Author Topic: Auction Channel and GM secret meetings  (Read 6455 times)

Suno_Regin

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Re: Auction Channel and GM secret meetings
« Reply #45 on: July 15, 2006, 09:22:09 pm »
I guess it's too late for me to be posting this, but simply put, the auction channel is for auctions and bidding on the items auctioned off. /tell for a solution to the "spamming" is unrealistic, since this is an IC RP and people aren't going to walk up to Proglin or Bodacher and whisper in their ear what they're bidding so no one can hear. Rule or not, if you want this to be a roleplaying game, you'd better make it realistic. "Spamming" in my eyes is an OOC action, where someone will repeat the same line of text continuously and fill up the chat box. I'm glad this game has different chat tabs. You have Chat, Tell, Auction, Guild, Group, all that good stuff. /tell is for personal messages, IC or OOC, and once again, auction is for auctions and biddings. Don't bend the rules on what these tabs are used for, I'd like to hear from Talad himself when and why this or that is being changed, instead of hearing it from a GM who's only been around for a few monthes. Auctions ARE NOT spam, and anyone who says they are is retarded.

Oh, and I'm not picking on Talad here, he's just the one who told us about this meeting first. I'm talking to all GMs when I say stop bending the rules.

(Makes me glad Zayek's long gone...)

zorbels

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Re: Auction Channel and GM secret meetings
« Reply #46 on: July 15, 2006, 09:26:25 pm »
For the time being, though, my vision goes with Neko's.

I am also in agreement with Neko. I just finished reading the post. Whew! That was long but well put. I like the idea of an auction house. Over all I agree with nekos post, it is just a matter of the dev team saying ya, or nay to the whole thing. 
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Suno_Regin

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Re: Auction Channel and GM secret meetings
« Reply #47 on: July 15, 2006, 09:27:48 pm »
I skipped the really long posts, but I agree with the idea of an auction house. Maybe add it to a tavern in some town later on in developement.

zorbels

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Re: Auction Channel and GM secret meetings
« Reply #48 on: July 15, 2006, 09:31:30 pm »
I skipped the really long posts, but I agree with the idea of an auction house. Maybe add it to a tavern in some town later on in developement.

Thats to bad, your missing out on alot of good points.  ;)
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Suno_Regin

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Re: Auction Channel and GM secret meetings
« Reply #49 on: July 15, 2006, 09:37:29 pm »
Well I skimmed the posts anyway...I'll read the long ones when I get back. =P

Araye

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Re: Auction Channel and GM secret meetings
« Reply #50 on: July 15, 2006, 09:54:35 pm »
I so 100% agree with Ganinos on this.  I think it is very important that GM's follow the rules set by the Game Developers.  After all, you didn't have too many rogue GM's in AD&D.  They had to follow the rules set down in the Guides.  And if they broke those rules, the players could smack them in the head and say, "no, it says right here I get to add my strength bonus when I throw a dagger."  The only exceptions were agreed upon as a group, both GM and Players and these were "campaign exceptions" and only applied to that single campaign.

Basically, secret GM meetings formed to make/change the rules should be forbidden!

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Ganinos

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Re: Auction Channel and GM secret meetings
« Reply #51 on: July 15, 2006, 09:57:12 pm »
Nilrem said:
Quote
The question has been asked, I think in the 1st page, but has been progressively deluding.
It's time to give it back to life.
Do you think we need an specific coded system for the auctions?
That is what should focus our attention now.

This thread is not just about the auction system.  The real problem here is the rule was never communicated to the player base.  There have been a number of good suggestions to improve the auction system in this thread, but unless new rules or rule changes (no matter what they are) are communicated to the player base before they are implemented, we could see a repeat of what happened yesterday.  This to me is the cruicial point of this whole thread, we need to have rules communicated to us before they are implementated, not after, & not by word of mouth.  Such rule changes should be posted on the Forums with an implementation date.

Karyuu I believe asked for suggestions as to how to improove the system.  I believe she was specifially talking about the auction system, but since I believe the real issue here is how rules are communicated to us, I offered a suggestion as to how rule changes should be handled in my previous post.  We can improove the auction system all we want, but unless rules are communicated in a better fashion, the potiential for what happened yesterday will still exist.

Again, I applaud those that stated a mistake was made.  Lets establish a policy on how rules are communicated so such a mistake can be avoided in the future.

