Author Topic: The DR (for RPers only)  (Read 6086 times)

Seytra

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The DR (for RPers only)
« on: June 04, 2006, 10:33:40 pm »
First off, I am aware that there already is a thread about the DR in this very forum (it's even on the first page). However, it deals with OOC only. Also, there are several threads on the DR in the wishlist, but this isn't exactly a wishlist wish, either.

Instead, this is intended for RPers only.

The issue is that it has become increasingly common to see people RP death and the DR in a way that it was never meant to be. While the more or less general conclusion on the board is that the DR is tremendously hard to get out, more and more RP seems to view the DR exactly as it is implementation-wise, i.e., a very minor inconvenience that mostly deserves no mention and surely no concern.

The issue is that this really is OOC, and thus dragging OOC into IC, which shallows the entire RP. Not only for the person doing it, but also for others. With the recent developments (the large number of players "RP"ing the DR this way) it is near impossible to realistically RP not wanting to die, even less never having died. I've seen this particular quote in one RP thread from the Ingame RP Events board!

The only damage done besides the double murder were some stained and torn carpets.

Thromdir and his wife have managed to return to us from the Death Realm in the meanwhile so they are back at work in the Vaalnor Supply Shop.

This is even more surprising as Zan isn't a new member, nor are things surrounding Vaalnor generally low quality RP, and, as I said, things like this are getting increasingly common in RP. That's why I think it's necessary to make sure RP doesn't lose track of the settings.
This quote is quite correct in implicitely putting theft several notions higher than murder (like some RL countries' judical systems do, too :\), since stolen things are much harder to get back (if at all) than it is to come back from death!

It therefore is my request to all RPers to find ways to deal with OOC-deficiency-induced death in ways that do not violate the setting. Most of the time it is a lot more appropriate to simply ignore, from an IC perspective, the char's death and just walk back and continue, or RP the char has been knocked out, but please don't devaluate death!

I think it's clearly not desirable to see scenes like these, which follow from devaluated death:

Char 1: My entire family was killed in a raid when I was 6.
Char 2: Did you enjoy the time noone told you what to do? Or were they back too quickly?

or

Char 1: My husband is missing for three days already! I wish he'd get killed, he knows the way back from the DR better than the way around Hydlaa!

or:

Char 1: I really wish those assassins would just find something else to do. I've been killed no less than 12 times this week, it's really getting hard to not miss meetings that way.

or:

Char 1: (fights a rogue and is about to die)
Char 2: Can you please bring butter on your way back from the dead?

or:

Char 1: There! Just came back from death!
Char 2: Oh, alright, but be faster next time, the soup is cold by now.
Char 1: Yeah, sorry, met someone on the way back... oh, my... please hand me the knife, I think I forgot my hat in the DR! Be back in a minute, I promise! *kills self*

Gesene

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Re: The DR (for RPers only)
« Reply #1 on: June 05, 2006, 02:59:10 am »
Hmm. I take your point, but am not sure I quite agree. But then as someone playing an amnesiac character, I've really enjoyed listening to all the RPed theories about what the Death Realm is, and why we go there, and why other creatures and people don't. And while my character now knows a possible way out, she's been given so many theories about why it may or may not be a stable thing, a random thing, or even a second chance arbitrarily given by the grumpy bloke in the library (!) that she's got just as good a set of reasons to take care not to die as if the Death Realm was longer and more arduous to get out of. I think my in game conclusion is currently "This whole place is weird", more or less!

