Author Topic: Teleportation System  (Read 11702 times)

Kiva

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« Reply #15 on: January 22, 2003, 11:55:38 pm »
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If you don\'t care about the adventure you get when traveling I don\'t see the point in playing this game ?( This is RPG! I would rather see carts, and horses, and dragons, and gigantic birds...
I\'m not sure about the future thought...


That is SO very true! RPG isn\'t hack&slash diablo type of game, where you\'re sorrounded by 100 monsters, each time you take a step. A real RPG is where you travel, and maybe meet a few monsters on your way. Boy, do I look forward to long travels, exploring new places \'n\' stuff :P I\'ve always loved being the first people to play a game... Going out to actually explore new places, making maps of places noone have ever seen.


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AND IF THE WORLD IS THAT BIG IT WILL BE PRETTY BORING no not boring but VERY VERY big.


Big? Yes, very... But boring?! That\'ll never happen!
\"Somewhere over the rainbow...\"

Kendaro

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« Reply #16 on: January 23, 2003, 05:12:41 am »
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Originally posted by Fluffe

and do u really belive in that it takes 3-4 hours to go from a city to another LOTFLOL (lying on the floor laughing out loud) AND IF THE WORLD IS THAT BIG IT WILL BE PRETTY BORING no not boring but VERY VERY big. i think its going to take aboute 30 minutes to FLY to a village to another.


Maybe you should have been a part of a real game like DAOC. When in beta, the head developer ran from starting city to the edge of what is the outskirts and the most dangerous. It took him 3 hours to do so and that was only ONE contenent. There were three more to the game. So in DAoC if you were in Midgar and went to Hybernia, it would take you six hours, not to mention the boat ride between the two contenents. There is no way you could say DAoC was boring either cause games like it and EQ run the world of MMORPGs and draw in the big bucks with thousands upon thousands of players.

Aruneko

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« Reply #17 on: January 23, 2003, 11:06:47 pm »
Even if the game is this big, I still don\'t want teleporting.  It ruins everything just because of a couple lazy people.  Nobody will be able to resist using teleporting because not doings so would make them fall behind their lazy friends.

Please no teleporting.  It shouldn\'t take three hours to travel between towns.

I know to be realistic the towns should take forever to travel between, but RPG\'s tend to leave out parts in which nothing happens.  In RL nothing happens when you travel, so it should be short because it cuts out most of the uninteresting parts.

Don\'t compare Planeshift to other games.  It\'s going to be entirely different.

Also, I don\'t think an underground world would be as large as an aboveground world.

Monocle

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« Reply #18 on: January 24, 2003, 04:44:30 am »
Fanomatic2000 is completley right, teleporting ruins adventure.  I had friends in Ragnarok online that didn\'t even know the world because teleporting so much. Its really lame and it does take away the feeling of adventure.  There should be a quicker way to get places; maybe with secret shortcuts or riding animals but no teleporting!

Abemore

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« Reply #19 on: January 24, 2003, 12:14:36 pm »
Kendaro, I really think you\'ve got exaggeration issues.  Talking about three to four hours to the next town... and running; its always running with you.  We are talking about flying or riding.  And Freeport is not the next closest town to Qeynos in that joke of game, Everquest, its the farthest town.  You are talking about running across a continent... that better take a long time (I dont think its 3-4 hours... but its pretty long).  

In a reasonably developed game (which PS is), towns will be a reasonable distance from one another and flying as a means of transportation will take a reasonable amount of time.  Whether there is teleporting or not, the developers will develop within reason.  Three to four hours to the next closest town is insane.

Then again, if there are many continents, travel would become tedious and teleportation would be preferable.  I guess a lot depends on how fast these birds are. ;)
« Last Edit: January 24, 2003, 12:21:35 pm by Abemore »

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Link

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« Reply #20 on: January 24, 2003, 05:11:48 pm »
Well guy who must have read the history VERY WELL, The world of planeshift is located unground in a big stalactyte thing, I doubt there will be continents, and I doubt there will be 3/4 Hours to the next city, It would take forever to make then build the maps.
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Monocle

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« Reply #21 on: January 25, 2003, 11:41:02 pm »
agreed

Kendaro

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« Reply #22 on: January 26, 2003, 01:38:55 am »
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Originally posted by Kendaro
For those so against teleportation, I think you will all change your toon when you are in game, when it is finished, and find to go from one town to another it will take 3 to 4 hours even on a winged mount.