Gan, "Long Beard"
Leader White Dragon Clan
Dragon High Master of the Dragon Council

All evil comes from within,
Not from without,
Therefore, the fist step along the Holy Warrior path,
Is to recognize thyself as thy first enemy.
Excerpt from the Book of the Holy Warrior

Karyuu

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Re: Auction Channel and GM secret meetings
« Reply #52 on: July 15, 2006, 10:13:41 pm »
Just to clarify: there are no secret meetings. We have GM meetings every couple of Sundays to discuss issues, raise suggestions, and go over plans. One of the problems that happened here, as Ganinos pointed out, was that this 'rogue' rule was never made public before it exploded - this is a serious fault, but it will not be repeated. I would appreciate it if this thread did not fall back to finger-pointing but instead progressed in the direction Neko and Ganinos have paved.

Quote
I strongly suggested that a policy be establish that states: all rule changes will be published in such a manner that the player base has a chance to review the rules prior to their implementation, and a date for such implementation set as to allow the player base a chance to review the rule.  It will not kill anyone to wait a few days for a new rule or a rule change to go into affect.

I would definitely want to see this done, and I really appreciate the suggestion. However, I don't think that we have had problems with rules before, and this is the only recent thorn to pop up.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Bodacher

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Re: Auction Channel and GM secret meetings
« Reply #53 on: July 15, 2006, 11:01:53 pm »
     First off I'm a little biased, as Proglin and I obviously have something to gain here.  Now that that's out of the way, an auction house is precisely the business that Proglin and I have tried to start.  While Neko put a lot of time and effort into his idea, I can't help but think that it sounds like e-bay for Planeshift, and is pretty much the exact opposite of what we were trying to accomplish by starting the business.
     We started the auction business to foster the RP and create fun events for people to participate in, or to just come and watch (and to make trias of course).  We were trying to make it public (and loud) as that is the way it would have been done in medieval/fantasy worlds (and still is in a lot of places).  The crowd attracts more people wondering what is going on and might get people involved who would not normally go looking for such an event.
     If the auction system were automated, in my eyes it's would become another way to take opportunities to RP away from the players, as well as opportunities for the PLAYERS to create their own businesses and events, to give themselves something to do other than the dreaded PL'ing.  Please keep the ideas coming (I'm really at a loss as to how to make it work better myself, other than agreeing to the selectable chat tabs idea), but I have to say that for me, Neko's is not the way to go.

Bod

ThomPhoenix

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Re: Auction Channel and GM secret meetings
« Reply #54 on: July 15, 2006, 11:17:12 pm »
Ooh, sounds like a lot of miscommunication on the GM side here. I read about misunderstood OK's and no dev-GM communication.
Nothing would've gone wrong actually if some GM had actually read the post about the P.U.B.S auction, I mean, someone must've seen that and thought "Hey, we had a discussion about that a week ago", but that wasn't relayed to the players. So I see no proper Player-GM-Dev communication here. I think this just calls for better management, and that has also been discussed before.

Possible solutions for the current problem:
- Improved auction rules to satisfy GM's: Maybe a post-limit, range-limit to prevent auction channel spamming? I have seen people chatting over the auction channel because it's range was bigger than normal chat. That could prevent it.
- More GM's. Now you usually have either no or 1 GM online, not often more than that. If there are more than 1 GM's online, they could discuss what would be the best approach for issues like this and prevent riots like this happening.

Further, it seems there is confusion about what being a GM means. Someone should properly formulate this and make rules about it.
As GM's are meant to regulate roleplaying instead of limiting it I feel the whole GM should be more transparent.
Notules from meetings like the one mentioned and the proposed rules should be made public so they can be discussed.
Of course, GM's are here to enhance the gameplay, not to change it according to their visions, except if those visions are shared by devs and players.
« Last Edit: July 15, 2006, 11:24:23 pm by ThomPhoenix »
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miadon

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Re: Auction Channel and GM secret meetings
« Reply #55 on: July 15, 2006, 11:28:18 pm »
I still prefer my idea on having actual auction building houses to do them in, for reasons I said before "spamming" would be fine as its focused around this one building (well as the game develops more would be made in different cities), and if the developers are going to use this idea as a solution, I would suggest placing it in oja, as at the moment the city is empty as only enki spawn there and it would give more reason for people to visit.
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ThomPhoenix

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Re: Auction Channel and GM secret meetings
« Reply #56 on: July 15, 2006, 11:31:11 pm »
Spamming is never good, because it makes things chaotic. Eventually a auction building is need, yes, with some proper tools to see who is selling what for what price and where. An auction house is also planned (duh). The problem is we're talking about the NOW. So an auction house isn't a solution, not at the moment.
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LARAGORN

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Re: Auction Channel and GM secret meetings
« Reply #57 on: July 16, 2006, 12:11:19 am »
  GM's are here to enhance the gameplay, not to change it according to their visions, except if those visions are shared by devs and players.

