Heres my console log as requested- even though it does say "success" at the end, I still get stuck at the 2nd status screen & have to force quit out of the game
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [MacOS/X-powerpc-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
...
crystalspace.pluginmgr.loadplugin:
[40m[33m[1m could not load plugin 'crystalspace.graphics3d.shader.glcg'
[0m
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
crystalspace.pluginmgr.loadplugin:
[40m[33m[1m could not load plugin 'crystalspace.graphics3d.shader.glcg'
[0m
planeshift.application.client:
PSLoader: step 2: success
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file '/this/art/effects/target.dds' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'target', using checkerboard instead
[0m[40m[33m[1m [node: library,textures,texture(name=target)]
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'rect_texture1', using checkerboard instead
[0m[40m[33m[1m [node: library,textures,texture(name=rect_texture1)]
[0m
planeshift.application.client:
PSLoader: step 3: success
<src/common/util/psxmlparser.cpp:282> ParseFile:
[40m[31m[1m Could not find file: /planeshift/world/podium/sound.xml
[0m[40m[31m[1m Could not find file: /planeshift/world/terr_common/sound.xml
[0m
planeshift.application.client:
PSLoader: step 4: success
<src/client/psclientdr.cpp:237> HandleStatsUpdate:
[40m[31m[1m Stat request failed because CelClient not ready for 1014
[0m
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
[40m[31m[1m Could not open image: >/paws/base/loading/loading_bronzedoors.png<
[0m
<src/common/paws/pawswidget.cpp:819> SetBackground:
[40m[33m[1m Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
Background
[0m
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0mRegion terr_common loaded successfully in 246ms
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
[40m[31m[1m Could not open image: >/paws/base/loading/loading_bronzedoors.png<
[0m
<src/common/paws/pawswidget.cpp:819> SetBackground:
[40m[33m[1m Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
Background
[0m
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0mRegion bdr2bdoors loaded successfully in 68ms
<src/client/psclientdr.cpp:237> HandleStatsUpdate:
[40m[31m[1m Stat request failed because CelClient not ready for 1014
[0m
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
[40m[31m[1m Could not open image: >/paws/base/loading/loading_bronzedoors.png<
[0m
<src/common/paws/pawswidget.cpp:819> SetBackground:
[40m[33m[1m Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
Background
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file 'materialnotdefined' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'materialnotdefined', using checkerboard instead
[0m[40m[33m[1m [node: world,textures,texture(name=materialnotdefined)]
[0m
crystalspace.maploader.parse.image:
[40m[33m[1m Could not open image file 'candleflame.dds' on VFS!
[0m
crystalspace.maploader.parse.texture:
[40m[33m[1m Could not load texture 'candleflame.dds', using checkerboard instead
[0m[40m[33m[1m [node: world,textures,texture(name=candleflame.dds)]
[0m
crystalspace.thingloader.parse:
[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,meshfact(name=watchtower),params]
[0m[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,sector(name=bdoorsin),meshobj(name=Bridge),params]
[0m[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,sector(name=bdoorsin),meshobj(name=Bird),params]
[0m[40m[33m[1m Bad UV coordinates for polygons in this thing!
[0m[40m[33m[1m [node: world,sector(name=bdoorsout),meshobj(name=path_balcony),params]
[0m
crystalspace.engine.warning:
[40m[33m[1m Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
[0m[40m[33m[1m Use -relight cmd option to calc lighting.
[0m[40m[33m[1m Couldn't load cached lighting for 26 object(s):
[0m[40m[33m[1m rocks_path2
[0m[40m[33m[1m Bridge
[0m[40m[33m[1m Buildings
[0m[40m[33m[1m Rock_right
[0m[40m[33m[1m ...
[0m[40m[33m[1m Use -relight cmd option to refresh lighting.
[0m
crystalspace.collisiondetection.opcode:
OPCODE WARNING: found 2 degenerate faces in model! Collision might report
wrong results!
Region bronzedoors loaded successfully in 15756ms
planeshift.application.client:
PSLoader: step 5: success