Hello everyone,
I've been observing that with the change to dds format, some textures appear more blurry, it seems that the texture quality degrades with distance, so it goes getting progressively more blurry as you increase the distance from the object you're looking at.
It seems, though, that not everyone's seeing things the same way.
A place had to be chosen to perform a test, and compare views.
I chosed the Arch near the north gates of Hydlaa, it's a easy place to go to, and its effects can be noticed. Looking at the arch close to it, you see the bricks that form it, with defined horizontal, as well as vertical lines.
At some distance, this is what I see:
http://img306.imageshack.us/img306/9641/worse4hv.pngAs you can see, the arch details are lost, and the texture quality has degradated a big deal.
I think I'm running default PS settings in my PSsetup, that being:
Vertex Buffer off
Stencil Threshold 50
Antialiasing 0
Anisotropic 1
Multisample for quality checked
Texture downsampling 1/1
OS: Windows XP SP2
Graphics Card: Nvidia 6600 GT
But other persons, using also default configuration, see this:
http://img193.imageshack.us/img193/4426/better9vw.pngOS: Linux
Graphics Card: Nvidia 5600
The images couldn't be done with the same lighting and resolution, but anyway, the difference on the tested texture are clearly noticeable.
So the question is... which of those two reflects closer what you see in that area, with default settings?
and also... is there any explanation for why this is happening?
Edit: added more info regarding Laragorn suggestion.