Well said.

I think the biggest problem here is that a lot of people feel ignored. Yes we are all testers for this awesome game, but...
Is it not the role of the tester, to not only find the tech bugs but also the “game play” bugs? How can we as a test group help if we are not heard? Yes there are things that are obvious and need no discussion; but for the realism that I think the DEVs are striving for, it cannot be decided on by a handful of people. The decision should include the tester, that is why we are here, isn’t it?

The feeling by most (imho) who take the time to speak their minds on how to improve certain things, and give new original ideas, is that they are totally ignored. I have read many original and very simplistic ideas to implement in the wish list, and they are not even acknowledged.

In the end this situation was poorly handled? Yes
 Easily fixed? Yes
I am not going to quote all of the solutions posted, but there are some very good ones which would take very little to implement. IMO the auction “channel” as it is, works just fine.
If, as was suggested, an “auction only” window is implemented, then we need one for the Town crier, the Minstrel, and the Jester. There would be a few to many individual need based windows.

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Bodacher

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Re: Auction Channel and GM secret meetings
« Reply #58 on: July 16, 2006, 12:17:09 am »
Ooh, sounds like a lot of miscommunication on the GM side here. I read about misunderstood OK's and no dev-GM communication.
Nothing would've gone wrong actually if some GM had actually read the post about the P.U.B.S auction, I mean, someone must've seen that and thought "Hey, we had a discussion about that a week ago", but that wasn't relayed to the players. So I see no proper Player-GM-Dev communication here. I think this just calls for better management, and that has also been discussed before.....

In my first post I took some of the blame for this:
While it is true that the idea for it and the announcement about the auction in the forums have been around for almost a month,  I must point out that ONE of the GM's did approach me and discuss this situation a few days ago.  I won't post the log as that is not allowed, but what I took away from that discussion was that the GM's had met and discussed introducing this new resolution....

...so somone did in fact see the post about the auction, remembered the discussion and approached me....This person was on the right track but miscommunication ensued either on the GM's part or mine. (Probably a little of both)
« Last Edit: July 16, 2006, 12:19:51 am by Bodacher »

Under the moon

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Give and take...
« Reply #59 on: July 16, 2006, 03:42:21 am »
By what I have read so far, I am assuming that the only auctions that most of you have taken part in are the ebay type. Forgive me if I am wrong.

Now, I am not posting to insult or attack anyone, but I see problems on both sides of the fence. Most of which are caused by lack of understanding on how the system of auctions works, and the lack of game features to support them.

First off, I would like to state my position on the subject. As anyone who knows or has met me ingame knows, I eat, breath, and sleep roleplaying while ingame. As I have experienced it, the auction channel is spamed and completely out of
character 99% of the time. It also does not in the least resemble a -real- auction. This 'event' is the one occasion I have seen it put to good use. I am going to get flamed for this, but /auction in no way reflects reality. Like it or not, this system does not support roleplaying in the least. It supports loot and tria. Kill things, sell stuff. That is all. This is the completely wrong way to view something in a game based on RP.

From what I have gathered, there is a fear of placing limits of any kind on who can use what features in the game, so as to give everyone the opportunity to use them. This applies to auctions, guilds, forging, and others. But in order to do this, rules are often made limiting everyone in general, or no rules at all, giving rise to chaos. This is a perfect example of the previous. In the following, I will detail how -I- think the system should work (being an RP fanatic) and ways to apply it. Don't worry, folks, as I am fully ready to be ignored once again.

How it works in real life, and how it should more closely resemble in the game:

1: Not everyone can be an auctioneer. This is a skill, not a right.

As it is, anyone with a pile of dust can start an auction. Most turn out like this: "any1 need /3 SW daggers? look at my description to see what i have for sale." This is when I turn to /chat only.

This is what I suggest to solve this problem, and I turn to the real system of auctions for the answers. Auctioneers need four things:  Items, money, location, and a license/training, and advertising. They also need charisma and such, but lets leave that alone for now.

A: Money: See all following.

B: Items: Plural. Meaning more than one. Before someone can start an auction, they need things to sell, obviously. Now, you could point out that ebay has single item auctions, but in fact, they don't. Ebay is a million item auction, and the biggest auction house in the known universe. Auctions DO NOT happen with single items. The game should reflect this. How would this work?