I think regardless of the state of the game vis a vis the settings, players are going to find RP reasons for the mechanics. I'm not sure you can police that, TBH.


zorbels

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Re: The DR (for RPers only)
« Reply #2 on: June 05, 2006, 04:04:00 am »
:) Well I agree death and the death relam should be taken seriously, I am not clear even myself how to roleplay the death relam. Because of my lack of explanation of it, I am actually guilty of  seeing the death relam as punishment more than a place of death.  When I did a roleplay with Alhana, that was her home. Zorbels knew Alhana was evil and I had something to roleplay with and be afraid of. Now that she is not in planeshift alot .... I really have nothing I can roleplay out. If you have any suggestions as to how to address the DR in a roleplay manner, I would love to hear them. If I had an idea on how to roleplay the DR, I would more than love to promote the importance of roleplay in the death relam.
« Last Edit: June 05, 2006, 04:06:22 am by zorbels »
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Under the moon

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Re: The DR (for RPers only)
« Reply #3 on: June 05, 2006, 04:29:14 am »
I completely agree, Seytra. (and nice to see you again)

Folks have even been using the DR as a one way shortcut between cities. And they RP it as such. Appalling.

Myself, I hate the entire idea of the deathrealm. It makes death this small thing that does not matter. Death has -no- consequence other than a little wasted time. Even in its final form, I see it as an annoyance is all. It is very hard to RP this ‘annoyance’. No one even has a similar idea on how to do it. Some RP it as it is now, a short detour from your path. Others choose to pretend it does not exist at all.

I choose a third path that does not rely on game mechanics. If one of my charters dies by means other than a game bug, they stay dead.  On the off chance one of them can come back, it is no easy task, and relies on the help (RP wise) of others.  Death has no meaning in this realm, so I give it one. I have deleted two of my characters so far because they died, and I will continue to do so. This is not something I would recomend for most folks, though.

I know some may read this with wide eyes and sputter about all the time and tria they spent on leveling. Well, as I see it, leveling is far too prominent in this game. There is little good RP about the DR, but there is no RP about leveling. How can there be?

I am sorry to say this, but any game that starts you as a peasant with no story path to follow, and relies on leveling to progress into the character you wish to be, and gives death so little meaning always turns into a hack-n-slash. That is the simple truth.

My opinion? Start out as the character you wish to be, and give death grave (no pun intended) consequences. Now, you may think that would ruin the game by having nothing but uber strong nooblins infecting the realm. But I give you a task. Go ingame and look around. Look at descriptions, and ask folks how long they have been playing and what levels they are. Then ask the folks you know to be good RPers what their levels are, and how long it took them to get there. Now tell me that the nooblins don’t own the game.

This would not ruin the game, and it would give death an actual meaning. It would also level the playing field for true roleplayers.

zorbels

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Re: The DR (for RPers only)
« Reply #4 on: June 05, 2006, 05:03:25 am »
I know some may read this with wide eyes and sputter about all the time and tria they spent on leveling. Well, as I see it, leveling is far too prominent in this game. There is little good RP about the DR, but there is no RP about leveling. How can there be?

Yes my eyes did widen at this part but not because of my stats or skills. I couldn't care less how powerful I am anymore with a sword or any other weapon for that matter. One of the reasons I am looking forward to the wipe. I had someone say "Ya right, when the wipe comes you'll be right by everyone else power leveling!" Again couldn't care less and no actually I won't be. My "training time" will be roleplayed into my character.

No .. Under the moon it isn't that stats or skills ... it is the character I have created from my start in planeshift. I do have a problem with killing zorbels off. When she dies, I will no long reside in planeshift. I have put alot of time into her character with writing stories and establishing a portrait studio. With making my way up in my guild and creating friends and enemies. I would hate to lose that, though I agree that death to a character would be realistic.  :) Sometimes I think people expect to MUCH realisim in planeshift and forget it is a game with limits. I think somethings will just be impossible to work out when it comes to the issue of realisim. Maybe I will change my mind about it in a year from now as I did with the power leveling, but as it stands I can't bring myself to delete Zorbels because she ended up in the DR after a dueled roleplay with an enemy (Just an example). I also don't think this makes me any less of a roleplayer and others more true just because they kill off their characters. I view it as just a different way to play the game.
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Zan

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Re: The DR (for RPers only)
« Reply #5 on: June 05, 2006, 12:04:23 pm »
What you have here is a incompatibility of the game mechanics with the settings.The settings say returning from the death realm is hard, almost impossible while the game makes it an easy routine task if you know how.

