Author Topic: Npcs getting really hard  (Read 2861 times)

Eachann

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Re: Npcs getting really hard
« Reply #15 on: June 13, 2006, 10:15:19 pm »
I don't really understand this thread...  I'm brand new.    I have been playing the game for 3 or 4 days now... my character is magic focused... i'm strong in the crystal way, very weak in other aspects.   I really haven't felt that the game was too hard...   maybe i'm just used to moving slowly in games :)   

I got PP's pretty easily killing rats...  I found quickly that there were a few rats that were much tougher than all the rest of the rats.   I avoided those.   Then I found that amongst the easier rats, some gave 30 xp and some gave 10.   I killed the 30 xp ones more often than the 10 xp ones.    It only took a few kills per pp.   I sold the pelts/eyes/tails and bought a mining pick and used my pp's to learn mining.   That got me some money and I got more pp's which I put into sword skill (sword skill is 2 now).    I bought 2 short swords with the mining money and with sword skill 2 I can kill clackers without fear.    I can only kill a few clackers without having to sit and regain health, so maybe they aren't the best way to go yet.. but nevertheless they aren't hard.   I can wipe out rats like nothing though... and like I said my sword skill is only 2.    If I put in the pp's to get my skill up to 10 or something, I'll have no trouble... it'll take me some time, but it SHOULD take time... I mean MMO's aren't supposed to be done in a day.     What's the rush? :-)


Shami

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Re: Npcs getting really hard
« Reply #16 on: June 13, 2006, 10:21:39 pm »
Yeah, this game is easier than some others to gain pps, or, in games like Everquest, levels. I tried playing everquest again the other night, and it took me two and a half hours to get to level 6.
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LUPEN

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Re: Npcs getting really hard
« Reply #17 on: June 14, 2006, 05:47:36 pm »
I find that the NPC's seem to give a good balance of PP points...I've been playing the game for 2 months.  The frustrating thing that I found is.....that planeshift is suppose to be a roleplaying game......But doen't give any PP points for finishing quests!!!!  That's not right.....A character should be able to gain pp points without being a power leveler, by just killing NPC's.

Karyuu

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Re: Npcs getting really hard
« Reply #18 on: June 14, 2006, 06:43:45 pm »
All quests should give experience now. If you find one that doesn't, do report it :}
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LUPEN

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Re: Npcs getting really hard
« Reply #19 on: June 14, 2006, 07:03:14 pm »
WOW...When did that start...i haven't done a quest in two weeks......I'm stuck on some really hard ones.  Do the quests give PP points based on how hard they are?  because some are a real real pain!

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« Last Edit: June 14, 2006, 07:42:38 pm by Karyuu »

Karyuu

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Re: Npcs getting really hard
« Reply #20 on: June 14, 2006, 07:43:30 pm »
It's fairly recent - probably a couple of weeks? My sense of time is really off lately. Quests give experience based on difficulty, right.
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zanzibar

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Re: Npcs getting really hard
« Reply #21 on: June 15, 2006, 12:00:03 am »
Why don't you try grouping and hunting larger creatures for now? :}


It doesn't help too much, because the only person to get PP is the person who deals the killing blow. (Or am I wrong?)
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Karyuu

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Re: Npcs getting really hard
« Reply #22 on: June 15, 2006, 12:08:34 am »
PP is shared now when you group - Tarel reports :}
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zanzibar

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Re: Npcs getting really hard
« Reply #23 on: June 15, 2006, 01:03:09 am »
PP is shared now when you group - Tarel reports :}


Sweet!  I like this synergy between my wishes and reality.  Have you guys coded it so that PP awarded increases as the size of the group increases?
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Karyuu

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Re: Npcs getting really hard
« Reply #24 on: June 15, 2006, 01:18:55 am »
How would that work? A mob gives a certain amount of PP - the rewards don't increase if more people attack it. The PP is just split.
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zanzibar

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Re: Npcs getting really hard
« Reply #25 on: June 15, 2006, 02:16:15 am »
How would that work? A mob gives a certain amount of PP - the rewards don't increase if more people attack it. The PP is just split.


Hmm.  But don't some people learn more if they're working with others compared to if they're working as individuals?
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Karyuu

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Re: Npcs getting really hard
« Reply #26 on: June 15, 2006, 02:22:50 am »
Very possible - but not universal. There was a discussion some time ago (I think you took a part in it) that discussed ways of making grouping more rewarding, and though I can't recall if this specific method was proposed, it would definitely be nice in the future to have group benefits.
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zanzibar

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Re: Npcs getting really hard
« Reply #27 on: June 15, 2006, 03:03:29 am »
Very possible - but not universal. There was a discussion some time ago (I think you took a part in it) that discussed ways of making grouping more rewarding, and though I can't recall if this specific method was proposed, it would definitely be nice in the future to have group benefits.


Well, it was proposed... by me. :-[
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LigH

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Re: Npcs getting really hard
« Reply #28 on: June 15, 2006, 09:08:34 am »
The problem I am talking about is its not evenly done correctly, instead of npcs gradually increasing in strength we get jumps. So your either to weak for a npc or your to strong. Ok well anyway im done talking about this.

Okay, this I would agree. The variety is often quite limited, especially in some areas (like Ojaveda: rats or rogues, but nothing intermediate inside the town). And to know the possibilities you have, you first need to know most corners of the land.

Example: Rats - Gobbles - Clackers - sewer Tefusang - Consumer - hill Tefusang - gate Trepor - valley Trepors...

Before a newcomer will learn such a row of gradually harder opponents, he will probably run around several weeks, including many resurrections.

Or he would have to ask. But powerlevelers rarely interact verbally.

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Karyuu

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Re: Npcs getting really hard
« Reply #29 on: June 15, 2006, 09:19:14 am »
Or they can come to the forum and read some stickied guides :}
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