Originally posted by josephoenix
I\'m not sure whether these portals would be one size fits all, or whether you can step in portal A to get to B, not step in A and choose B...
If it is the prior, then there is a reason that fits in with the setting... If I may make a reference to Eragon by Christopher Paolini... in that book the fabled dragon riders have the ability to \"scry\" to see what\'s happening in other places. However they can\'t see the land no matter how hard they scry if they have never seen it before. there was a mention of how some riders spent their whole lifetimes flying everywhere and seeing everything so they could see what was going on almost anywhere whenever they wished.
This concept is usually used to limit instant teleport spells, at least in PnP RPGs (and I half-heartedly explain it to be due to needing to know of the location in such a great detail that it would take months to communicate (but a mind-link would make it possible in at most minutes IMO)).
Still, I can\'t, however, think of an IC reason for this to apply to portals. After all, they\'re linked
somehow, and the only thing you require to use them is the
knowledge of the target. This knowledge will IMO be some sort of
signature, be it an abstract thing like a number or name, or be it some magical thing like the aura of the portal.
While the aura will be harder to give to someone else, it can\'t be
too hard, because otherwise you\'d have a hard time remembering them all, in which case it would be more like different spells that you learn. This would then bring up the question of why you can\'t instantly learn a spell from it being used by someone else...
Of course, you\'ll say, a spell will be more complex than a portal aura, and I agree to that. How complex can the aura
realisticly be, especially since it was created to be easily accessible in the first place?
The portal IMO provides the knowledge of the physical location by itself (therefore you don\'t need to have been there already as you\'d need for the teleport spell), and also doesn\'t require any macic of yours (portals are usable by a farmer as well as by a mage). Therefore, they must be able to be easily \"locked\" on the target portal so that they don\'t require a portal operator (which would enable me to \"scan\" for portals, even without the slightest clue of their location). It\'s just like telling you you need to physically visit your local radio station before you can tune your receiver to it.
If there way some operator,
why would they not be able to send you to any arbitrary portal they usually send other ppl. on a daily basis?
I just thought of another idea: you might need to
authenticate to the portal before you are permitted to use it. We wouldn\'t want the evil guys to be able to sneak through our portals using their own.
However, this only
looks like a solution: as with everything you authenticate to, the permission would need to be transferrable and sharable (i.e. the king gives you some document that authenticates you). There would be no benefit if anyone could just arbitrarily authenticate themselves, or if they had to circumvent authentication anyway... :] So we\'ll just have to guard the portals just like the city gates.
Originally posted by josephoenix
I agree that a 1-to-1 portal that you have to unlock to use would be senseless since there\'s the question of \"why the **** is the portal scroll always over there and never on this side of the portal?!\"
Or to draw on Robert Jordan\'s wheel of time series, it is possible that you could rig up not teleportation per se but instead a system like the Ways, and you could wander through them to find new \"Waygates\" without knowing where you\'re going.. but acquiring the knowledge from visiting the other end (perhaps the inscription on the gate) could give you the directions or \"translate\" portions of the mysterious script on each island that connects to a group of \"waygates\" in order to prevent you from wandering blindly
This system sounds really interesting, but still I don\'t see why you can\'t just
in advance give someone the directions they would be able to decrypt on the other side.
These ancient scripts sound like some ancient portal-book to me, so why would nobody
a) translate them and / or
b) make a new book from their own explorations?
Both of these things are done for rather pointless (in terms of everyday life) things like poetry, so why would they not be done for something so immensely useful as portals / waygates?
This waygate system (if the direction-giving issues would be resolved) would, however, appeal to me much more than the conventional portal system, because it adds some mystery. It would enable really powerful mages (or groups of less powerful ones) to artificially create new ways, just like with portals, but you\'d also have the option to explore the system if you wish. It doesn\'t even have to be ancient for this, because it uses naturally existing phenomena.