Author Topic: idea about partying non guild teams  (Read 2599 times)

Bnore

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idea about partying non guild teams
« on: January 20, 2003, 01:46:38 pm »
Well if i meet a guy name man1 and someone named man2 we should be able to ally together to fight together

in this case you should see there HP and there health stat (stone,poision and so on) so you can heal eachother and that way your team works well together but you shouldn\'t share exp. If you all kill a monster thats worth 60 exp give yourself 20 exp man1 20exp and man2 20exp because the 3 of you killed it and with 3 people its easyer to kill then one so it should be 60 exp each. But if man1 and man2 kill something while i ran off to town for some heals then i shouldn\'t get exp because i wasn\'t there

The same kind of deal should go on when guild members party up. Just because your in a guild doesn\'t mean they all work together all the time so you should be able to party up with guild and non guild members


what do you all think?????

Fanomatic2000

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« Reply #1 on: January 20, 2003, 05:39:04 pm »
Well, first of all you shouldn\'t be able to name you character \"man1\" or \"man2\" ;)  (just kidding)

Your idea sounds exactly like the 4th coming system where you could share you XP and
see each others HP:)
This is nothing negative, cause it\'s the best ally-system I\'ve ever seen in a game.
If PS had something like it I would be glad  :]
« Last Edit: January 20, 2003, 05:41:20 pm by Fanomatic2000 »


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Princess Aelya

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« Reply #2 on: January 20, 2003, 05:52:04 pm »
I agree that a party should share experience but i think that in order to gain your share, you would have to be in the area that the creature was killed, when it was killed. If your party kills a dragon while your slouching on a bar stool you should get nothing while it divides the experience up between the rest of your party, leaving more for them.
« Last Edit: January 20, 2003, 05:52:49 pm by Princess Aelya »
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Tionusena

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« Reply #3 on: January 20, 2003, 06:27:52 pm »
i totally agree with(pretty, pretty) Princess Aelya, but i do think of what Bnore sais, that its a good thing when the xp gets divided but if like a lvl 50 and a lvl 10 are fighting together that the lvl 10 should get a bit more xp than the lvl 50, well actually now that i\"m reading my message it doesnt make any sence so plz IGNORE this
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Kendaro

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« Reply #4 on: January 20, 2003, 06:46:47 pm »
The way it works in other games is you would be able to create a hunting party, group, and the xp is modified by the number of members to the group. the more members you have in a group the more xp can be gained. To keep from powwer leveling a lesser leveled character, the group would only gain xp if they were within 5 levels of each other. That limit grows as power grows. What would happen is the highest level character would get all the xp and the little guys would get nothing. The way this was explained is that since the big guy is doing all the work, the lesser ones gain no xp cuase they havent a clue what was being done.

I haven\'t a clue how the tech guys have this problem worked out for PS though cause there are no levels to limit it by. Best person I can think of that could formulate a solution would be Vengeance.

On a last note just to point out an issue that might be missunderstood, a guild is not a hunting group so just cause you join a guild doesn\'t mean you are partied with them each time you want to hunt. Hunting groups can be made of any players nop matter what their guild status. You could have a group of all guild members or you could have a group of all strangers. It is up to the one that does the invites into that hunting group.

Princess Aelya

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« Reply #5 on: January 21, 2003, 01:39:43 am »
while im reading this, id like to say i dont think two guilds at war with each other should be able to form a party together.
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Clover

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« Reply #6 on: January 21, 2003, 01:44:51 am »
Mmmmmm Guild War  :D

But the Princess is right, there should be restrictions on partys formed, especially is there is a confict between 2 guilds who might be making up that party

Clover *purr*  :]


p.s. nice pic Princess
« Last Edit: January 21, 2003, 01:47:49 am by Clover »
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Kendaro

