Author Topic: Teleportation System  (Read 11741 times)

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Teleportation System
« Reply #60 on: September 30, 2008, 06:56:03 pm »
How do you know that is teleportation, and not simple illusion and mind clouding (Azure Way magic, by the way)?

rakshak

  • Hydlaa Resident
  • *
  • Posts: 74
    • View Profile
    • How to host websites on any computer
Re: Teleportation System
« Reply #61 on: September 30, 2008, 10:44:31 pm »
How do you know that is teleportation, and not simple illusion and mind clouding (Azure Way magic, by the way)?

Rakshak laughs.

Put an apple on the ground in Yliakum and click on it. Then see the name of the object in the "information" window. The name displayed will be "apple". Try this for any object, there will be a name shown. That is why I'm saying the screenshot I gave is a "shortcut to guildhouse". Don't ask me to prove if it actually is a guildhouse, otherwise I'll ask you to prove an apple an apple.

Rather than trying to argue with me, you should be investigating the truth in the matter. Go to the rogue camp and find out if it is a shortcut / teleport indeed, and share your findings with other testers/players.

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Teleportation System
« Reply #62 on: October 01, 2008, 02:02:09 am »
Not what I meant. What I meant is how do you know there is not a guildhouse sitting right there in front of you, but it is hidden by illusion? Or perhaps it is just entirely underground.

As for investigating the truth of the matter...

* Under the moon smiles and points at sig.
                                   

rakshak

  • Hydlaa Resident
  • *
  • Posts: 74
    • View Profile
    • How to host websites on any computer
Re: Teleportation System
« Reply #63 on: October 01, 2008, 04:55:22 am »
Sorry not able to understand correctly, but this is what I make out of your reply: "There is either a guild house hidden by magic, or one under the ground in rogue camp". Is that what you meant? In either case, a teleport has been implemented leading right to a guildhouse. Or is there something else? Can someone please explain to me?

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Teleportation System
« Reply #64 on: October 01, 2008, 10:06:21 am »
That 'guildhouse' works the same way as every other guildhouse, the Winch, and other areas accessed by that menu. Yes, your character is 'teleported' to another instance. However, it is an Out of character teleport, as it is assumed that your character simply opened the door and went though.

GMs have been able to teleport players for a long time now. They are using 'prison' spells now to send lawbreakers right to the jail.

I don't know if you are talking about the simple mechanics and code of teleporting, or if you mean actual spells or things characters use.

rakshak

  • Hydlaa Resident
  • *
  • Posts: 74
    • View Profile
    • How to host websites on any computer
Re: Teleportation System
« Reply #65 on: October 01, 2008, 07:58:44 pm »
I'm not talking of the IC or OOC nature of teleport, nor am I saying any spells of teleport have been/should be implemented. I am merely saying that I saw a chest (which I showed the picture in last few threads) which I think leads to a guildhouse. If it does, it's a violation of "no teleports" policy of PS. I merely want to know where that open chest leads.

And yes, I do not want any teleports, either to guild houses or to any other areas.

Mythryndel

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 605
    • View Profile
Re: Teleportation System
« Reply #66 on: October 01, 2008, 08:35:15 pm »
I have not read all of the replies, but I fully support some form of teleportation system. I find it endlessly annoying and time consuming to run back and forth over the same terrain over and over and over... and over and over...

Make it fixed locations instead of spells... charge fees or impose weight limits... Only allow people to teleport to places they have visited... whatever... but PLEASE let the time to travel between major locations be reduced.

It would be nice also, since this is the wishlist... to, if you have a guild house, be able to return there with a simple incantation or item.

[EDIT] In the case of the guild houses, perhaps make it one of the permissions you can assign per rank? "/guild house" would return you to the guild house if are not in combat and had the appropriate permissions.
« Last Edit: October 01, 2008, 08:38:24 pm by Mythryndel »

Tontow

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: Teleportation System
« Reply #67 on: October 02, 2008, 06:31:40 am »
I have not read all of the replies, but I fully support some form of teleportation system. I find it endlessly annoying and time consuming to run back and forth over the same terrain over and over and over... and over and over...

Make it fixed locations instead of spells... charge fees or impose weight limits... Only allow people to teleport to places they have visited... whatever... but PLEASE let the time to travel between major locations be reduced.

It would be nice also, since this is the wishlist... to, if you have a guild house, be able to return there with a simple incantation or item.

[EDIT] In the case of the guild houses, perhaps make it one of the permissions you can assign per rank? "/guild house" would return you to the guild house if are not in combat and had the appropriate permissions.

That sounds like how Guild Wars dose guild houses.
Tontow's MapMaker Tool 2.0 : http://hydlaaplaza.com/smf/index.php?topic=33954.0 - Make your own maps by walking around and useing the /pos Command!
Site: http://sites.google.com/site/tontowmerlin/

Eathon

  • Hydlaa Resident
  • *
  • Posts: 144
    • View Profile
Re: Teleportation System
« Reply #68 on: October 02, 2008, 04:55:40 pm »
Interesting, but it would be very hard to find an IC justification for a /guildhouse command. Unless teleport spells were implemented generally, but as has already been stated- they do not exist in Yliakum.

Da_Kaos_Child

  • Traveller
  • *
  • Posts: 48
    • View Profile
Re: Teleportation System
« Reply #69 on: October 15, 2008, 10:34:00 pm »
im 1/2 way through this thread so far and just have to blat some thoughts down before i loose my track.

Currently there are limited spawning points , or where you end up after the death realm

when all 7 ? levels of yilakum are incorporated into the game

people will respawn all over the world.

im in understanding that the stone labirynths lead to another realm or the surface.

the winch when able to be used , can lower you from hydlaa to underground.

