Volga was upbuilded a big town, and it was called " Adolf Hitler" with seething irony... Or: after 11 of september one NewYork bisnessman opened a cafe "Ben Laden" in Manhattan with seething irony..."

While this point is not lost on me, i think this argument if from a human perspective, perhaps not as coldly rational as might come from beings who could see a god, with their own eyes, and not worship it . . . Also just opinion but a nomadic people might keep their culture and stories alive by naming the places they encounter with names taken from their oral tradition, to reinforce and instruct the lessons of their people. To me this would be particularly true after they had finally found a haven from persecution. What I propose with the tale elaborates on why they are so prideful and where the gathered the strength to face Laanx when they arrived.

perhaps Gnar Adraxus "Adraxus fell" "gods folly" "God in us" or something derrivative . . . somehow their settlement meaning the eclipsing of a curse and the emmergience of a new age that does not forget antiquity? 

"---you missed (i guess) one important thing of klyron setting: they know that gods exist (cause it's a obvious reality of PS-universe), they know ther power, THEY JUST DON'T WANT TO OBEY ANYONE, EVEN GOD;"

I did not miss this imho, i tried to explain it. In this tale the gods are(as klyros understand it) surmountable, and Klyros lore teaches that god only have relative greatness, they are no closer to cosmic truth than any Klyros, so need not be worshipped.

"I want to express my joy and happiness because of your wish, Xilix, to join the team"

thank you Very much I hope my work adds to the project at large, and let me say i am willing to edit change or have edited any element i contribute for the greater glory. There is a great danger in writing of writing uneeded material, I posted all of this in response to your earlier call to explain the name in a tale. Picking up from a strand of thought left for me, I went on this fanciful journey taking quite some time in its composition, but everything is in progress . . .
« Last Edit: July 31, 2006, 02:22:58 am by Xillix Queen of Fools »