Author Topic: Player Government\Guild controled  (Read 1219 times)

Bnore

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Player Government\Guild controled
« on: January 20, 2003, 01:30:43 pm »
I would like to see the government controled by the players themself. You could have it so players could elect other players into government and they could set tax rates the cost of items and the types of items in town.

If you make a player government controled by guilds that would be cool to like say my guild takes control of a town and then my guild can set a tax rate (for money into a guild stash) and set all the normal government settings. Then you could have the guards of that town attack non guild members and guilds would war for town control.

But you would want to have the guild control set to smaller towns so that the main kindoms are set for storyline. But if a guild takes over a few towns then maybe the guild could take over large towns and even like the capitals of the world

Fanomatic2000

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« Reply #1 on: January 20, 2003, 02:37:35 pm »
Player-killing is NOT allowed in the game (besides if there was a guild-war there would be no town to fight about ;) )
I think that guild-controlled towns is already included in the game.

« Last Edit: January 20, 2003, 02:37:51 pm by Fanomatic2000 »


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Voldengrath

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« Reply #2 on: January 20, 2003, 03:52:36 pm »
This guy wants it to be like the Mafia running the darn city :)

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Princess Aelya

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« Reply #3 on: January 20, 2003, 04:52:35 pm »
hey it sounds like an awsome idea to me. It would be a good way for guilds to get income and profit its members. If the guards attack an enemy guild, then that wouldnt be player killing because the guards are NPC\'s. Besides that, in guild wars the two opposing guild members will be able to attack each other.
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Fanomatic2000

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« Reply #4 on: January 20, 2003, 05:08:29 pm »
Sounds like a good idea :)
Guild-members should be able to fight each other. But only if they were in war with other guilds. Then PK wouldn\'t affect outside \'neutral\' people.  :))


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Dustman

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« Reply #5 on: January 21, 2003, 05:52:40 am »
But then whats to stop these so called \"neutral\" people from wreaking havoc, however indirectly (i.e. spying, sabotage, casting enhancing spells on the other side, etc.) against the other guild therefore upsetting the balance of the guild wars. Kinda like a loophole wherein a handful of \"neutral\" players can really turn the tide of a war cuz the agrieved guild cannot fight back \"directly\".

Just a thought.
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Princess Aelya

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« Reply #6 on: January 21, 2003, 06:06:02 am »
When two opposing guilds are engaged in battle, any outside help should simply be disabled. meaning that if a \"neutral\" priest tried to heal a guild member, nothing would happen and the spell would have no affect. problem solved.
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Dustman

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« Reply #7 on: January 21, 2003, 06:25:57 am »
but then that would only solve the spell factor though. Still lots of ways a \"neutral\" player can do damage to a guild when he/she is indestructible to them.

What\'s to stop a guild member to quit his/her guild and wreak some havoc and join the guild again?
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Dustman

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« Reply #8 on: January 21, 2003, 06:28:59 am »
But then again, after reading my post, i realize that there\'s really no way to combat every possibility except to react to it when the time  comes  :)

Yehey! am now a Cool Newbie! hehe ... don\'t mind me.
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Bnore

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a way to deal
« Reply #9 on: January 21, 2003, 10:18:50 am »
You could have area\'s of the town where only guild members could go Like an HQ then if non guild members try to help other guilds they can help to a point but they can\'t do to much..

Silverblade

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« Reply #10 on: January 21, 2003, 02:08:02 pm »
Yeah, spells like aelya mentioned should be disabled, but other than that, I dont think its a big enough problem to worry about.

Princess Aelya

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« Reply #11 on: January 21, 2003, 09:33:57 pm »
Quote
Originally posted by Dustman
but then that would only solve the spell factor though. Still lots of ways a \"neutral\" player can do damage to a guild when he/she is indestructible to them.

What\'s to stop a guild member to quit his/her guild and wreak some havoc and join the guild again?


If a player is neutral in a guild war (or not in either guild) then PvP will be disabled for that player. Meaning they cannot cast spells or attack or by any means assist either guild. If an item is dropped by a neutral player, neither of the other guilds should be able to pick up the item. All we need here is a system that allows NO outside help when two guilds are engaged in battle. The only exception I can think of is if members from an allied guild come to assist.

As for joining and leaving guilds, there should be a process for that. That isnt something you should be able to do with the click of a mouse.
« Last Edit: January 21, 2003, 09:35:01 pm by Princess Aelya »
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Bnore

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quit stopping
« Reply #12 on: January 22, 2003, 09:46:34 am »
You could make a system where you can change your guild status every 48 hours...

So you could join or quit a guild every 48 hours so that if you quit then you cant join back for a while or once you start you cant leave for 48 hours (so you can\'t quit guild 1 and join guild 2 the same day)....

And allied guilds would be cool they could help your guild out

gamer14

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« Reply #13 on: December 27, 2003, 05:44:51 am »
if guild warfare was declared, then all neutral players should have their fighting powers disabled and allowed a few minutes to get out. Then there can be an area set aside for the guild war. once u die, u would stay dead. whoever wins the battle wins the land where the battle took place.

Shadowfax

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« Reply #14 on: December 27, 2003, 06:19:04 am »
Also you should be able to have allies come to your aid.
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