i allready did that, becouse i read about it in another thread.
the invalid pointer error then becomes an segfault, and the game dies at exactly the same point.
I tried to build PS from the newest cvs sources too, and the game crashes at eactly this spot.
Here the output i get from my current install (current cvs buils, not the revision from the howto):
DEBUG: Sound System Software Renderer Initializing...
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
[lots of other logs deactivated...]
LOG_DUELS flag deactivated.
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 16 for resolution 1024x768
Speicherzugriffsfehler
[/coded]