Author Topic: Npcs getting really hard  (Read 2815 times)

Eachann

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Re: Npcs getting really hard
« Reply #30 on: June 15, 2006, 03:46:05 pm »
I can vouch for teh shared XP thing....  I'm too new to know how it used to be, but the other night I was in a group and I was too weak to kill fanatics, but I grouped with one other guy and we killed one.   I don't remember exactly but it seems like I got 36 xp or something like that.     I got that xp even though I was killed just before my partner got the killing blow.   I believe those fanatics are normally worth 60 or 70 xp (something like that).. so it seems to work.

If XP is always split evenly though, that would mean that a powerful character could very easily powerlevel a new character by grouping with the new character and killing things that he can do solo but that are far more powerful than the newbie could solo... /shrug.     I don't think it's that big of an issue though, this game isn't really going to be fun for very long to the power leveler.   It's much more fun for a longer time if you just take your time and figure everything out when you figure everything out.   


LigH

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Re: Npcs getting really hard
« Reply #31 on: June 15, 2006, 04:17:50 pm »
"Experience sharing" works as you would expect it, regarding attacks: The one who deals more damage, gets more experience.

In which way the received damage is shared, is yet unknown to me; sometimes it seems that one of the group members is preferred by the opponent, maybe the first attacker. This can give an advantage to unequal groups: One who is very well trained, especially in armor, might start a defensive attack, attract all damage (which blows off on the armor or agility), and the weaker members can attack rather safely meanwhile.

I hope that moderators will not scold me for this suggestion too much, because this behaviour supports cooperation between different members (previously I used to assume that only similar characters should group).

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Zan

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Re: Npcs getting really hard
« Reply #32 on: June 15, 2006, 06:14:40 pm »
By my experience the strongest attacker is always prefered by NPC's. As for that trick to let weaker members attack while the strong one fights in full defence .. it'll only work for a few seconds until the NPC notices that the others are doing more damage to him and kills them off first. I wouldn't suggest it for prolonged battles because your weak friends will be dead before they knew they were under attack if you're not careful.
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LARAGORN

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Re: Npcs getting really hard
« Reply #33 on: June 15, 2006, 06:22:09 pm »
By my experience the strongest attacker is always prefered by NPC's. As for that trick to let weaker members attack while the strong one fights in full defence .. it'll only work for a few seconds until the NPC notices that the others are doing more damage to him and kills them off first. I wouldn't suggest it for prolonged battles because your weak friends will be dead before they knew they were under attack if you're not careful.

I find it is the oppesite. when I am in a group the NPC seems to always go to the weaker of the bunch.

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Zan

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Re: Npcs getting really hard
« Reply #34 on: June 15, 2006, 06:28:40 pm »
Well of course if the weaker person is the first to attack, the NPC needs some time to realize there is someone else fighting him who is a bigger threat ...
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LARAGORN

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Re: Npcs getting really hard
« Reply #35 on: June 15, 2006, 06:43:30 pm »
I should have explained myself a little better.
When i am standing right beside the NPC (being the stronger) it goes right past me and heads for the weaker guy, standing 10 feet away. I am not that much stronger but stronger none the less. this has happend with every NPC i have fought in a group. I always stand right besided the NPC.

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Gentar

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Re: Npcs getting really hard
« Reply #36 on: June 15, 2006, 08:45:41 pm »
Ok lillie, I hate to say this but you sound a bit ridiculous. It is difficult for me to believe that anyone would think that they should be able to fight the most difficult monsters in the game after a few hours. Progressing for new players in an mmo is supposed to be difficult. If progression happened at a quick rate, your future goals would diminish rapidly and in a gme when there are only about 8 varieties of enemies at the moment, youd quickly run out monsters to move up to. I think that players are getting to used to starting out a game and having some rich veteran give them things. That hard work and slow training at early stages are part of most RPG's I've played and definitely add to the experience. Plus the system is suppossed to represent a type of realism. When you start out at something new it is usually hard at first and only after hours and hours of practice do you start to grow your skills. This is how the system is fixed. Ive always loved starting games such as these for that reason. It is when all the entire player base cares about is finding rare items that games become annoying. RS was entirely reatarted for that reason, and all you here about in WOW are epic items.