Now which one are you supposed to follow? Personally I prefer the game mechanics because they are still that bit more real than the settings. I'm not as hardcore as UtM here and don't want to keep my characters roaming around the death realm for all eternity as soon as they die or even delete them. Especially not considering that dying isn't always a roleplaying event in and of itself. You can't roleplay with a rogue coming to slash you up as you're lagging and you can't roleplay with that mean slope on that hill that kills you without warning either.

There are some things I agree with however, things like using the DR as a shortcut instead of the long road through the hills and in roleplay duels/fights reappearing a few minutes later to take revenge for losing .. those things are examples of bad roleplay. I tend to distinguish between a pure roleplaying death, which means I'll let my character roam around the death realm for a while (read: log off with it for a few hours at the least), and a game mechanics death, which I tend to try to wrap in roleplay or not depending on the context of the death.

 I personally don't see my own roleplaying example used above going against the settings at all though, it has taken a middle ground between the game mechanics and the game settings. Also I can see how Seytra interpreted that quote as theft being worse than murder but it is still just an interpretation you made. It wasn't my intention and it isn't the case in my or my character's eyes. However murder isn't as bad in Yliakum as we are used to it being in reality either. There is a gigantic difference between Yliakum culture and real life cultures. Yliakeans know that death isn't the end, that it is just a transfer to a different realm. So methinks part of the problem is the settings still holding too close to the real life equivalent and not taking into account that Planeshift is a MMORPG and that generally speaking in those kinds of games death isn't a huge deal, just a minor setback.
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Syilph

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Re: The DR (for RPers only)
« Reply #6 on: June 05, 2006, 12:44:52 pm »
The Death Realm presents some quite unique RP situations. The people of Yliakum have indeed no concern about death as a final point because the Death Realm is a natural soul catcher and they get reunited with theyre bodyes every time they exit the Death Realm. The journey trough it might be called a spiritual journey, a requirement for reincarnation. There should be more traps along the way, monsters that make this journey more difficult but maby in the future some randomly placed traps that will lure your soul back to the starting point (you might make an asociation with the temptations from the budysth religion).
Another thing that should be taken into consideration would be the fact that some weren't born in Yliakum, so they still have an instinctual fear of death and in conclusion having 2 different mentalityes about death would be quite normal. Those born in Yliakum would take death as a simple process of having to find your way back to the living world and those that came from outside would see death as a deeper matter.
Also, the Death Realm could be "malfunctioning" sometimes and that would be a good IC explanation for the people that leave the game for good. They died. And the Death Realm missed theyre souls so they suffered final death.
This unique property of the Death Realm offered me for example a good background story for a RP character. He is an outsider and his wife died in a raid. The pain drived him crazy and wandering without a purpose he found the Stone Labyrinths where he died and unfourghtunately for him he became trapped in Yliakum, reincarnating after each death. So now he seeks a way to be reunited with his wife, trough death, but he can't find one because he can't find the way to the Stone Labyrinths again. So he is living his life now in Yliakum hoping that one day the DR will "forget" about him or that a God will grant him that "final death".
My point of view is that we are trying too much to compare Yliakum with the real world. They are totaly different and each world has it's own set of rules. In RL we take death as a final point (at least as a final point for something because we don't know quite sure what's next) but in Yliakum it would be normal to take it lightly because of the fact that people die every day... and they return. So there was no harm done only the fact that they had to find the way back.