So bearing in mind that the friends you meet every now and again , when one of you dies you are probably not going to see them again for quite some time.
or when someone of the same race & religeon in your party dies and your 3 layers down . hmm i guess the party is smaller now guys.

Now holding these facts into consideration , please re-evaluate your oppinions.

Now to the portals/teleporting.

Im under the impression there is a university or mage hall , or something , a PLace of magical Study in Hydlaa.

Would it also not stand to reason that future towns will hold similar places of refuge for arcane learners and practisers.

So my suggestion is that each Magic Library/University , Mage guild , what ever they get called. Has a Portal system.
Now you can pay the portal keepers a fee to get transported to another mage guild , the more layers/towns away the other Mage place is the higher the cost.

This would limit the portaling , ensuring walking/riding/flying has to happen.

arguments about being able to get there means you are above the beasts on the way is irrelevant , the new elves that live on the 7th floor start down there , and krans and lemurs , will be very powerfull before they ever get down there.

there is also possibilites for out landers to get involved via the stone labrynths. The arcane order could get associated with those of yilikum and bind a new portal with the others.

reading in the manual like thing , there is referance to paying merchant rings a fee to get lowered down via a pulley system that (dwarves ? made ).

Scenario--=--

So im up in Hydlaa , im a new player.

my friend lives and dwells on the 3rd floor. say the nearest portals were on floor 2 or 4.
cheapest & fastest ride for my friend would be down hill via the winches. running to the mage center , paying the fee. getting teleported to the mage center in hydlaa , asking me my surroundings and comming and finding me.

i dont see flying being a serious option underground , and most horses are very timid with it comes to caves , but hey lizards may be very differntly inclined as someone mentioned they are a likely choice for a mount in this game.

I am against marker teleportation unless it's at least as strict as it was in morrow wind(elder scrolls 3)
You have 1 spell to mark a location , and 1 spell to teleport to that mark. ( you can only ever have 1 valid mark) - so generally you make your mark as your start point , work your way to your end point , then instantly travel back to your start point , generaly when your full weight and ready to off load and start the journey again.

i may say more after reading the 2nd 1/2 of this thread :)

---------------

Perhaps i could have checked the dates LoL

this is most definatly a future plans idea.
but would be nice to have a structure in place to lay the foundation for it's use later on
« Last Edit: October 15, 2008, 11:41:47 pm by Da_Kaos_Child »

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: Teleportation System
« Reply #70 on: October 16, 2008, 07:16:32 am »
Organised teleportation is a settings killer.

If it exists, then wizards groups have it, governments have it, even other guilds may very well have it. And of course, the bad guys have it. So what's the point of ramparts, gates, the Winch, running messengers, etc etc?

There is already a Prison spell for the GMs that sets a risky example: it teleports to only one place, and that's the jail. As long as 1 spell transfers to only 1 place, things may stay under control. And by the way, if people start teleporting out of jail, what's the point?

Mordraugion

  • Hydlaa Notable
  • *
  • Posts: 816
  • Ex Dev and GM
    • View Profile
Re: Teleportation System
« Reply #71 on: October 16, 2008, 10:08:16 am »
When I started playing there was 1 spawn point for all races now there are 7 what makes you think that number will remain static? The simple answer is to avoid dying, of course accidents happen and this is still only a 0.04 release.

The GM prison spell is actually a GM only command that can teleport anyone to anywhere, thats what we use to unstick people and move about the world ourselves.


No longer a member of the PlanShift Development Team
Hokinon or Hoki on IRC

PS is not a democracy, nor will it ever be -- Karyuu 2006
http://www.hydlaaplaza.com/smf/index.php?topic=21049.msg230947#msg230947

Beniel

  • Hydlaa Resident
  • *
  • Posts: 132
    • View Profile
Re: Teleportation System
« Reply #72 on: October 21, 2008, 03:51:20 pm »
So in other words, the GM teleportation command, when used as a prison spell isn't actually an in-game happening, but a representation of a persons character being taken to jail?

Mythryndel

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 605
    • View Profile
Re: Teleportation System
« Reply #73 on: October 21, 2008, 09:26:22 pm »
I believe that is the case with "jail" yes.

As to the IC or OOC or settings killing... how do you come to that conclusion? What is your basis for teleportation being impossible? The end result is that you are transported at high speed to a new location. This could be a navigation spell of some kind that simply whisks you away in a torrent of wind, or something similar. It doesn't have to be disappear from one location and mysteriously appear at another location. I support ANYTHING that will reduce the time it takes me to run back and forth from Akkaio to BD and back.

Look at human technical advances... tell someone in the 1700s that a person could go from the "new world" to the far east in mere hours... they would have said that is impossible. Now, in less than 25 hours, I can go from the middle of the USA to Japan (that includes multi-hour layovers at three different airports). I really don't see how this can be written off simply because of settings.
« Last Edit: October 21, 2008, 11:34:18 pm by Mythryndel »

Tontow

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: Teleportation System
« Reply #74 on: October 21, 2008, 10:14:13 pm »
What about mounts? 

Walk up to a stable keeper and say 'I want to go to this place, here is the tria it costs to get there'
stable keeper 'ok, the ride will take 3 min.'
server sets a timer for 3 min.
after 3 min have past, you are teleported to where you wanted to go, that is if you havent moved during those 3 min.
Tontow's MapMaker Tool 2.0 : http://hydlaaplaza.com/smf/index.php?topic=33954.0 - Make your own maps by walking around and useing the /pos Command!
Site: http://sites.google.com/site/tontowmerlin/