Author Topic: Abilities....  (Read 574 times)

Renux

  • Wayfarer
  • *
  • Posts: 8
    • View Profile
Abilities....
« on: January 26, 2003, 06:50:30 am »
Hi, im new around these parts and i usually don\'t post on forums but it would be good to talk with you people since MB isnt out...yet....i just wanted to put my 2 cents in for the thief abilities to make thieves actually more like thieves....

Spying- i think this ability would be very useful in the guild wars to scout out opposing guilds\' personal and layout of base...success would depend on the accessibility of the area to spy on and the level of the spy/their skill level...Failure would result in not being able to spy for a few days real time and them being aloud to be killed by the guild they spying on...the spy would have to be hired from outside the guild and if he was caught his pvp would automatically be enabled or he has to be in the guild....

backstabbing- think we got this one down

pick pocketing- stealing from npc\'s with chance of failure and guards coming or Venge\'s idea for player holding them and waiting for guards....

pick lock- takes some time to pick locks depending on skill and complexity of the lock....takes a while to pick the locks which allows npcs to passby and catch the thief in his tracks....

find/removing traps...same time as picking locks but failure causes trap to be activated....

moving silently- depends on the floor type, skill of the thief, distance between thief and closest person...failure creates noise which alarms character....

hide in shadows- can\'t hide while being directly observed and if direct observed while they are hiding allows them to be seen...failure causes person to be visible without them knowing it.....

climbing walls- height they can climb to depends on skill of ability and surface of the wall...failure causes thief to fall cauing damage and noise....if they on a smooth wall, they don\'t climb as high as a rough wall with a lot of ledges...

setting traps...they can set up traps depending on their ability level....if they fail then they can set the trap off on themselves....

blade poison- costs a lot of money and time to raise this skill and the poison on the blade will leave after a relatively quick time....

these are most of the abilities i can think of and the downside to the things.....i can do more for other classes types anyone wants......if devs want to make it even more realistic they can make weather affect the abilities like more chance to slip off the wall or make the venom wash off even quicker or more chance to set off traps and take longer to pick locks....
Thanks....
Say Cheese

Creathor

  • Hydlaa Resident
  • *
  • Posts: 114
    • View Profile
(No subject)
« Reply #1 on: January 26, 2003, 05:58:41 pm »
The descriptions sound great except for one thing. The Devs have made it quite clear that there won\'t be pvp(at least not in the begining of the game) so I think the option where the spy gets caught gets killed isn\'t available.

But I\'m interested in how exactly would the spying be possible, are we talking about some sort of camoflauge?

visit Mirth @ http://www.mirth.34sp.com/
Join BISM @ http://bism.tk
Member of the Communist Party

Renux

  • Wayfarer
  • *
  • Posts: 8
    • View Profile
(No subject)
« Reply #2 on: January 26, 2003, 06:32:52 pm »
i typed this thing 3 times now..whats up with the board giving me an error...anyways...

the spy uses his hide in shadows skill and his move silent skills to follow around a ranked member of the guild he is spying on....after a reasonable time, he then received information about the guild whether it be the member\'s levels or member\'s skills, layout of the guild hideout or items the guild has stored.....the spy takes the info back to the person who hired him...

chances of failure are great so the amount of payment should be great...if he fails, the spy can be thrown in jail for a reasonable amount of online time...

to prevent secondary characters of level 1 to be spies...the guild can hire counter-spies that if they are higher level than the spy, false information is given to the spy...counter-spies wouldn\'t be pc\'s i wouldnt think tho...
this is just preliminary thought but for this to be useful....the information would have to be very useful....
« Last Edit: January 27, 2003, 12:27:43 am by Renux »
Say Cheese

Princess Aelya

  • Hydlaa Notable
  • *
  • Posts: 878
    • View Profile
(No subject)
« Reply #3 on: January 27, 2003, 09:39:00 pm »
Quote
Originally posted by Creathor
 The Devs have made it quite clear that there won\'t be pvp(at least not in the begining of the game) so I think the option where the spy gets caught gets killed isn\'t available.


yes. and spies getting caught would go something like this:

spy: ill just steal this...
guild member: aha! i knew you were a phony! now you die!....oh wait i cant nevermind. in that case, may i kindly ask that you leave our headquarters?
spy: let me think...umm...hell no.
guild member: well fine! you just wait till i convince you to step into an arena!
spy: good luck with that, youll need it.

as you can see...this is not very fair. so I would agree that spies that get caught should be able to get killed by the guild who they are spying on. this is something i like to call \"conditioned pvp\". this means that only under certain circumstances can a player be killed by another player. A spy getting caught is a good example of this.
« Last Edit: January 27, 2003, 09:41:40 pm by Princess Aelya »
We are a guild that strives for glory,we strive for power,we strive for domination.Visit us here--> Dark Empire  \"Oloth vaq\' dos!\"

Sig removed because it was to big...I\'ll put it back when I get it resized.

FMiddy

  • Hydlaa Resident
  • *
  • Posts: 113
    • View Profile
(No subject)
« Reply #4 on: January 27, 2003, 10:00:33 pm »
take my knock out system into account over in the PK thread, you could knock them out and throw them out of your HQ or house, and then go report it to a guard, where his wanted lvl would rise.
Name: Frankuuu
Race: Dermorian Elf
Chosen Path: Warrior
Alignment: Neutral
Guild: N/A
Location: Yliakum

I fight for my destiny, if yours crosses mine, the only outcome is for me to prevail, whether you live or not depends on if you get in my way...