Niavard

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Re: The DR (for RPers only)
« Reply #7 on: June 05, 2006, 04:09:02 pm »
The problem as I understand it isn't as much that people have different opinions on how to treat the death realm, or a problem with realism (close to the way it is in the real world, that is) as is the fact that it creates a dull world where nothing ever changes and everything is pointless. There is no intruige and nothing ever has a lasting effect. Imagine, if you will, the following situation:

<Insert world domination plotter here>: The last resistance has finally been crushed! Yliakum is ours to rule! Order and power shall flourish and... *is interrupted by do-gooder arriving at the scene*
<Insert do-gooder here>: Your vile schemes shall not come to fruition! Taste my steel, evildoer!
<Insert world domination plotter here>: By the gods, this is not possible! I slew you with my own blade just two hours ago! How can you have returned?
<Insert do-gooder here>: Are you kidding me? With the size of the death realm it's a wonder it took two hours. Now prepare to be vanquished!
<Insert world domination plotter here>: But how am I supposed to achieve control of the stalacite if not even the foes I slay stay dead? How am I supposed to enslave an immortal people?
<Insert do-gooder here>: Hmmmm... I quess you can't. Anyway, have at thee!
<Insert world domination plotter here>: You know what? Screw this world domination plot. I'll go do something actually possible to achieve instead.
<Insert do-gooder here>: Like what?
<Insert former world domination plotter here>: Hmmmm... Assassinating the ochtarch and putting in his place a puppet that will follow my every whim? Oh, right, immortality... Well, I quess I'll stand over there breathing for a while then.
<Insert do-gooder here>: Aww, but then who am I supposed to twarth and vanquish?
<Insert former world domination plotter here>: Well, you could go poke the group of mindless animals over there with your sword. Not that it will actually achieve any meaningful difference, but at least they stay dead.
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Astraea

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Re: The DR (for RPers only)
« Reply #8 on: June 05, 2006, 04:12:05 pm »
There's another approach to roleplaying the DR that I think no one's mentioned yet. Since there are now a few more NPCs there other than the Death Guardian, maybe one could roleplay it as having been given a chance to return to life. The problem with this is that there has to be a limit on how many times one can return to Yliakum, and some consequence such as losing skills or turning slightly evil to make it "realistic."

Seytra

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Re: The DR (for RPers only)
« Reply #9 on: June 05, 2006, 09:57:48 pm »
(and nice to see you again)
Thanks :)

Niavard's example is another consequence indeed.

It isn't impossible IMO to integrate the DR into RP without making death unimportant and lacking consequences.

My way to view the DR tries to incorporate every part the settings gives on it, and that is that the DR is a huge place, similar to Yliakum in size, possibly larger. It has it's own unique creatures for which Carkarass is an example.
The DR does have a select few interconnections with the WOTL, but they are in hard to reach places in both the DR and the WOTL. That would be places not inside big cities, but in the stone labyrinths, for example.
Those gateways may or may not be unstable, and cease to exist / lead to different places at possibly more or less random times.

This means that it is highly unlikely that someone who dies will get out of there anytime soon, even less back to where they were.

The DR also houses a civilization, it is possible to "live" there. Hence, many will, one way or another, decide to stay there, be it for force or free will. Some may also find powerful dark way mages who can actually travel between the realms (or only one way), and take others / send others there. A few at a time, at a huge cost, involving a lot of preparation and surely a ritual. If you manage to gather the loads of circles or other favors, then you can maybe some day afford such a trip. Seldomly, if ever, and things may very well go wrong.

We also have the ominous notion of some diety in the DR. It isn't really clear if that will stay in the settings, but this would be the easiest way: you hand over a substantial part of your property, and get resurrected. If you manage to get an audience with that diety, that is. And the fees will be steep.

One thing, though: the dead can in no way return to their bodies. The setting forbids that, because it states that
Quote
Larger rubbish and bodies are simply thrown into almost vertical and apparently endless wells. Nobody seems to care about where all of this junk finally ends up, since the stalactite theory is only devised by some Xacha scientists and has not been proven yet. Dead bodies are eliminated the same way. Though discarding dead in such a callous fashion would seem rather shocking, neither of the two main faiths at Yliakum requires particular care nor reverence to dead bodies. To the people here, a body is simply a non-functional apparatus or an empty shell with no soul.
This clearly means that the body is neither taken to the DR, nor is it reentered by the soul upon departure from the DR. It cannot, anyway, since one might not manage to return from the DR before the body rots, and what would happen if you die falling off a mountain or burn to ashes, anyway?

