Author Topic: The "don't spoil" spirit has gone too far.  (Read 14301 times)

ThomPhoenix

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Re: The "don't spoil" spirit has gone too far.
« Reply #90 on: August 02, 2006, 11:54:23 pm »
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so in effect you are anti anti-roleplaying, and believe that anyone who doesnt enjoy roleplaying should be enforced to endure the company of those who do, how ever much they dislike it?
Lol, best quote on me ever!
But your choice of words is exactly wrong and proves my point.
You say "endure", that means that for some reason you hate roleplayers and can't stand playing on the same server as them, why is that?
This is a Role Playing Game (RPG), so if you can't stand roleplayers and only want to slay, slay and slay monsters, go out and buy a copy of Unreal Tournament!
As I said before, and as DaveG just said again:
We don't need extreme RP'ers, nor extreme powerlevellers, people will have to be flexible and the large majority already is.
Mostly it's misunderstanding, people who hate RP think RP'ers are dull people who just stand in the same place all day and write books about their characters. That's not true, you also RP just by acting you live in a medieval type world, as you should, plus it's not hard to do. Just use your imagination!
Anyway, I think the people who want a non-RP server actually don't know what they're talking about, don't know what RP is and are just repeating others because they think non-RP==WoW.
 
« Last Edit: August 02, 2006, 11:59:13 pm by ThomPhoenix »
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Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #91 on: August 03, 2006, 12:10:25 am »

Karyuu

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Re: The "don't spoil" spirit has gone too far.
« Reply #92 on: August 03, 2006, 12:11:07 am »
I'm sorry, were you trying to make some sort of point by linking to a thread in Hydlaa Plaza? :P
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Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #93 on: August 03, 2006, 12:12:33 am »
same community, right? ;)

Karyuu

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Re: The "don't spoil" spirit has gone too far.
« Reply #94 on: August 03, 2006, 12:14:05 am »
No :) Check the WoW forums sometime.
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zorbels

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Re: The "don't spoil" spirit has gone too far.
« Reply #95 on: August 03, 2006, 12:15:54 am »
same community, right? ;)

Some of these players are hardly around. What's the point to your second last post Mindari? Am I missing something?
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ThomPhoenix

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Re: The "don't spoil" spirit has gone too far.
« Reply #96 on: August 03, 2006, 12:46:41 am »
Indeed, you did pick your topic carefully.
And by the way, we were talking mostly about behaviour in-game.
That someone makes a silly post on this forum doesn't automatically mean he is not a Roleplayer.
Which again proves my point that you don't properly understand what roleplaying is...
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Verrliit

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Re: The "don't spoil" spirit has gone too far.
« Reply #97 on: August 03, 2006, 04:29:49 am »
As I said before, and as DaveG just said again:
We don't need extreme RP'ers, nor extreme powerlevellers, people will have to be flexible and the large majority already is.

With respect, I most strongly disagree.

Extreme players are inspirations, examples that others love or hate, take as role-models, or oppose.

They mark the boundaries of what it is possible for a person to do.

Imagine the real world, without celebrities, stars, atheletes, heroes or villians.

All of the interesting people, gone...

Why would you want to make PS such a place?


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Karyuu

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Re: The "don't spoil" spirit has gone too far.
« Reply #98 on: August 03, 2006, 04:41:24 am »
I think "extremes" means snobs who think that their roleplay makes them superior and look down upon non-RPers as inferior people :)

Arrogance is not welcome here.
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Xordan

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Re: The "don't spoil" spirit has gone too far.
« Reply #99 on: August 03, 2006, 04:46:22 am »
Extreme players are inspirations, examples that others love or hate, take as role-models, or oppose.

They mark the boundaries of what it is possible for a person to do.

Imagine the real world, without celebrities, stars, atheletes, heroes or villians.

All of the interesting people, gone...

The world would be a much better place without terrorists I'm sure. Extremists aren't celebrities or atheletes, or anything like that. Extremists are people who only do things their way (which is outside of the perceived centre of society), and will most often try and force others, consciously and/or unconsciously, into also being that way. As earth would be better without suicide bombers, PS would be better without extreme powerlevelers and extreme roleplayers. In my opinion anyway :) I believe that's what Dave and Thom are saying, people will have to be flexible and allow other people to play differently to them.
« Last Edit: August 03, 2006, 05:04:12 am by Xordan »

Vengeance

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Re: The "don't spoil" spirit has gone too far.
« Reply #100 on: August 03, 2006, 07:33:23 am »
There are a lot of great posts here since my shocking "two server" post. :-)

We have always talked about one world with no preset limits on how many people could join or participate together, such as WoW or EQ, which have dozens of different server clusters and essentially no interaction between clusters unless you pay to transfer your character.

