I'm using the latest version said to be compatible with the server, 2006-07-12 to be precise.
Update:
Using gdb I get the following:
Starting program: /opt/planeshift-test/planeshift/psclient
[Thread debugging using libthread_db enabled]
[New Thread -1211459392 (LWP 19598)]
planeshift.application.client:
PlaneShift Crystal Blue
This game uses Crystal Space Engine created by Jorrit and others
0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
[New Thread -1253327952 (LWP 19602)]
Mounting skin: /planeshift/art/skins/base/client_base.zip
psEngine initialized.
Using fontsize 19 for resolution 1200x900
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1211459392 (LWP 19598)]
CS::Plugin::SprCal3d::csSpriteCal3DMeshObjectFactory::HardTransform (this=0xb383e620, t=@0x85782b8)
at stl_vector.h:131
131 * <a href="tables.html#68">optional sequence requirements</a> with the
(gdb) bt full
#0 CS::Plugin::SprCal3d::csSpriteCal3DMeshObjectFactory::HardTransform (this=0xb383e620,
t=@0x85782b8) at stl_vector.h:131
bone = (CalCoreBone *) 0x85782b8
bonerot = {x = -1.59437974e-07, y = 1.12103877e-44, z = -5.46333752e-08,
w = -2.87891162e-05}
bonevec = {x = -5.46333752e-08, y = -1.61426442e-07, z = -5.38567519e-08}
#1 0xb3822476 in CS::Plugins::SprCal3dLoader::csSpriteCal3DFactoryLoader::Parse (this=0x40490fdc,
node=0xb46b8b80, ldr_context=0xbfdd6230, context=0xb41226b0) at ref.h:330
ay = -5.45628325e-08
angle = -1
translation = {{m = {-1, -5.46392675e-06, -1.72947502}}}
rotation = {m11 = 0, m12 = -1, m13 = -1.3611384e-07, m21 = -6.07277002e-08, m22 = -1,
m23 = 0, m31 = -3.2584137e-07, m32 = 0, m33 = 1}
rt = {<csTransform> = {_vptr.csTransform = 0xbf800000, m_o2t = {m11 = -2.84771668e-05,
m12 = 5.99023472e-34, m13 = 4.28138461e-34, m21 = -6.14198825e-08, m22 = -1, m23 = 0,
m31 = -3.2584137e-07, m32 = 0, m33 = 1}, v_o2t = {{m = {0, 3.2584137e-07, 0}}}}, m_t2o = {
m11 = -1, m12 = 0, m13 = 0, m21 = 0, m22 = -1, m23 = 0, m31 = 3.2584137e-07, m32 = 0, m33 = 1}}
ax = -6.14202236e-08
az = -1.72945023
Previous frame inner to this frame (corrupt stack?)
Is there something else I can do?