I did not say to the nearest city.... I said from one city that had something you needed to another that might have to be used for another reason. You guys talk about Ragnarok and then talk crap about a real game like EQ. What you don\'t realize is PS is following in the footsteps of EQ and other games like DAoC.

I can\'t give all the details but I will say one thing..... The first level and only the first level is of a surface space of over 1200,0KM squared...... and there is seven more levels of the stelactite, not to mention mines, dungeons the stone labyrinths, and the hollow world... If you think it will be fun to have to run fly or walk from point a to point b all of the time cause you think teleporting is bad.... Then you just dont use the protals then.... Let those that don\'t have hours of play time just to get from one area to another use the portals. No one if forcing you to use them so don\'t try to force your none use of them on others. Simply put if you don\'t like it don\'t use it. But like I said, once you get in game and find out how big the world is. You will be porting with the rest of them.

Abemore

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« Reply #23 on: January 26, 2003, 02:14:30 am »
ok, kenny, you win.  No point in arguing over it now.  Lets just wait and see. :)

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killercow

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« Reply #24 on: January 27, 2003, 12:11:56 am »
This system was used in Dransik. Except anyone could teleport. But it turned out they over-killed teleports and it made it too easy to get to more precious areas because all they had to do was teleport.
So, if you are going to make a teleport system, only put a FEW teleports and leave some areas to be discovered \"by foot\". :)
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Kendaro

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« Reply #25 on: January 27, 2003, 03:20:21 am »
The way EQ fixed the problem of portals is that you had to go to the aera first, before you could unlock the spell allowing you to portal to that place.

Kiern

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« Reply #26 on: January 27, 2003, 03:23:43 am »
Yeah that should work, and besides..its not like you won\'t travel at all, i mean, the teleports aren\'t going to be everywhere.

Aruneko

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« Reply #27 on: January 27, 2003, 03:37:03 am »
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Originally posted by Aruneko
Nobody will be able to resist using teleporting because not doings so would make them fall behind their lazy friends.


I know if there is teleporting this will happen.

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Originally posted by Aruneko
So, no teleporting please. If you must, then there should be some kind of machine near the crystal which you step into the use, and only near the crystal, not all over the place in other towns. IF you must.


This, I think, limits the teleporting well.

Just bringing up a couple of points and reminders.

Kendaro

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« Reply #28 on: January 27, 2003, 03:51:46 am »
Must be near the crystal? Do you not know that the crystal is like a sun? Thats why it is called the Azure Sun. Also it is in the roof of the first level. There is no way to get next to it unless flying but that would be like taking a shuttle to the sun.

The land is just too large for not having teleporting. If there was no teleporting, the high end game would just become entirely too boring and people will just quit over time.

Teleporting works for one reason. To make long distances of needless travel, shorter. Teleporting is also not normally available to all people. Mostly it is a high level magic spell that eitehr has to be resurched or purchased at high cost. What this ends up doing is those that can teleport charge others for their service. This would make it so that, unless a highly skilled magic user just felt generous, a new person to the game would not be able to just hop a portal to another part of the world. Still, to make the spell available the caster must travel to the area and obtain a key of some kind so that the spell will work. Also you are unable to just portal to anywhere you want. There are only choice spots that are set up around the world and that is what you portal to. From those locations you must then traverce your way to a city or other location.

krythonthegreat

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« Reply #29 on: February 01, 2003, 02:10:12 am »
i think if its a long travel time you should be able to what about meeting freinds to hang out with in the game im not saying how but i think that there should be a mode of transportation other than walking if there is a lon distance involved.
 :]