Author Topic: Repeated crashing at Ojaveda region boundary  (Read 2271 times)

Garghor

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Re: Repeated crashing at Ojaveda region boundary
« Reply #15 on: July 17, 2006, 02:40:24 am »
Heres my console log as requested- even though it does say "success" at the end, I still get stuck at the 2nd status screen & have to force quit out of the game

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [MacOS/X-powerpc-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
...

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.graphics3d.shader.glcg'

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.graphics3d.shader.glcg'

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead
  [node: library,textures,texture(name=rect_texture1)]

planeshift.application.client:
  PSLoader: step 3: success

<src/common/util/psxmlparser.cpp:282> ParseFile:
  Could not find file: /planeshift/world/podium/sound.xml
  Could not find file: /planeshift/world/terr_common/sound.xml

planeshift.application.client:
  PSLoader: step 4: success

<src/client/psclientdr.cpp:237> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 1014

<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
  Could not open image: >/paws/base/loading/loading_bronzedoors.png<

<src/common/paws/pawswidget.cpp:819> SetBackground:
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region terr_common loaded successfully in 246ms

<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
  Could not open image: >/paws/base/loading/loading_bronzedoors.png<

<src/common/paws/pawswidget.cpp:819> SetBackground:
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region bdr2bdoors loaded successfully in 68ms

<src/client/psclientdr.cpp:237> HandleStatsUpdate:
  Stat request failed because CelClient not ready for 1014

<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
  Could not open image: >/paws/base/loading/loading_bronzedoors.png<

<src/common/paws/pawswidget.cpp:819> SetBackground:
  Widget: LoadWindow (Parent: None) Could Not load image: Loading BronzeDoors
  Background

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.maploader.parse.image:
  Could not open image file 'candleflame.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'candleflame.dds', using checkerboard instead
  [node: world,textures,texture(name=candleflame.dds)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
  [node: world,meshfact(name=watchtower),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=bdoorsin),meshobj(name=Bridge),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=bdoorsin),meshobj(name=Bird),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=bdoorsout),meshobj(name=path_balcony),params]

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
  Couldn't load cached lighting for 26 object(s):
      rocks_path2
      Bridge
      Buildings
      Rock_right
      ...
  Use -relight cmd option to refresh lighting.

crystalspace.collisiondetection.opcode:
  OPCODE WARNING: found 2 degenerate faces in model! Collision might report
  wrong results!
Region bronzedoors loaded successfully in 15756ms

planeshift.application.client:
  PSLoader: step 5: success
« Last Edit: July 17, 2006, 02:43:10 am by Garghor »

Garghor

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Re: Repeated crashing at Ojaveda region boundary
« Reply #16 on: July 20, 2006, 02:33:49 am »
Another problem has now surfaced....since I updated Planeshift, the game loads...and loads..... Then I hear the background music that I usually hear when wandering near Ojaveda- problem is, the status screen is still up, and the status bar at the bottom is full. I end up having to force quit out of the game.

Any suggestions on what I can do next? Thanks :D

Kymizer

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Re: Repeated crashing at Ojaveda region boundary
« Reply #17 on: July 20, 2006, 02:44:04 am »
if this is just the oja region, you can request a teleport by a gm :D
Kyzer
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Garghor

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Re: Repeated crashing at Ojaveda region boundary
« Reply #18 on: July 20, 2006, 02:48:41 am »
Ahh I almost forgot about that option.... thanx :)
 

Kymizer

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Re: Repeated crashing at Ojaveda region boundary
« Reply #19 on: July 20, 2006, 02:52:37 am »
No problem :D
Kyzer
The Blue Dragons Clan
The Dragon Council

DaveG is the greatest...
Quote from: DaveG
Dude, you have issues...

Garghor

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Re: Repeated crashing at Ojaveda region boundary
« Reply #20 on: July 20, 2006, 02:57:41 am »
I Just put in my request :D

dfryer

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Re: Repeated crashing at Ojaveda region boundary
« Reply #21 on: July 27, 2006, 06:01:15 am »
Note that this is actually near the Bronze Doors region, not Ojaveda (as indicated by the log).  For some reason it seems to be going in an infinite loop (or doing somethign very time consuming) - how long have you tried leaving it?
Quidquid latine dictum sit, altum sonatur.

Garghor

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Re: Repeated crashing at Ojaveda region boundary
« Reply #22 on: July 27, 2006, 09:51:41 pm »
I've watched if for a couple minutes (around 5)....music played but the same loading splash screen....

I've since that last post got "teleported" by Cha0s (Thanks again!)....but hopefully the log I've previously posted will be of some help for a future bug fix!
« Last Edit: July 27, 2006, 09:58:00 pm by Garghor »

Cha0s

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Re: Repeated crashing at Ojaveda region boundary
« Reply #23 on: July 28, 2006, 12:26:05 am »
Glad to help. I've heard that sometimes this happens just the first time and then it's fixed... now I don't know for sure... but feel free to give it another go. If you get stuck there again, I'll port you out. Just make sure to post here! :)
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