Astraea

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Re: Npcs getting really hard
« Reply #37 on: June 16, 2006, 02:40:02 am »
I should have explained myself a little better.
When i am standing right beside the NPC (being the stronger) it goes right past me and heads for the weaker guy, standing 10 feet away. I am not that much stronger but stronger none the less. this has happend with every NPC i have fought in a group. I always stand right besided the NPC.

That's true... when it comes to the stronger NPCs.The rogues in Ojaveda do that to me a lot. I've got a relatively weak character at the moment, and while the rogues could attack someone stronger pretty near me, they head for me and I get killed in a couple of swipes.  >:(

Try standing right in front of the NPCs and they tend go for you.

Suno_Regin

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Re: Npcs getting really hard
« Reply #38 on: June 16, 2006, 02:43:05 am »
I'm curious to know how something as unintelligent as a trepor, or a tefusang, can figure out the difference between a strong and weak person. They should just go after whoever steps near them.

Lilie

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Re: Npcs getting really hard
« Reply #39 on: June 16, 2006, 07:02:14 am »
Ok well actaully you guys are right did not look hard enouph  :P. My mistake, even though I have played so long I have not killed ever npc on PS. But everything is fine now and im gaining levels pretty quickly. Oh but as im was saying before, I was not trying to say I wanted to gain levels quickly but at least give me a chance to fight somthing that give more then experience. Only thing I found are the mercs in the arena, so far. I was used to always going to the 5 pp rogues and the 15 pp rogue that I never really looked at the othe NPCs. But I still say for a newcomer to have to travel from Oja to hydlaa to the arena is still  a pretty big jump in my oppinion. NPCs need to be spread out more, who says you won't find a really strong rat somwhere in oja that gives 2 pps. I mean ya some would say a rat can not get the strong but really they can, just say this rat has lived a long life and has alot of experience and has killed many people and survived. I would just like to see more NPCs spread out and evenly with the pps depending on there strength. I will assume thats what you guys are planning on. Here take a flower, its my sorry gift to all you.  :flowers:  :lol:
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LigH

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Re: Npcs getting really hard
« Reply #40 on: June 16, 2006, 08:01:58 am »
Variety is the key. But not only variety in strength - also variety in loot!

Did you ever count how many rogues we have in the hills around the Ojaveda road? -- And now tell me why almost noone fights those: Yes, because the relation between risk and value doesn't make it worth. They are too strong for beginners, but give nothing except some good amount of experience. With a similar risk, people who are strong enough to fight hill rogues, could as well fight other opponents which give on top some loot (and you know that training is expensive).

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Syilph

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Re: Npcs getting really hard
« Reply #41 on: June 16, 2006, 09:52:37 am »
I'm curious to know how something as unintelligent as a trepor, or a tefusang, can figure out the difference between a strong and weak person. They should just go after whoever steps near them.
If a guy hits you with a feather and another one bangs you on the head with a malet, i'm preety sure it doesn't require alot of brains to go after that with the malet :D.

Quin

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Re: Npcs getting really hard
« Reply #42 on: June 17, 2006, 12:35:29 am »
All quests should give experience now. If you find one that doesn't, do report it :}

I'll try to report it on bug tracker, but just in case:
the Love Letter quest gave no experience (unless of course it gave less than 200 and didn't bump my PP's, which in that case sounds like an awfully low amount of experience for a quest)
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Karyuu

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Re: Npcs getting really hard
« Reply #43 on: June 17, 2006, 08:42:20 am »
I'll add it to the seemingly growing list :} Thanks for bringing it up, Quin.
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Zan

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Re: Npcs getting really hard
« Reply #44 on: June 17, 2006, 11:34:51 am »
Question! ... about these experience rewards for quests. Are you supposed to see a message in the system chat tab like with all other types of experience or do we have to keep a close eye on our skill window to see it?

If it's the former you can add the Levrus Gold Ore quest to your list.
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