I quit EQ about a year ago. My \'main\' (my primary character, although serious addicts typically play 6 or so hehe) was a Rogue, and let me tell you, that was both the most excrutiating, and most rewarding gaming experience of my life.
But I will never, ever, ever, ever play another MMORPG like EQ again.
It is, as many others have pointed out a \'treadmill\'. The same repetitive actions, over and over, have the same, mostly predicatable, results.
I\'ll just break it down, list-style.
The boring parts:
Killing the same critter 9000000000 times to hear a 16bit PCM of a bell go off (later replaced by a louder, better quality bell in an upgrade. yay?)
Killing the same critter 9000000001 times to get enough money to by \"A sword\".
Playing a \'rogue\' who could do none of the following effectively, or in an interesting way: pick pockets, open chests, find things, disarm traps (what are traps?) unlock doors (yeah... but why? oh... they\'ll add it two years later in an expansion. Expansion Feature: \"A few doors matter now\".
Taking 900000000 hours to kill 9000000000 critters that mattered.
Any trade skill. (putting 900000000 things in a box with 90000000000 other things to get 1000000000 things that no one wants or cares about).
In other words, all the no-fun parts mimicked real life.
The fun parts:
Completing a difficult quest. (rogues had some good ones. They weren\'t all \"go get me this\". Some of them were \"go get me these 27 things, figure out this riddle, and then come back and tell me, and maybe I won\'t stab you in the back for your trouble.)
Completing a difficult task that REQUIRED you do it \'solo\' (rogues again)
Completeing a difficult task that REQUIRED you do it with 9000 other people (Dragons, Gods, etc.)
Knowing that when people saw your level, you could (if you so chose) be proud, because you EARNED it (unless you were power levelled... or bought your character on ebay... or knew a GM _really_ well..... or WERE a GM.... or a Guide.... well you get the idea).
Making friends while overcoming obstacles, fighting back to back in deep, scary dungeons, and winning either glory or despair.
In other words, all the fun parts of EQ mimicked real life.
Now... Here\'s why I won\'t play an MMORPG like EQ again.
I HAVE a real life. I like my fantasy fantastic, and my reality real.
That said, beyond chatting with friends, what is the point of an MMORPG?
THAT is my question.
If it\'s to immerse yourself in a different world and escape your real life for a time.... how much of real life\'s style of problem do you want to deal with? And if you get rid of those problems (tedium and horrible consequences to your failures), what goals will you have in the game?
If it\'s to hang out with friends, and make bonds.... Why do we need a 3d interface to our chat room?
And I\'m sure there are many, many many many other reasons, but of course, those are the ones I typically hear mentioned.
I enjoy a bit of strategy, I like playing with systems, I enjoy a good 3d model with a lovely texture and mesh, I like hearing spiffy sound effects, I love reading (or hearing, or taking part in) a good story, I love solving riddles, and sometimes, dangit, I just want to kill something. And get the girl.
And I like pretending I\'m someone I\'m not to the point where I ALMOST (looks over should for men in the white coats) believe I am that person - so that i gain insight and perspective on my own life and inner workings.
The thing I decided that I really don\'t like, and that MMORPGs primarily provide (essentially by playing to the lowest common denominator re: The Sims and EQ) is boring arse tedium and a \'risk versus reward\' scenario.
SO (deep breath).... I\'m looking forward to seeing Planeshift arrive. It looks to be the coolest open source project anywhere. But the true venue of role playing will probably forever be the small group of friends around the kitchen table, or some client that emulates that.
Unless you guys do something reovultionary that I, in my infinite (and humble) wisdom haven\'t thought of.
