Author Topic: Loot All  (Read 1307 times)

heroquestelf

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Loot All
« on: June 07, 2006, 09:47:44 pm »
Okay, this is my very very very first post on this board, since starting to play the game about 2 months ago, and I have a LOT to say.

First off, I want to extend a congratulations to the programmers. For the large part, Planeshift is a well-developed. fun to play world. And the fact that it is open source and you don't have to pay for it is even better. Keep up the good work.

#2. Your graphics, artwort, and character development is top-notch. Lots of original creatures and some nice races. Again, excellent

#3. Rogues. I am seriously thrilled that you guys have removed the 5 pp and 15 pp rogues. This was an EXCELLENT decision. It made levelling way too easy, and any monster you have to stand in line to kill obviously needs some work. If people are standing in line to kill a monster it means one of three things: #1. The monster gives out WAY more XP than he should and is WAY too easy to kill. The rogues were examples of this. #2. The treasure the monster gives is not in proportion to his difficultly level. The rogues were an example of this as well.

or #3, and here is my major complaint: You have to stand in line for that creature because he is only of the only ones in the zone that drop any loot at all. I've gotten my character pretty far along. At low levels, Planeshift is fairly easy. The sewers are loaded with monsters. Almost all of them loot, and you have large numbers of monsters that all hit for about the same damage. The more powerful you get, the harder the game becomes.

Now, on a certain level, that makes sense. It should become more difficult to level--but the problem has to do with WHY. It is more difficult to level because, as you gain strenth, there are less and less monsters that provide you with any challenge, and the higher you go, the more you realise how many other players there are, because you start having to fight other PC's for kills. And this is just rediculious.

For one thing, the "woods" level is HUGE. It is ENORMOUS, and the population of that zone is rediculiously low. You could easily put four TIMES as many monsters in that zone and barely be able to tell the difference. Or even if you don't increase the monsters, at least make sure that all of them drop SOMETHING. I'm not selfish. I don't expect all the monsters to drop +/22 shortswords. I'd be happy if they just dropped bread, or heal potions, or a few trias. Give me SOME satisfaction from killing them. A low level, or even normal, run of the mill Dagger every 25 kills or so would be nice. And my reasons are not just money-grubbing either. PC's are naturally drawn to monsters that drop loot. I can't imagine why. So what happens is that every monster that drops treasure winds up being camped. Now that the 5pp and 15pp rogues are gone (again, YEA!) players are going out of their way to look for monsters that do 2 things, give pp, and drop loot. I've gone exploring several times just out of curiosity. I know where several mosters are that very few others know about. Many times I've gone and fought them despite the fact that they don't give me hardly any pp, and drop no loot at all, because all the decent monsters were taken.

And as far as that is concerned, the Mines have some hollow places as well. There is a decent amount of room to add monsters in the mines.

All in all, Planeshift is a great game, and I've been very happy with it. The old adage of "you get what you pay for" is definately not true in this case. I think you guys are doing a wonderful job, all things considered, however, you guys need to work on one specific thing. More monsters (preferably of average or relatively high power) need to be added to the "woods" zone, and you need to make sure that they all drop SOMETHING. Again, not picky. Bread or potions or a few trias. Something. This would go a long way towards fighting the crowds during some of the high-traffic times.

acraig

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Re: Loot All
« Reply #1 on: June 07, 2006, 10:27:31 pm »
I agree, we need to add more 'stuff' to the game and I think we are well on the way to doing that.  We are picking up steam in several departments and I think that the next version ( not the next update/patch ) will offer a lot of 'stuff' for players.
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zanzibar

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Re: Loot All
« Reply #2 on: June 07, 2006, 11:03:03 pm »
I like stuff too!



I don't think that "more monsters" is the solution.  Really, you shouldn't ~want~ to fight monsters at all.  Rats are gross, ulbernaughts are scary, tefusang have big teeth, and rogues are dangerous criminals.  Really, you should only go after them if you're a hunter - other people should want to avoid them.  And isn't it ok if there is a large area of land which is safe or mob-free?  It's not just about camping and looting, it's about exploration and sight-seeing and travelling.  If you run into creatures, so be it, but I'd hate if the game shifted to make that its focus.
« Last Edit: June 07, 2006, 11:05:51 pm by zanzibar »
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Pestilence

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Re: Loot All
« Reply #3 on: June 07, 2006, 11:04:49 pm »
This would go a long way towards fighting the crowds during some of the high-traffic times.

hmm know what you mean. The hell with the two glads and the platform with rogues is almost all camped. Exept for the one that doesn't loot ofcourse ;)

We seem to be increasing in playernumbers and it's definately getting crowded at the top. Have to say though that monsters have been added to ojaroad and also been placed nearer to the road so it's not like the devs aren't doing anything on this.

Suno_Regin

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Re: Loot All
« Reply #4 on: June 07, 2006, 11:39:16 pm »
Well, those 15 and 5 PP rogues were fine, except they should have been made a lot stronger to match the experience they gave. I found stronger rogues that only gave about 10 experience points (not PP) which was a real letdown.

