EULAs exist to inform you of what's already being done, and not as an agreement.
That's wrong. EULA = End User License Agreement
It indeed _is_ an agreement between provider and user on the rights and restrictions, terms and conditions of a service.
As to which law applies, I wondered that already because of another thread sometime ago. Here is the answer:
[11 Jun 06 15:58] Ker_lap: just wanted to know under which constitution/law of a country PS is, for instance in regard of storing personal data
[11 Jun 06 16:32] Talad: the non profit org is registered in Texas, USA
Romantic RP can take hours. No one really does that in /tell.
Additionally, if a player refuses to group with an abusive player, there can be no problem in group.
Worst case, a group of more than two, with an abusive player as a member, can disbnd and reform without the abusive player.
That doesn't hinder sick children abusers to invite into /group and actually rape (in "RP") with the threat to not tell a GM.. If /report would filter such channels there would be no way to conter that.
For the billionth time, personal data is data about you, the person. The closest thing we have is an email address, which we don't use. The law you quoted simply doesn't apply.
Actually email-address is more than sufficient to relate data to a natural person. I tell this according to a crime inspector I had a conversation about virtual crime investigation.
Police wouldn't need the chat logs on our server to investigate in a RL crime committed (respective planned) in PS. The /reported logs are for GM use only, at first hand.
Additionally, you should remember that everything you do here is annonymous. We don't know who you are. Therefore no privacy laws apply, as they require personal data.
It is true that _we_ don't know who you are, but it is very much possible to find out the identity of someone, just not with the means we have usually.
Laws however don't take into consideration what we or someone else knows, but usually apply in general. Therefor I beg to refrain from that generalisation.
The risk here might be that the { server / reporter's client } crashes before the report was sent.
If the log gets written directly while logging, this risk would be minimized. It would just run till the client either sends a "stop logging" or disconnects. Don't see a real issue there.
If the server just keeps on logging until the reporter cancels or logs out, then people will forget, meaning gigabytes of useless logs.
I disagree. Take a look at your own chatlog. The biggest chatlog of mine is about 13 MB big, and thats for about a half year with over thousand online hours.
So this would be an issue if all players hit /report each and every time they log on...
or both in light of the selective mute bug, which at least wasn't solved before laanx was taken down
I guess this bug is client-sided, but even if it is server sided, we shouldn't take bugs into consideration when discussing things like that.
I believe this thread doesn't serve much purpose if the majority isn't able to keep cool..