Author Topic: Npcs getting really hard  (Read 2812 times)

Lilie

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Npcs getting really hard
« on: June 12, 2006, 10:24:05 pm »
I did not notice this before, but I had created a new charecter recently and I actaully found that its really hard to gain pps when you are new. I remember at one point I thoult it was a good idea to make some of these npcs much harder but its not really a good idea unless you make other npcs that at least give newcomers a chance to gain pps. Only thing I can fight right now are rats and clackers and it would take me probly hours to gain enouph pps to makea little difference. I know it has been descussed about adding npcs, but does not any one think its one of the most important things right now untill you guys implement other features? I understand that you want to get people off power leveling but as its one of the only things to do in PS right now I think its important to get that done before you go on to the next thing. I have played this game for 7 months now and never had a problem untill now. I started a new charecter and I cant really do anything, I can't even mine because I need pps to gain skill in that.
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Karyuu

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Re: Npcs getting really hard
« Reply #1 on: June 12, 2006, 10:41:09 pm »
Why don't you try grouping and hunting larger creatures for now? :}
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Lilie

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Re: Npcs getting really hard
« Reply #2 on: June 12, 2006, 10:42:16 pm »
Ya thats true and I actaully would do that, but im more concerned about the newcomers to this game.
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ThomPhoenix

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Re: Npcs getting really hard
« Reply #3 on: June 12, 2006, 10:42:59 pm »
How hard it is to kill a NPC at start depends on various things:
- What kind of character did you make, did you focus on intelligence or more on combat skill, etc.
- What is your equipment, you should at least try go get a basic sword from Harnquist, it's better than fists.
- Which NPC's are you trying to attack, gobbles and clackers are way harder than rats.
And then there's also the factor of being spoiled by your previous uber character :lol:
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Lilie

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Re: Npcs getting really hard
« Reply #4 on: June 12, 2006, 10:51:12 pm »
Well I am using two 3.6 slash short swords and I can't kill a few clackers with out running low on health. Also I did not radomly pick things in the beginning I went with things that my charecter follows. So if I chose the wrong thing then its still a problem.
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ThomPhoenix

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Re: Npcs getting really hard
« Reply #5 on: June 12, 2006, 11:35:57 pm »
That's a bit vague, if you made your character to concentrate on say magic  a lot, don't expect him/her to have lots of strength and sword skill when you start, there's no problem in that, you made the decisions. You can get stronger with the sword by training, but that will take time. And why don't you start out with rats? Clackers are pretty strong, even for my character. But the main reason my character has difficulty with clackers is because he focuses on magic, so he doesn't have much strength and sword skill. I know I need more of it to properly take on strong creatures, but I just don't feel like powerleveling him, there are more fun things to do in Yliakum.

(And about the running low on health, everyone has that, it's a feature, but there is a healing spell you know)

Simply put: Don't expect your character to get in-game and be able to kill everything in sight. If you do want to be able to do that though, just make say a Kran and select only fighting/stenght events in it's life.
« Last Edit: June 12, 2006, 11:39:40 pm by ThomPhoenix »
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Easton

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Re: Npcs getting really hard
« Reply #6 on: June 12, 2006, 11:42:00 pm »
The npc's being harder is, in my opinion, good for a few reasons.

Mainly, it almost forces people to interact with others and make friends so they can group and fight together. I think this is important because it puts more emphasis on the social network of the game, and to me that is probably one of the best aspects of PS. (aside from the amazing potential :D) I think if people interact with the community, they will see how great it is, and it will encourage them to at least try to roleplay along with training, and maybe even use roleplayng to help advance the physical character, and vice versa.

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Lilie

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Re: Npcs getting really hard
« Reply #7 on: June 13, 2006, 02:20:17 am »
Lokk people im not new here, I know what im talkin about. Yes while you may want to focus on magic it does not mean you should not be able to fight. Also yes while you can fight rats it takes bloody long. I also do not want to kill everything in sight, I can do that with Swivles! My concern is with the newcomers of the game, if they where to choose there path as an alchemist only to find alchemy is not implemented yet they will have a touph time doing anything because of that. Winry is an alchemist and I was well aware of how weak she was going to be, but I had no idea I was going to be so waek that I can only kill rats, and even then I have 1 LA and I happend get armor, so actaully even rats my have been able to kill me. I say we elimnate experience points or use them toward more simple thing like it is with mining, should be used while walking or running as well, carrying things, while killing monster would give you pps. A rat half my size should at least give me 1 pp, since a rogue can give you 15 pps. Also you completly missed my point about running low on health, yes everyone has thjat, but its just not right to run low on health so easly, with out my armor most rats take me down half health and newcomers do not have armor! And newcomers do not have Energy glyphs!So while some may kill a rat they have to wait 10 minutes just to kill another, do the math how long would that take just to get 1 pp.
« Last Edit: June 13, 2006, 02:25:40 am by Lilie »
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Re: Npcs getting really hard
« Reply #8 on: June 13, 2006, 05:52:15 am »
Sine we are discussing ones own opinion on the toughness of npcs, here is mine.

