Author Topic: The heart and soul of the problem.  (Read 704 times)

Arbalest

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The heart and soul of the problem.
« on: January 22, 2003, 01:40:55 am »
It seams to me that your game...has a lot of errors. I would greatly hope that you go and fix the problems at hand rather then expanding the game further. I have 3 computers and the game didnt work on any of them. I was looking and zipping thru some of the files and came across the psclient log entry. What it does is it stores all you information about your login routine and such. I am hoping that one of the DEVs or GMs is able to get a hold of this and read it to see what my problems are. By reading it the first time it looks to me as if there are 2 major errors. Here it is:



====== Tue Jan 21 17:24:33 2003
Using alternative 3D driver: crystalspace.graphics3d.opengl
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: could not load plugin \'crystalspace.sound.loader.aiff\'
WARNING: could not load plugin \'crystalspace.sound.loader.au\'
WARNING: could not load plugin \'crystalspace.sound.loader.iff\'
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Mount: $.$/ -> /planeshift/...ok!
Mount: $.$/art$/textures$/ -> /planeshift/textures/...ok!
Mount: .\\art/world/roads38.zip -> /planeshift/world/roads38...ok!
Mount: .\\art/world/dungeon.zip -> /planeshift/world/dungeon...ok!
Mount: /planeshift/world/ -> /this/art/world/...ok!
Mount: .\\art/models.zip -> /planeshift/models/...ok!
Loading RPG Data.....Loading RPG Data.....1OK!
psAuthenticationClient::Authenticate(Arbalest,123456,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
Total bytes sent out was 613.
Total bytes received was 210.
WARNING: motion, failed to load, because:
   loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\motion.dll: file not found
WARNING: sndaiff, failed to load, because:
 loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   lib\\sndaiff.dll: file not found
WARNING: sndau, failed to load, because:
  loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 lib\\sndau.dll: file not found
WARNING: sndiff, failed to load, because:
   loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndiff.dll: file not found
WARNING: sndmod, failed to load, because:
  loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndmod.dll: file not found
WARNING: sndogg, failed to load, because:
  loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndogg.dll: file not found
====== Tue Jan 21 17:35:16 2003
Using alternative 3D driver: crystalspace.graphics3d.software
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: could not load plugin \'crystalspace.sound.loader.aiff\'
WARNING: could not load plugin \'crystalspace.sound.loader.au\'
WARNING: could not load plugin \'crystalspace.sound.loader.iff\'
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Mount: $.$/ -> /planeshift/...ok!
Mount: $.$/art$/textures$/ -> /planeshift/textures/...ok!
Mount: .\\art/world/roads38.zip -> /planeshift/world/roads38...ok!
Mount: .\\art/world/dungeon.zip -> /planeshift/world/dungeon...ok!
Mount: /planeshift/world/ -> /this/art/world/...ok!
Mount: .\\art/models.zip -> /planeshift/models/...ok!
Loading RPG Data.....Loading RPG Data.....1OK!
psAuthenticationClient::Authenticate(Arbalest,123456,0)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,123456,0)
psAuthenticationClient::Authenticate(Arbalest,123456,0)
psAuthenticationClient::Authenticate(Arbalest,123456,0)
psAuthenticationClient::Authenticate(Arbalest,123456,0)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,123456,0)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
psAuthenticationClient::Authenticate(Arbalest,123456,1)
Total bytes sent out was 3524.
Total bytes received was 800.


This is the first half of scripting more to come....

Arbalest

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« Reply #1 on: January 22, 2003, 01:41:32 am »
This is the second half:


