Author Topic: PS nowadays  (Read 3488 times)

Peacer

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Re: PS nowadays
« Reply #15 on: June 09, 2006, 10:19:01 pm »
yes chatfiltering is on by default, but i turned it off to see if someone said the S D or F word
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zanzibar

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Re: PS nowadays
« Reply #16 on: June 09, 2006, 10:21:15 pm »
Asking for credit card numbers from players is a really stupid idea for a variety of reasons.  Not only is it dangerous and a pain, but not all the players are old enough to have that kind of thing.
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Karyuu

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Re: PS nowadays
« Reply #17 on: June 09, 2006, 10:22:36 pm »
We're not going to ask for credit card information for just those reasons, Zanzibar.

Generally - it's even harder to deal with someone who says only an inappropriate line or two as opposed to a whole load of it. A GM can't be around to catch 2-3 lines by the time they are said, and if confronted, the guilty party can always make (sometimes surprisingly) convincing denials. We can keep track of how many times people complain about someone, but that is way too easy to abuse and definitely not a good way of deciding on appropriate GM action.

How do other games deal with such things? I've never really researched that.
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Xordan

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Re: PS nowadays
« Reply #18 on: June 09, 2006, 10:29:48 pm »
Asking for credit card numbers from players is a really stupid idea for a variety of reasons.  Not only is it dangerous and a pain, but not all the players are old enough to have that kind of thing.

Exactly. As I said in my last post, it's a pain for players :P


Generally - it's even harder to deal with someone who says only an inappropriate line or two as opposed to a whole load of it. A GM can't be around to catch 2-3 lines by the time they are said, and if confronted, the guilty party can always make (sometimes surprisingly) convincing denials. We can keep track of how many times people complain about someone, but that is way too easy to abuse and definitely not a good way of deciding on appropriate GM action.

Well, the chat filters were designed to catch bad language said in one or two words, and we need to improve them to catch more. If you don't like people saying the stuff then don't have the filter off. Only when people start to try and get around filters to deliberately abuse and to abuse people in other ways which the filters can't catch should GM's get involved.

How do other games deal with such things? I've never really researched that.

Commercial games have your details and a big 24/7 GM team, so trolls either don't bother playing or get banned fast and never return. Free games usually manage like we will have to, with filters and then GMs to catch the repeat abusers.

Ahriman

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Re: PS nowadays
« Reply #19 on: June 09, 2006, 10:38:02 pm »
In some of the games I play ( I do not know if this is implemented in PS or not, I don't curse) they have a advanced filtering system. The players submit words they see that try to get around the filters. All those words were submitted by th eplayers, checked by mods, and added to the filter. I think it should be considered! like a /reportword command or something. Even though players don't use them now, they might use them later, and this command would be useful. :beta:
« Last Edit: June 09, 2006, 10:39:39 pm by Ahriman »

Xordan

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Re: PS nowadays
« Reply #20 on: June 09, 2006, 10:41:25 pm »
In some of the games I play ( I do not know if this is implemented in PS or not, I don't curse) they have a advanced filtering system. The players submit words they see that try to get around the filters. All those words were submitted by th eplayers, checked by mods, and added to the filter. I think it should be considered! like a /reportword command or something. Even though players don't use them now, they might use them later, and this command would be useful. :beta:

Yes, that's not a bad idea. We can easily save such reports in a text file and add them to a list of filtered words.

acraig

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Re: PS nowadays
« Reply #21 on: June 09, 2006, 10:45:24 pm »
Personally, individual words don't bother me and I hate it when radio or TV censors stuff ( thank god for Showcase :) ).  But when one individual starts bothering another in such a manner it becomes not only offensive to the players but offensive to the entire development team.  
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Peacer

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Re: PS nowadays
« Reply #22 on: June 09, 2006, 10:49:27 pm »
the problem with the filter is that it belongs to the client so you can edit the filter as much as you want
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Xordan

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Re: PS nowadays
« Reply #23 on: June 09, 2006, 10:59:43 pm »
Well it filters incoming chat doesn't it? So what's the problem?

Peacer

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Re: PS nowadays
« Reply #24 on: June 09, 2006, 11:28:43 pm »
it filters both outgoing and ingoing chat, but you can turn of one of them or both of them in the options...

the problem is that the command won't work as long as the filter is administrated in the client and not the server
The Guardians of Power

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Xordan

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Re: PS nowadays
« Reply #25 on: June 09, 2006, 11:35:13 pm »
The idea is that the command would just log words on the server and we'd add them to each release.

zanzibar

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Re: PS nowadays
« Reply #26 on: June 09, 2006, 11:36:08 pm »
We're not going to ask for credit card information for just those reasons, Zanzibar.

Generally - it's even harder to deal with someone who says only an inappropriate line or two as opposed to a whole load of it. A GM can't be around to catch 2-3 lines by the time they are said, and if confronted, the guilty party can always make (sometimes surprisingly) convincing denials. We can keep track of how many times people complain about someone, but that is way too easy to abuse and definitely not a good way of deciding on appropriate GM action.

How do other games deal with such things? I've never really researched that.


Why not set things so that all dialogue is saved by the server for a number of minutes?  Then the /report command can kick in retroactively.
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Peacer

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Re: PS nowadays
« Reply #27 on: June 09, 2006, 11:38:35 pm »
the updater could be a solution too, or a command /updatefilter (yay for a kernel and a terminal XD)
The Guardians of Power

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Karyuu

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Re: PS nowadays
« Reply #28 on: June 09, 2006, 11:40:45 pm »
Quote
Why not set things so that all dialogue is saved by the server for a number of minutes?  Then the /report command can kick in retroactively.

The GM team has actually toyed with the idea - but longer than a few minutes, maybe days. A few hours would probably work... But that would mean that players have to know and be aware of all their conversations being logged all the time, and we were worried about the reactions that might bring.
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zanzibar

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Re: PS nowadays
« Reply #29 on: June 09, 2006, 11:50:13 pm »
Quote
Why not set things so that all dialogue is saved by the server for a number of minutes?  Then the /report command can kick in retroactively.

The GM team has actually toyed with the idea - but longer than a few minutes, maybe days. A few hours would probably work... But that would mean that players have to know and be aware of all their conversations being logged all the time, and we were worried about the reactions that might bring.


Days?  Can the server handle that?
Quote from: Raa
Immaturity is FTW.