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« Reply #7 on: January 21, 2003, 04:14:54 am »
The way two warring guilds would not group together is cause they would do damage to each pother and that would do the group no good. Imagin this... Say Gimli is in the Dwarven Hammer guild and Gandoff is in the Mages of Magi guild. The two guilds are warring but both, Gimli and Gandolff are friends with Stryder, Legolas, and Frodo and the three of them ask them to join their hunting group. The group goes out and are attacked by a swarm of Uruh-ki and Gimli being the tank goes out to the front. Gandolf must now do croud controle and goes to mezmerize the attacking Uruh-ki. In doing so, since his and Gimli\'s guild are warring and they have active PvP for each other, Gimli gets mezmerized and can no longer fight. The Uruh-ki then pass his motionless form and attack the rest of the group. Styder is tough but being a ranger he doesnt have the armor that the warrior dwarf has and cant take the pounding from the attacking Uruh-ki. Frodo by no means can even dream about taking damage so he has to slip on the one ring and vanish. This leaves the robe wearing mage, the frail elf, and the light armored ranger to now take on this group of Uruh-ki which they have no hopes of surviving without a tank.

So there you have it. Two warring guild members would be restricted from a hunting group not by any game rule but simply cause the group leader has to think of the entire group\'s survival. Having two members that are set active PvP against each other means one can inadvertantly hurt the other and that is added group damage that is totaly not acceptable.

Dustman

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« Reply #8 on: January 21, 2003, 06:23:56 am »
Really cool example, Kendaro  :))

Not to mention crystal clear too.
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Bnore

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partys
« Reply #9 on: January 21, 2003, 10:14:16 am »
Yes i think there should be a rule about being with in 5 levels of each other. And exp should be shared with each other only if you fight together.

But what if 2 groups of people we will say party 1 and party 2 both fight a dragon how would the exp be shared would the team that did the most damage get the exp or would both teams split the exp. Or if a party was fighting a dragon and a player joined the fight but wasn\'t in the party how would the exp be used?????
« Last Edit: January 21, 2003, 10:35:14 am by Bnore »

Silverblade

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« Reply #10 on: January 21, 2003, 01:58:37 pm »
Quote
Yes i think there should be a rule about being with in 5 levels of each other.


I completely disagree, because I mainly team up with people for social reasons, not just for gaining exp.
Friends in-game would vary greatly in power and skills.

However, without this, a clever sytem would have to be designed to work out how to share experience.

Vengeance

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« Reply #11 on: January 22, 2003, 04:42:56 am »
Well I would say the group who attacked the mob first \'owns\' the mob until they stop attacking, or die, or the mob dies.

I don\'t think we should limit the level discrepancies between group members, because there isn\'t a good way to measure that.  Imagine a quest where a guild needs to get its level 100 miner and its level 100 smith into the Mines of Moria, but they can barely fight, so they send a protection party along with 3 level 150 fighters, 2 clerics level 165 and 4 mages level 175.  That should be allowed, imho.

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Bnore

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exp cheat
« Reply #12 on: January 22, 2003, 09:34:07 am »
if you did it that way then people could take low level characters into hard areas say like a monster with 100,000 exp then the high level characters kill it and the lower levels Power gain off that

That would cause a lot of people to do this sort of thing

And groups with members at level 100 and lvl 150 could be teamed up but the lvl 150\'s would get the exp and the 100\'s wouldn\'t get any...
« Last Edit: January 22, 2003, 09:35:44 am by Bnore »

Vengeance

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« Reply #13 on: January 22, 2003, 05:53:31 pm »
You are too stuck in a mindset with levels and XP, dude...

Free your mind...   ;-)

- Venge

cmhitman

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« Reply #14 on: January 22, 2003, 06:33:25 pm »
i think there should be no formal  allie system.
Every man should be for himself in a since.  In real life all you do to ally with a person is say lets be partners or something, you dont become symezz twins and magicaly share hp and ex.
this idea for the game is kinda stupid.
all you need to do is make it so that whoever is hiting animal gets ex and not whoever kills animal.

edit
« Last Edit: January 24, 2003, 04:34:08 pm by cmhitman »
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