Author Topic: Baldur's Art Thread  (Read 98805 times)

LARAGORN

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Re: Baldur's Art Thread
« Reply #165 on: April 11, 2007, 06:00:16 pm »
I love the originality of the creatures you create, and I look forward to your next critter creation.
Thanks for the description and workings of the Impaga :)

All great truthes begin as blasphemies- SHAW
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Baldur

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Re: Baldur's Art Thread
« Reply #166 on: April 15, 2007, 12:47:18 am »

 
This specimen shown above is of infant age, 30 to 40 years at best. Kryptaros live long lives, up to 800 years and often stay at that age +/- 5 to 10 years. Specimens above one century are very rare. The plant is a semi-underwater plant, able to survive the harsh floodings during the Flood Seasons. The Kryptaro plays an important role in the underwater fauna as it's one of the few plants that bloom during this season as the trees take advantage of the local current flows.
Even though their local success [resisting the forces of nature] the plant being dependant on a strong seat in solid rock leaves backsides. Many young specimens are ripped up before they've had a firm grip. The Flood seasons therefore control the inflow of new individuals and thereby naturally contribute to the species "natural selection" process. Although seasons are closely followed the Kryptaros' numbers remain at surplus.


Didn't want to ruin it so I stayed away from editing too much.
My first, successful, sketch of a tree[Read "tree"].
* Baldur adores brown pencils
« Last Edit: April 15, 2007, 02:57:40 am by Baldur »

Baldur

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Re: Baldur's Art Thread
« Reply #167 on: April 15, 2007, 02:59:22 pm »
Comments or any feedback is welcome.

Narure

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Re: Baldur's Art Thread
« Reply #168 on: April 15, 2007, 03:06:21 pm »
Try doing somthing rubbish for once, that way every one will be in awe again, rather than, oh Baldur has done another amazing pice of art and put a delicious amount of thought into the subject.

Baldur

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Re: Baldur's Art Thread
« Reply #169 on: April 15, 2007, 05:34:38 pm »
Sorry, Narure. I didn't mean for it to be like that :) I'm a hopeless controlfreak and do things the way I want them to. If you think it's much "thought" then sure, it can be :) I love making stories and creating my own fantasy world with birds, creatures and monsters.

Maybe by bad you meant sketches but I have none :( These are my sketches.

Nikodemus

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Re: Baldur's Art Thread
« Reply #170 on: April 15, 2007, 05:41:39 pm »
no feedback ? ;P
It is really nice concept, i like when people write stories about their stuff! I even considered modelling it, only i'm not sure if i managed to make it look believable. Nontheless it's a good one to try.



What you can failure tommorow, failure today.


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Baldur

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Re: Baldur's Art Thread
« Reply #171 on: April 15, 2007, 06:58:06 pm »
Thank you, Niko :) It is another sketch that I did for the KCP, dear to my heart.
Narure, I do have failed sketches you know .)

Here's a thumb of a Klyros building I didn't like.

A lizard creature, which i've hidden since now. It looked too much like a lizard and I wanted it to be different :)

And a Magarr, also hidden until now. The shading was too weak. It didn't survive the scanner, and it was too like a spider.

Remember, i'm trying to do a fantasy creature and sometimes things like these don't make it, even if the first one was only a thumb. I always try to do unique creatures and sometimes things go wrong, making them look like other familiar creatures which is never my intention.
« Last Edit: April 15, 2007, 07:07:34 pm by Baldur »

Narure

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Re: Baldur's Art Thread
« Reply #172 on: April 15, 2007, 07:07:03 pm »
They all look gorgeous to me. I hate you so much  :P. And you could just put spikes on the end of those legs like a spider. And i didnt mean that other post to sound spiteful in anyway  :-[

Baldur

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Re: Baldur's Art Thread
« Reply #173 on: April 20, 2007, 09:17:48 am »
None taken. Thank you for the compliments, Narure :)

Cherppow

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Re: Baldur's Art Thread
« Reply #174 on: April 21, 2007, 09:20:08 am »
Hi Baldur,

Nice work, I especially like the tree, it feels very real and well thought. The two creatures aren't bad either. For the lizard drawing I'd add the backmost limbs. In the Magarr pic, I'd like to see the limbs joints shaded with more definition, so they'd look even more three dimensional. I still like the Impaga and Snarf, they feel almost touchable. You've improved a lot, keep up the good work!

Baldur

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Re: Baldur's Art Thread
« Reply #175 on: April 21, 2007, 12:32:16 pm »
The above pictures were actually something I showed to explain that I have failed projects and I don't intend to work on these any further :)

Thank you for the criticism and feedback.

Baldur

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Re: Baldur's Art Thread
« Reply #176 on: June 07, 2007, 11:12:11 am »
Got a bit tired by texturing so I made this to see if there'd been any decay on my pen and paper-skills. Felt good to make something "complete" for once :]

Got a tad overenthusiastic on the limbs, my scanner ate some of the shades.

Enjoy.

dying_inside

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Re: Baldur's Art Thread
« Reply #177 on: June 07, 2007, 01:22:06 pm »
The growth in your skill is amazing dude. I remember when you were just starting out and playing with proportions etc, now look at you!

Thats a demonstration of natural talent if ever there as one.

Baldur

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Re: Baldur's Art Thread
« Reply #178 on: July 06, 2007, 03:36:11 pm »

Astu
Species not documented


D'tarn[?]
Species not documented

Haven't yet written a description to these. I'm unsure if the D'tarn should be a sea snake. It's a deep sea fish for those who wonder. Deepsea fishes don't normally depend on looks and therefore use light and darkness for hunting, as well as camouflage. The Astu's an old fellow as you have probably guessed :]
« Last Edit: July 15, 2007, 08:25:57 pm by Baldur »

Farren Kutter

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Re: Baldur's Art Thread
« Reply #179 on: July 06, 2007, 04:44:32 pm »
MEEEP! He's beating me  :@#\