Therefore it makes sense that whatever takes you to the DR creates a copy of your body for you in the DR, which is no more unrealistic to assume as having a DR in the first place.

So the rightful question is why your inventory travels with you. There was a sentence on the site that says that it doesn't, and instead gets stored somewhere for you to get it back when you exit the DR. Whatever it is, it is fairly certain that items aren't lost by default, which is, as is the fact that every player gets into the DR, and can get out without no limit (i.e., there is no "you have 5 lives left" thing, not the "just walk the stairs and you're out"!) and, in fact, the entire DR, a conveneince measure for players. You can't let the system decide who does and who does not go to the DR, just as you can't have final death w/o the player's consent in a game. To remain fair and playable w/o too much frustration, you must have every player go there, with the possibility of coming back.
This, however, does not mean that it is common, expected or even generally accepted in the entire population, just as the entire population is not composed of sparkling heroes and powerful baddies (the common PCs) with a very few merchants with infinite supply and money and not a single farmer but food prices at the bottom end of things, even by RL standards. Our chars are just as everyone else in Yliakum, and a minority by several scales. Thus, even if all of them get back from death 10 times or more in their entire life (which should be near the upper limit for almost all reasonable RP), it will still not mean that the chance for anyone is higher than at best a few percent, averaged over the entire population. Also, as has been said, every PC eventually vanishes, since the player leaves. So it also is quite obvious that not everyone gets back, or every time, and thus the PC can never know when it's time for that, and thus can never say "Oh, death isn't that bad, I know my way out.".
Another thing that is usually brought up is "I never see the NPCs" in the DR. Well, it is quite obvious why, in fact. They'd just keep falling off the ways as the AI barely manages to move them arount the easily navigable Hydlaa. So they in fact some do, though way fewer than PCs, and it simply is not implemented (yet?). But even with that, the DR is so very huge that it is highly improbable to ever meet one of them, even if you get killed at the same time in the same spot.

So by far not everyone actually goes to the DR at all, and instead the vast majority just ceases to exist as IRL, and of the few who do go to the DR, only few manage to get back. So death is, to the Yliaki, more or less as final as IRL, with the very rare exception of a few. This is therefore similar to Syilph's interpretation, with the difference that the DR's "catching" effect is the exception, not the rule here, and also a bit like Astraea's version, in that you are more or less given a slim chance, though by whom or why remains unknown. Most similarity lies with Under the moon, though. So far I have managed to RP without dying, but given that I tend to search the wilderness for people IC-ly, while OOC-ly knowing they are in the tavern already, I'm likely to handle IC death similar to Under the moon.

All of this has no explanation for why the DR exists, and who goes there. The first doesn't necessarily need an answer in order to RP it properly. After all, it is highly unlikely that an Yliaki knows it, anyway. However, the question remains whether one also goes to the DR if one dies on the surface, or beyond one of the portals some races initially came through. This is important to know in order to RP in the DR, as you might travel to places there. Maybe it's a sort of mirror image of the WOTL, and therefore the DR's of the different places are interconnected just as loosely as the WOTL places are. However, still, I think that since so few actually go to the DR, and even fewer manage to come back, that it doesn't really matter in terms of travelling between places via the DR (Yliakum <--> surface, not anywhere <--> Hydlaa / Ojaveda as the abusers do). In fact, it seems very likely to be that way, because it would make for a common interpretation accross all realms PS may ever add, while still allowing for the strong separation of the realms that the settings speaks of.

