im 1/2 way through this thread so far and just have to blat some thoughts down before i loose my track.
Currently there are limited spawning points , or where you end up after the death realm
when all 7 ? levels of yilakum are incorporated into the game
people will respawn all over the world.
im in understanding that the stone labirynths lead to another realm or the surface.
the winch when able to be used , can lower you from hydlaa to underground.
So bearing in mind that the friends you meet every now and again , when one of you dies you are probably not going to see them again for quite some time.
or when someone of the same race & religeon in your party dies and your 3 layers down . hmm i guess the party is smaller now guys.
Now holding these facts into consideration , please re-evaluate your oppinions.
Now to the portals/teleporting.
Im under the impression there is a university or mage hall , or something , a PLace of magical Study in Hydlaa.
Would it also not stand to reason that future towns will hold similar places of refuge for arcane learners and practisers.
So my suggestion is that each Magic Library/University , Mage guild , what ever they get called. Has a Portal system.
Now you can pay the portal keepers a fee to get transported to another mage guild , the more layers/towns away the other Mage place is the higher the cost.
This would limit the portaling , ensuring walking/riding/flying has to happen.
arguments about being able to get there means you are above the beasts on the way is irrelevant , the new elves that live on the 7th floor start down there , and krans and lemurs , will be very powerfull before they ever get down there.
there is also possibilites for out landers to get involved via the stone labrynths. The arcane order could get associated with those of yilikum and bind a new portal with the others.
reading in the manual like thing , there is referance to paying merchant rings a fee to get lowered down via a pulley system that (dwarves ? made ).
Scenario--=--
So im up in Hydlaa , im a new player.
my friend lives and dwells on the 3rd floor. say the nearest portals were on floor 2 or 4.
cheapest & fastest ride for my friend would be down hill via the winches. running to the mage center , paying the fee. getting teleported to the mage center in hydlaa , asking me my surroundings and comming and finding me.
i dont see flying being a serious option underground , and most horses are very timid with it comes to caves , but hey lizards may be very differntly inclined as someone mentioned they are a likely choice for a mount in this game.
I am against marker teleportation unless it's at least as strict as it was in morrow wind(elder scrolls 3)
You have 1 spell to mark a location , and 1 spell to teleport to that mark. ( you can only ever have 1 valid mark) - so generally you make your mark as your start point , work your way to your end point , then instantly travel back to your start point , generaly when your full weight and ready to off load and start the journey again.
i may say more after reading the 2nd 1/2 of this thread

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Perhaps i could have checked the dates LoL
this is most definatly a future plans idea.
but would be nice to have a structure in place to lay the foundation for it's use later on