Make them harder.  If someone can take down any mob by their selves, its not hard enough.  I want groups of at least 5 before even the begining npcs can be easily defeated.  This is a multiplayer game, it should be played as one.

LigH

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Re: Npcs getting really hard
« Reply #9 on: June 13, 2006, 07:11:39 am »
My opinion on leveling:

Decide yourself what kind of character you want to become. And live with the requirements.

You want to create a full-blown fighter? Then expect hours of training. Instead, you want to experience adventures? Start right away!

I started new alternative characters a while ago. And the more I play them (please note he emphasizing of "play" here), the more I am sure that I won't need more skill than necessary to survive an accidental step down a steep hill.

Even my main character, in game for half a year now (and rather often), probably will never max out any weapon skill. We already have enough Ulbernaut hunters. There is more to do in Yliakum - just find a way to get your challenges.

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Zan

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Re: Npcs getting really hard
« Reply #10 on: June 13, 2006, 08:28:18 am »
Why would an alchemist want to be able to kill anything more than rats anyway?
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Syilph

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Re: Npcs getting really hard
« Reply #11 on: June 13, 2006, 09:48:25 am »
Unfourghtunately at this point, magic is not the best way to go if you want to kill anything more than rats. But this is a pre-alpha version of the game, the spell power doesn't do nothing and, yes, in the end you can say that magic is underpowered.
If you go with swords, or any kind of melee weappon, the things change though. You can get a character, if you know where to go and what to hunt, to be able to kill preety much anything in 2 weeks. The fact is that I only see newcomers torturing gladiators in the arena by hiting them with 1.2 damage and eventually geting killed by them. Hunting the monsters that give the best loot isn't the best way to go.
It is useless to complain about monsters being hard to kill when you go around the wilds where you can find the trepors and tefusangs that would give a decent loot and a decent amount of PP and you never see somebody there. People fight over the 11 pp trepors in the arena but you never see one hunting the weak tefusang there. Mercs are also a good ideea but they are never "busy".
So, I would suggest grabing an older "huner" by the hand and asking him/her what you should hunt not asking for weaker NPCs ;)

LigH

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Re: Npcs getting really hard
« Reply #12 on: June 13, 2006, 12:42:16 pm »
People fight over the 11 pp trepors in the arena but you never see one hunting the weak tefusang there.
Because you already need a decent level (~10) or good weapons - if you are not able to do "hit & run" (because of old crappy hardware with <10 fps). And you need several dozens of Tefusang before you can afford to buy the training for the next level, especially for e.g. light armor (this takes both money and PP into account)...

I have 2 chars with weapon levels below or at 10, and if I would not play with them, and specialize in only one weapon class, I would not need a month to raise their level. But that would be too boring for me.

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dying_inside

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Re: Npcs getting really hard
« Reply #13 on: June 13, 2006, 04:16:35 pm »
Is it me or is the whole point of being new, to be hard. I personnally would hate to have to be able to go around and easily gain everything, get powerful quickly and just storm though like a walk in the park. there are rats in the sewrts. you should able to kill them pretty easily. Mass murder them. Maybe that tefusang is still simple. Skin him. Earn money.
basically, its not that its too hard. I think your just not looking.

Lilie

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Re: Npcs getting really hard
« Reply #14 on: June 13, 2006, 08:21:59 pm »
Ok well anyway im done with this, im just trying to make a point that newcomers do not know as much as I do, yes its laways good to ask player in game for help but you have to remember that even so you still have to be able to learn yourself if you would like. There are some people who do not like help and would rather do it themselves. Have a weak tef that gives 50 experience points and rats that give 30 or 10, I really do not think its enouph. I also do not understand why there is a 15 pp rogue, does it really make any sense to have 5 pps roges and then a 15 pp one? Why not even it out more? Also the problem is people power leveling right? Then why not lower the pps on these stronger npcs instead of making them so strong you can't beat them even at a decent level. Lower the pps and weaken it a bit and you will still have stronger fighters there and not newcomers to power level. The problem I am talking about is its not evenly done correctly, instead of npcs gradually increasing in strength we get jumps. So your either to weak for a npc or your to strong. Ok well anyway im done talking about this.
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