Author Topic: WoW vs. Guild Wars  (Read 2324 times)

roXtar

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WoW vs. Guild Wars
« on: July 05, 2006, 07:10:24 pm »
Now, I own both games. And i was just wondering if I was the Only one who thinks Guild Wars is a ripp off of World of Warcraft.
I just dont like how in guild wars when your not in a town you are all alone. So somebody plz post back and let me Know there perspective. :devil:

ThomPhoenix

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Re: WoW vs. Guild Wars
« Reply #1 on: July 05, 2006, 07:22:16 pm »
Guild Wars isn't like WoW at all, it's completely different gameplay.
Guild Wars isn't very much RP aimed, but more competition aimed.
Some people like that, some don't. I own Guild Wars, but I don't like it very much, you just can't RP properly in there.
People only care about mission and better loot there, but some like that.
You can say what you want about Guild Wars, but it really isn't a WoW rip-off and their paying system is great! (you only buy the game, no more)
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Valbrandr

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Re: WoW vs. Guild Wars
« Reply #2 on: July 05, 2006, 07:35:44 pm »
I have only seen GW played.. but I have extensively played WoW.. and I didnt think they look anything alike.  and as for the GW not being RP aimed but competition aimed.. is that a comparison to WoW or just a statement? Because WoW is very much the same giving ranks to PVPers.


Drey

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Re: WoW vs. Guild Wars
« Reply #3 on: July 05, 2006, 09:09:22 pm »
WoW >> GW.

pvp sucks, pve ftw.
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acraig

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Re: WoW vs. Guild Wars
« Reply #4 on: July 05, 2006, 09:14:27 pm »
WoW >> GW.

pvp sucks, pve ftw.

In most cases that is true but pvp with guild on Teamspeak ==> nice.  Unless it's against the horde pvp team that has 10 High Warlords....
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ThomPhoenix

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Re: WoW vs. Guild Wars
« Reply #5 on: July 05, 2006, 09:17:10 pm »
Valbrandr: It's a comparison, I feel GW is much more aimed towared competition, tournaments, etc.
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roXtar

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Re: WoW vs. Guild Wars
« Reply #6 on: July 05, 2006, 09:46:57 pm »
their paying system is great! (you only buy the game, no more)


I will agree with that but 2 me its no contest, WoW :thumbup:, GW :thumbdown:

Waylander

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Re: WoW vs. Guild Wars
« Reply #7 on: July 05, 2006, 10:15:25 pm »
EQ2 owns both of them

I've played all three, and though guild wars says you need skill to get anywhere, it's nothing compared to what you need in EQ2 late game.

WoW on the other hand I just can't stand.  Way too bloody cartoony and, as far as I have seen, very little skill required.

But that's just my opinion
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Drey

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Re: WoW vs. Guild Wars
« Reply #8 on: July 05, 2006, 10:47:26 pm »
WoW >> GW.

pvp sucks, pve ftw.

In most cases that is true but pvp with guild on Teamspeak ==> nice.  Unless it's against the horde pvp team that has 10 High Warlords....

being on vent with 39 other guild members the first time you kill a boss is better. imo.
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Headgear

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Re: WoW vs. Guild Wars
« Reply #9 on: August 05, 2006, 01:34:03 am »
Having led an endgame EQ1 guild for 5 years, powerplaying has its perks.  To keep 72 ADD retards raiding in symphony for 5 hours a night, 5 nights a week,  was a rush in itself, destroying our targets was bonus for me (though the only bonus for many, stories for another day).  One infamous dungeon took over 6 hours to clear with 72 people, and that was 6 hours of intense concentration due to respawn rates and mob difficulty.  Many stuck it out for the comradery and fun, but many were lootwhores.  The way loot worked in EQ1 allowed for much influence and drama to occur.

WoW in comparison is nothing.  Its simple and accessable for anyone with thumbs.  Its MMO for retards. 

I never Tried Guild Wars, but had heard many good things about it from people i knew for years that burnt out on EQ1.  That microcosm of comparison meant a lot to me, but playing it will be the only way i can know for sure.  I would go and pick it up, but i try to only do one MMO at a time, and PS has me rather enthralled, even though unfinished.  God help me if a raiding atmosphere develops here, my wife will hate this game as much as she hated EQ.

Xordan

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Re: WoW vs. Guild Wars
« Reply #10 on: August 05, 2006, 02:36:32 am »
WoW in comparison is nothing.  Its simple and accessable for anyone with thumbs.  Its MMO for retards. 

Obviously you haven't tried any of the hard endgame dungeons in WoW :P Tactics are very important or everyone just dies.

Headgear

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Re: WoW vs. Guild Wars
« Reply #11 on: August 05, 2006, 02:42:23 am »
True, i havent personally, but i have many friends who play, i have witnessed much of it, and even the most difficult of dungeon's tactics are well below what we have experienced over the years.

I should have clarified that our guild was made up of the anti-power gamers, people who wanted to be Uber without being Uber Dorks.  We had a great reputation for personality, but the organization and implementation of tactics was high in effort and stress because of the more laid back non-hardcore approach.

That said, from what i have seen, my same group of raiders would have a much easier time progressing in WoW than in GW or EQ.

Xordan

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Re: WoW vs. Guild Wars
« Reply #12 on: August 05, 2006, 02:56:32 am »
Well, nobody on the WoW server I play in has ever attempted (well, got very far :P) one dungeon (Naxx) because it's so tough. I guess things differ from server to server as some are more progressed than others. I'm on a RP non-pvp server as well, which also makes a difference. Things are very different on the non-RP servers.
« Last Edit: August 05, 2006, 02:58:05 am by Xordan »

Headgear

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Re: WoW vs. Guild Wars
« Reply #13 on: August 05, 2006, 03:52:04 am »
There are key differences in progression as well, between the games.  Linearity vs bubbles can change the culture dramatically, with more area specific preferences occuring in the latter.  As well there are the issues with Instancing, spawn timing, dungeon accessability, key requirements, gear dependence, strat dependence, stat dependence etc are all details i am ignorant on to some degree when it comes to other MMOs.  It is those details that can shape the desirability of the game, and to whom it is desirable.

A game where progression is open and based on capability attracts definition powerplayers.  That is, if you can enter the final dungeon at any point in the game without a key, but only be strong enough to actually fight there once you have farmed the content of the second hardest dungeon, and so on.

If its more about time investment, and not necassarily the power of the creatures one can kill for loot, then a more social, RP style base will develop.  That is, If to reach final dungeon you need a key randomly dropped off only NPCs from the second last dungeon, and so on.

But that is only assuming one single variable.  Other styles can drastically change the atmosphere.  Loot styles effect economies, economies effect farm/camp styles, as do NPC availability, like open timed respawn zones, or instances for just you and your party.  Each of these variables can effect the demographic of the playerbase, and conflicting influences can often be to blame for an MMO being very popular, or failing to secure steady sales/subscriptions.

So i guess, to sum it all up, only one who has played through every corner of every game, and able to have enjoyed both the extreme power play and RP styles of play, can be a strong witness to the defining natures of MMORPGs.  Man, i just totally managed to oust myself of a coherent point.  Dude, did it just taste purple for a second there?

biruno

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Re: WoW vs. Guild Wars
« Reply #14 on: August 08, 2006, 05:32:11 am »
i havent played eather of tehm but why play Wow its a payn'play thats just stupid to waste money and it dont get ya anywhere ;D
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