Hi again,
I agree with Rolf_Blacksmiths posts. However, I also agree with Capprion that there should be some indication of how protective the armor is, and if it affects other things. Leather, chain and plate are easy to guess with common sense, but when we add things like grizzly bracers of the mud, no one knows by default what they do. Besides, we do have a number that shows weapon damage. I think there could be less exact info when examining (at least if you're not an expert in that item type). Eg.
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- Broken leather cap -
Skill: Leather armor
Encumberance: Low
Protection: Low
Weight: 0.5 kg
Durability: Falling apart
Reduced durability
Charisma penalty
The leather caps were an export from the third level of Yliakum. Made of multiple layers of hardened leather, they could not block the whole damage of a direct hit, but often softened it enough to protect the wearer from concussion.
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Hmm, I haven't played this "AO", care to explain a bit more how clothing is handled there?