Pestilence

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Re: Loot All
« Reply #5 on: June 08, 2006, 01:02:42 pm »
hmm true if their attackstrength would have been upgraded to ulberlevels I think they would have been just fine ;)

Well the 5pp rogue didn't need to get that strong ofcourse but atleast brought above gladiator level. Aslong as they don't loot that would make them strong enough for the PP. The 15 PP rogues however should atleast be as strong as a trepor and probably stronger.
« Last Edit: June 08, 2006, 01:08:17 pm by Pestilence »

zanzibar

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Re: Loot All
« Reply #6 on: June 08, 2006, 09:34:41 pm »
Personally, I think that it should be easy for characters to powerlevel.  The sooner people max out, the quicker they get bored and leave OR participate in RP.  Further, since we're playtesting the game, having more trias and PP can only make playtesting easier so I think it's a good thing.
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minetus

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Re: Loot All
« Reply #7 on: June 08, 2006, 09:51:30 pm »
that would make sense if PS would have a end for testing, but since it isnt you have to tink it has if it wasnt test server at the same time, because PS will be forever in test/evolution

Baldur

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Re: Loot All
« Reply #8 on: June 08, 2006, 09:58:47 pm »
Just remember that IF we introduce powerlevelling we will have more time for RP'ing and the rest in the forest grinding the last levels of their PS life! :devil:

zanzibar

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Re: Loot All
« Reply #9 on: June 09, 2006, 07:44:27 am »
Well, some people around here think that it should be easy to max out your character, or better yet to not have any levelling at all.  Some people here even pride themselves on never being in a duel and never training anything - these people also roleplay characters which are incredibly powerful mages and warriors, so take it as you will.

Planeshift is a weird as heck game though.  I'm used to roleplaying in a game, or levelling - but not both side by side.  I think that a lot of other people, well... everyone... is stuck too.  They don't see how the two elements can work together.  It's especially troublesome for certain people because they want to start off as very powerful individuals.

According to the settings, we don't start off powerful, or from another realm, or from a distant land.  We start fresh off the farm with little to no experience or wealth.
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Pestilence

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Re: Loot All
« Reply #10 on: June 09, 2006, 09:45:37 am »
Well I am the one who even made a wishlist post about that leveling should be made easier instead of harder as it did in the last few updates and can tell you I'm not playing an invincible swordfighter and before last wipe I was maxed and before the wipe before that aswell so it's not like I never level either ;)

But I id notice a lot of people getting into roleplaying seriously at the point that they maxed. They didn't feel like leaving the game but leveling wasn't an issue anymore and the ones that staid became often pretty good roleplayers. You can also see a lot of them aren't maxed at the moment becuase they spend a lot more time on it now, but that also means they sometimes get frustrated that powerlevelers are racing ahead.

I think that does make you wonder how important you want roleplaying to be compared to the powerleveling.

Mordaan

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Re: Loot All
« Reply #11 on: June 09, 2006, 04:31:34 pm »
Its a bit of a catch 22.  I've know of those couple of great spots with 750XP rogues that don't drop anything.  The imbalance is that I can stand there and quickly pile up 1000 PP so its great for training.  But the fact that they don't drop anything means my tria stash has quickly dwindled and I am now nearly broke.  Also if they did drop things, methinks those 'secret' spots will not be so secret anymore, regardless of how long/difficult it is to get there.  Already since the 15PP rogue was adjusted, one of those spots has become much busier.  Perhaps the answer is not more mobs, just spots where more mobs are, that is a few more 3, 4, or 5 rogue spots in close proximity rather than having them spread out all over the place.  That way there are more of them for the levelers without making more of the wilderness a dangerous place.  If you want to avoid the danger you then just avoid those few areas you know rogues and other monsters 'hang out'.

Although I do realize that this is all testing so its not really that big of a deal.  I'm sure the devs have more pressing things than to just keep tweaking the supply and demand of mobs and loot until it balances.
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zanzibar

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Re: Loot All
« Reply #12 on: June 09, 2006, 08:10:12 pm »
I wouldn't worry about it so much.  My main character has over 30,000 unused progression points, and it wasn't even maxed out until a number of weeks ago.

One strategy is to go for quantity over quality.  When the arena isn't populated, you can kill as many as 7 gladiators and rogues as quickly as they spawn if you do it right.
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dying_inside

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Re: Loot All
« Reply #13 on: June 09, 2006, 09:47:46 pm »
See I also kinda think that spawning comes into this. Because I REALLY cant stand just sitting there and power leveling.

 Hit creature get experiance, get weapons, reapeat until satisfied.
Go to  harniquest and sell stuff.
Buy training
Repeat process until your maxed out.

I just get so bored that I quit. Thats why I think that if your going to powerlevel then you should at least have to hunt for your prey. It at least makes the whole process bareable for anyone actually interested in power leveling. Not much goes on between players  whne you stand there and hack away at a monster which has the same stats over and over. I'd really like to see some sort of Random skills.
This is a good way to increase the risk involved in stabbing somthing with a sword. Gives the payers incentive to explore for a monster that they can possibly kill, gives the game a little more autheticity maybe? and joined with the random looting, that would make leveling in planeshift a much better experince.