WARNING: motion, failed to load, because:
   loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\motion.dll: file not found
WARNING: sndaiff, failed to load, because:
 loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   lib\\sndaiff.dll: file not found
WARNING: sndau, failed to load, because:
  loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 lib\\sndau.dll: file not found
WARNING: sndiff, failed to load, because:
   loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndiff.dll: file not found
WARNING: sndmod, failed to load, because:
  loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndmod.dll: file not found
WARNING: sndogg, failed to load, because:
  loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndogg.dll: file not found
====== Tue Jan 21 18:14:19 2003
Using alternative 3D driver: crystalspace.graphics3d.opengl
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: could not load plugin \'crystalspace.sound.loader.aiff\'
WARNING: could not load plugin \'crystalspace.sound.loader.au\'
WARNING: could not load plugin \'crystalspace.sound.loader.iff\'
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Mount: $.$/ -> /planeshift/...ok!
Mount: $.$/art$/textures$/ -> /planeshift/textures/...ok!
Mount: .\\art/world/roads38.zip -> /planeshift/world/roads38...ok!
Mount: .\\art/world/dungeon.zip -> /planeshift/world/dungeon...ok!
Mount: /planeshift/world/ -> /this/art/world/...ok!
Mount: .\\art/models.zip -> /planeshift/models/...ok!
Loading RPG Data.....Loading RPG Data.....1OK!
psAuthenticationClient::Authenticate(Arbalest,123456,0)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
psAuthenticationClient::Authenticate(Arbalest,arbalest,1)
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbeat message 1 to server....
Sending heartbea====== Tue Jan 21 18:25:39 2003
WARNING: could not load plugin \'crystalspace.motion.manager.default\'
WARNING: could not load plugin \'crystalspace.sound.loader.aiff\'
WARNING: could not load plugin \'crystalspace.sound.loader.au\'
WARNING: could not load plugin \'crystalspace.sound.loader.iff\'
WARNING: could not load plugin \'crystalspace.sound.loader.mod\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
Mount: $.$/ -> /planeshift/...ok!
Mount: $.$/art$/textures$/ -> /planeshift/textures/...ok!
Mount: .\\art/world/roads38.zip -> /planeshift/world/roads38...ok!
Mount: .\\art/world/dungeon.zip -> /planeshift/world/dungeon...ok!
Mount: /planeshift/world/ -> /this/art/world/...ok!
Mount: .\\art/models.zip -> /planeshift/models/...ok!
Loading RPG Data.....Loading RPG Data.....1OK!
Total bytes sent out was 0.
Total bytes received was 0.
WARNING: motion, failed to load, because:
  loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'motion.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\motion.dll: file not found
WARNING: sndaiff, failed to load, because:
 loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   loading \'sndaiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
   lib\\sndaiff.dll: file not found
WARNING: sndau, failed to load, because:
  loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 loading \'sndau.dll\' from LD_LIBRARY_PATH or equivalent gives:
 lib\\sndau.dll: file not found
WARNING: sndiff, failed to load, because:
   loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndiff.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndiff.dll: file not found
WARNING: sndmod, failed to load, because:
  loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndmod.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndmod.dll: file not found
WARNING: sndogg, failed to load, because:
  loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    loading \'sndogg.dll\' from LD_LIBRARY_PATH or equivalent gives:
    lib\\sndogg.dll: file not found

Arbalest

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« Reply #2 on: January 22, 2003, 01:50:25 am »
I would also like to add the following errors that i encounter when i try to do certain things:

*Upload button doesnt work at all, no effect.
*Server keeps becoming timed out.
*Errors with sound.

I have Windows ME maybe that is a problem if so tell me what to do and thank you again.

Funhouse

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« Reply #3 on: January 22, 2003, 04:15:17 am »
I\'ll try not to be mean here, but you should really look around first before posting all that crap.

It has all been said many times before, and we all know there are MANY problems with the game right now. That is because it is hardly a game at this point, all that is out is a pre-alpha stage tech demo of what they have come up with.

The next release, which should cover many of the current problems people are having, should be out in a week or 2 (so they say  :rolleyes:   ;)  ).

So hang around, and try it again in the next release.

Arbalest

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« Reply #4 on: January 23, 2003, 01:16:45 am »
Hmm, dont make fun of me or be mean... :( But that is ok. I was only pointing out what it said, and i will stick around and hang out. :) This game looks very promising, but will it be ptp one day?

Kiern

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« Reply #5 on: January 23, 2003, 01:55:28 am »
Quote
Originally posted by Arbalest
 but will it be ptp one day?



NO! Learn to read other posts before you ask questions such as that because its answered almost every week!

Arbalest

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« Reply #6 on: January 23, 2003, 04:28:42 am »
Shutup. YOu dont have to answer them and waste your stupid time. :) Its that simple,  ;)