Author Topic: No Sound?  (Read 2155 times)

AndreR

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No Sound?
« on: July 14, 2006, 05:30:31 pm »
Hm, little problem, guys...

I can't hear anything. I think, this is a problem. I use a "CreativeLabs SoundBaster Audigy 4"-card and SuSE Linux 10.1. Please help, thanks.

Wired_Crawler

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Re: No Sound?
« Reply #1 on: July 14, 2006, 06:21:43 pm »
It may be the thing which I described -> there. Add to Your psclient.cfg the line:
Code: [Select]
SndSys.Driver.ALSA.SoundBufferms = 150
and try if it helps. You may need other value to get more stable sound.

Alternatively You can switch to oss by uncommenting the line
Code: [Select]
SndSys.Driver = crystalspace.sndsys.software.driver.oss
but oss driver works worse then alsa.
"Close the world, txEn eht nepO."

AndreR

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Re: No Sound?
« Reply #2 on: July 14, 2006, 08:53:10 pm »
Now there is sond in the menue but not ingame...

scatha

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Re: No Sound?
« Reply #3 on: July 19, 2006, 10:18:59 am »
I am also SuSE 10.1 and when I installed the 015b client out of the box, the sound was working fine. However, after I run the "Updater", sound was down again, and when I enable the OSS line in the .cfg, it crashes again

scatha

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Re: No Sound?
« Reply #4 on: July 19, 2006, 10:27:18 am »
Ok, I tried this

SndSys.Driver.ALSA.SoundBufferms = 150

and it works for me, sound is fine as it is supposed to be !

Bigglez

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Re: No Sound?
« Reply #5 on: July 30, 2006, 12:00:25 pm »
Added that (SndSys.Driver.ALSA.SoundBufferms = 150) line but there is still no sound.
Am on Fedora Core 3.
Updated to the latest planeshift version and ran fixlibs.

help... :'(

Wired_Crawler

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Re: No Sound?
« Reply #6 on: July 31, 2006, 09:27:29 am »
Try smaller and higher values for that parameter, maybe You will be lucky. If You are not, You will have to do what I did - compile CS/cel/PS from source according to compiling guide, then get and compile older version of Crystal Space's alsa driver (plugins/sndsys/renderer/software/drivers/alsa), revision 23869 from svn repository.
"Close the world, txEn eht nepO."

Capprion

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Re: No Sound?
« Reply #7 on: August 01, 2006, 06:54:15 am »
so does sound still cause a mem leak ?

Induane

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Re: No Sound?
« Reply #8 on: August 01, 2006, 06:55:52 am »
afaik that has been fixed, but don't quote me on that ;)

Capprion

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Re: No Sound?
« Reply #9 on: August 01, 2006, 10:36:21 am »
well i spose it doesnt matter much to me cncidering i can hear the sound at the loading screen and then at the character creation and selection...but soon as i get in game music/sound dont work at all

Wired_Crawler

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Re: No Sound?
« Reply #10 on: August 01, 2006, 10:57:13 am »
This is exactly what was happening for me, that's why I use older alsa driver, which works fine.
"Close the world, txEn eht nepO."

Capprion

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Re: No Sound?
« Reply #11 on: August 01, 2006, 11:06:22 am »
i use alsa or oss either one..dont matter, just seems to not work for some reason in this game

Wired_Crawler

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Re: No Sound?
« Reply #12 on: August 01, 2006, 11:27:25 am »
Maybe my statement wasn't clear enough. I had to compile older version of sound plugin (more precisely - alsa dirver) in Crystal Space (just look at my earlier post above).
OSS support in CS sucks :/.
"Close the world, txEn eht nepO."

Xordan

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Re: No Sound?
« Reply #13 on: August 03, 2006, 07:21:07 pm »
We should be getting a OpenAL plugin soon (one or two updates away), so hopefully that will work better for people.

Bigglez

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Re: No Sound?
« Reply #14 on: August 06, 2006, 10:34:36 pm »
Update:
I moved to Kubuntu 6.06
Planeshift (latest) runs fine.
First time I ran it there was sound. I was so happy.
Second time - no more sound.
:(

But those new areas! Wow. Such wonder.
 \\o// \\o// \\o//