We have also always thought about having different servers with different major options enabled and disabled.  For example, the first big fight I ever had with Talad was back in 2001 after I implemented the /tell command in the chat system.  He was against it and told me to take it out.  A 3 hour argument ensued. :-)  He said it wasn't RP-consistent and wasn't realistic.  I said if people cannot talk to their friends it is not an MMO.  He finally relented and allowed the feature in once we proposed that after the game was big enough, we could have a very strict server where things like guild chat and /tell and seeing players' names over their heads without being introduced would be disabled.  Think perma-death.

No one is proposing splitting servers arbitrarily, but splitting them along philosophical lines.  I agree it is a shame to do but it might just be mirroring a reality which exists in the player base, which is that players themselves are split along philosophical lines.

Nothing is a given though yet, so don't worry.  And it is a long way off.  The devs want to hold off on having to maintain multiple boxes for as long as possible.

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Valbrandr

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Re: The "don't spoil" spirit has gone too far.
« Reply #101 on: August 03, 2006, 07:59:48 am »
I think the seperate server idea is a good idea. Personally I think that some people dont play because of the people they know that they will see. Long way off or not, sounds good to me.

ThomPhoenix

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Re: The "don't spoil" spirit has gone too far.
« Reply #102 on: August 03, 2006, 12:33:14 pm »
I'm still against multiple philosophically different  servers.
I also can't understand how a server where you can't /tell someone is going to work.
When the world gets larger and larger, and more players join in you would be spending at least an hour trying to find your friends to hook up with them. In real life you know where someone lives or where his work is, but in an MMO you would probably need to search all monsters spawn, all shops, all dungeons, all quest places, all mining places to check where your friend is, as people aren't tried down in an MMO.
Let's just hope that in the far future people change their minds and they have other things to complain about :)
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Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #103 on: August 03, 2006, 12:44:48 pm »
in real life, you dont have contact with your friends during the day whilest you are both at work, you would make it a habit of meeting up at a local bar each evening if you wanted to talk ;o)

Kerol

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Re: The "don't spoil" spirit has gone too far.
« Reply #104 on: August 03, 2006, 02:48:23 pm »
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We have also always thought about having different servers with different major options enabled and disabled.
I don't know how that fight went, but I think that many things that obviously aren't RP related in the first place can have a place in RP in one way or the other.
Many things can be worked around with, have uses for RP, although nobody thought at them before.
Disabling /tell, guildchat or even PvP/PvM or the labels completely is a very bad idea IMO.
Each feature has use in RP, depending on how you RP and what you plan to do.

I'm for dedicated PvP areas on one side and promoting the taverns and other RP dedicated places on the other side, but I see the strength of PS in the possibility to get confronted with different styles, the possibility to learn from people who use a feature in a different way. And not only to have "your" features present for "your" way of gameplay.
I also see that as a big reason for people to stay playing for so long. There is always something new to learn.
The base for everything like that clearly is respect and tolerance.
If a community lacks of respect inside, that's a problem in general, and that can't be simply solved by seperating groups. And if a community doesn't lack respect (which I think is the case in here, most of the time), there's no need to seperate groups.
Since the last release, the world really is large enough for everyone.
I like to promote the possibility to meet different people, but with that lot of space, people can seperate themselves, if they want to. And I don't see a reason to either force them to meet other people, nor seperate them completely, thus taking the possibility to meet foreign gaming-styles.
As long as the world is rather big, relative to the number of players, I don't see a problem with people standing on each others foots, really.

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Personally I think that some people dont play because of the people they know that they will see.
If you don't want to be seen, create a new char, wander into another part of the world and leave them alone..
In a year, we'll have thousand players and chances are that you actually can hide in the masses if you want to, which is a bit problematic now with only 100-200 people online.. but not impossible.

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Extreme players are inspirations, examples that others love or hate, take as role-models, or oppose.
I think as long as the emphasize lies on "players" and not "extreme" I can agree.
Taking something to an extreme, whatever it is, can be indeed an inspiration for other people, love or hate.
That's not limited to RP or PLing. The problem occurs when those people become "fanatics", negating any other opinion different from their own.
Little example: The tour de France. Those athletes do extremes (wether with drugs or not). That's OK as long as those athletes don't say "biking is the one and only sport, everyone must bike!".
I mean, I find it OK that a player competes with himself or other people of the same mindset, why not? As long as he doesn't go around saying "you're stupid, you don't play the way I do".
« Last Edit: August 03, 2006, 02:51:00 pm by Kerol »


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