So I RP the DR as something that can, in theory and legend, be gotten out of, but clearly something no farmer, no soldier, not even an Octarch can be sure of entering and coming back from. This is supported by the settings, again, as it says that one very corrupt Octarch has been sent into the crystal on a hypnotised Megaras. No use doing that if he'd just come back and slay everyone who opposed him. They would've just banned him from the level in that case.
Quote
One of the most famous cases is the one of Fertedian Dalko, Octarch of the 4th level, that was tied to a hypnotized Megaras and sent straight towards the Crystal.
Also, the DR Citadel's ruler states that
Quote
(02:18:02) Londris Kolaim tells you: I'm Londris Kolaim, great master of the dark ways, owner of this cidatel and of the souls it contains... including yours!
Would the DR be just a simple passageway, he'd surely have phrased that way differently.
It is also supported by the guide (section 3.2.4. Death Realm).
Quote
The Death Realm is a mystery as few have returned from it.
Why do I advocate this option out of all those mentioned? Because it provides for a well-RP'd resurrection without making death unimportant. It keeps things as realistic as possible while still not creating much frustration.
Yes, I am very well aware that this gives almost no, if any at all, emphasis to the implementation. Why? Because it is a fact that the implementation is extremely limited and in almost all parts does, at best, hint at a glimpse of the vision of the designers of PS. It therefore is important to not RP the implementation, but that vision, at least in those parts that are accessible to players. The implementation changes every day, bugs can literally turn things upside-down ("tipsy" bug, anyone?) and substantially change the implementation. Thusly, it is obvious that not the vision, the settings, is something in transit, but the implementation is. Sure this is more abstract, but it is not any more abstract as the inspiration of MMORPGs, the P&P RPGs, so it's certainly quite feasible.
« Last Edit: June 05, 2006, 10:05:45 pm by Seytra »

Pestilence

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Re: The DR (for RPers only)
« Reply #10 on: June 06, 2006, 04:24:34 am »
Death Realm is a hard thing to RP indeed. For one, however hard it is to get out of it, Yliakum people just wont look at death as we do with it existing as people actually return from it. I can't imagine what kinda of impact that would have if that started happening in RL. Fear of death is something very human although in some cultures it's more present then others ofcourse. Part of this is because it is such a big unknown. I think someone who has returned would look at death in a way we can simply not imagine.

Anyhow as to RP death. I think it's stupid that people sometimes come back in five minutes. I have seen it in RP and have made the mistake aswell to participate. Mostly also becuase you don't want to ignore those people. I think we all should put more of an effort into making deaths more like wounds or temperary unconciousness so that death and returning from the DR isn't that much of an occurance.

Astraea

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Re: The DR (for RPers only)
« Reply #11 on: June 06, 2006, 04:58:29 am »
I think we all should put more of an effort into making deaths more like wounds or temperary unconciousness so that death and returning from the DR isn't that much of an occurance.

That would work, if the DR could be roleplayed as something similar to a RL hospital, and the DR is simply a "place to recover" instead of the name being taken literally. But then we'd have to come up with a new definition of what DR stands for.

Syilph

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Re: The DR (for RPers only)
« Reply #12 on: June 06, 2006, 09:33:59 am »
Why do we always have to compare Yliakum to the real world? Different worlds and different laws lead to a different existence. For all I know water could flow upwards and it would be normal if the laws of that world make it so.

Peacer

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Re: The DR (for RPers only)
« Reply #13 on: June 06, 2006, 11:20:10 am »
it's quite hard to rp the dr yes, but as syilph says, this is not the real world (as syilph said) where you stay dead. When death realm get's more developed maybe with some uber uber super npc's which you had to group together to take down, (increasing community) death realm would be more scary as you could be stuck down there forever if it happened. To stop some from defeating death relm on their own you could make different spawn points depending on how strong you are.

your body will be lifeless but you will reincarnate in the death realm making your soul materialized down there, maybe your soul will cry for being materialized, i haven't really completely thought on how to rp it yet though...
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Anfa

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Re: The DR (for RPers only)
« Reply #14 on: June 06, 2006, 01:34:50 pm »
when you also consider Levrus sends you to the death realm with the ancient sword as well as a trainer of dark way is down there it muddies the waters.

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Anfa
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