     1. Get the items directly. This means the auctioneer either kills and loots, is given, or buys items for sale.

     2. Drop boxes. When offline, or not about, the auctioneers could set up drop boxes for other players to put items in. This would be very similar to how WoW does it, but the items would go into an actual player's auction, rather than a public board. This is the first instance of costing money. An auctioneer would pay for slots in the drop box. More slots equals more money.
     3. Buy items from the game server at a reduced rate. This would be possible using the license in part D below.


C: Location: Location is everything, as they say. In olden days to this day, public sales were held in town squares, to fullscale, dedicated auction houses. The point is, everyone knew where they were being held. An auction house is a very good idea, but the plaza works as well. Either way, it takes money to own, run, or rent a place to do business. Yes, I am saying it should cost money to start an auction. How the amount should be figured is on several criteria.

     1. The Location. The cost would change based on where you set up, and how great a radius your /auction will travel. Think of it as a metered /shout. The more you spend, the louder your auctioneer can speak. Also, no other auction can be started in your purchased range. This leads to many player driven opportunities. But to keep from having 'auction blocks' by a few people, certain safeguards would need to be implemented, such as no double auctions, and time limits.

     2. Time span. You would 'rent' an allotted amount of time to do your auction. Like said, no other could start an auction in your area.

     3. Number of items, and actual amount of money taken in. Each item would cost an addional small fee to sell. Also, any money gained would be 'taxed' by the Government (server). This taxed money could be 'used' to make world changes to the game in far, far (very far) ahead versions of the game. More tax = patched holes in the plaster walls (yes, I see those), cleaner streets, etc. But that is off the subject. This tax feature is not needed, per say, but would give rise to much IC roleplaying.

D: License/training. Yes, another thing to cost money. Many places require a license and training before you can be an auctioneer. There are even schools for it. Perish the though...training in PS. As long as you don't have to kill rats to do it, I am fine with it, as any good RPer will be as well. Powerlevers may cry a bit, but does that matter so much in a game for RP? After training and your fee, you can officially sell things at an auction. Not much different than starting a guild, really.

E: Advertising. The keystone of an auction. No people means no auction. This can be done on the forums, or perhaps on ingame boards at auction locations. And one more thing that the GMs are going to hate, /shouting is a must. Not in the auction channel either. Full RP town crying. But this would not be a spamming problem, given the reduced number of actual auctions based on A though D. And it would be interesting to have RP 'wars' between adjacent auctions. :)

That concludes the theory of auctioneers part of my thoughts. Below is how the actual auction might work.

2: Auctions are not all the same, but they all have rules.

There are several types of auctions, based on who the customers may be. Any can be done ingame as it is now, with a little effort, and the changing of the auction spam rule.

There are two basic types that would work well ingame. Paper (two kinds), and open (vocal with restrictions).

A: Paper. This is exactly what it says. However, it is also the least RP and harder to do. It can even be done -without- any auctioneer, and little or no use of the /auction tab. There are two types.

     1. Closed. It is often called a silent auction, and much like voting.  Items are listed on paper or what not. Folks secretly write what they are willing to pay and place it in a box. Whoever has the highest bid wins. Simple, really. But also the most distant and uninvolved. It is also harder to do ingame. This would call for item descriptions either in character description, or on the forums. All bids would be done ingame in tells, or PMs on the forums. As you can see, not very fun.

     2. Paper/Open. Ebay for PS. You can see what everyone else has bid on the item, and bid accordingly. Most easily done on a forum...completely out of the game. Not a good choice for RP, and against the PS forum rules. Maybe if someone made an Auctionhouse guild with their own forum... *hates that idea anyways*

B: Open. This is fully RPed ingame as the event that started this all tried to do. They can be done using the current system if the 'spam' restriction is removed. Again, there are two basic types.  Vocal and Quiet, and variants in between. This is completely up to the auctioneer.

     1. Vocal. This is what Proglin and Bod's auction was. The auctioneer states what is up for bid, and lets the bidders shout out their own bids. This can be quite chaotic, and is likely what the GM fear. It is also the most fun for both sides, bidder and auctioneer. There are ways it can be tamed, though.

          a. One is to do the above system of purchased 'zones'. No overlapping auctions means no spamming. Problem solved.

          b. Another way is to separate the auctions in some way. Perhaps a new 'click' button would appear next to [view] such as [bid]. Whatever the person was selling at the moment would be viewed, and his/her auction text would appear to you as 'Auction from...' Just as it does now. The difference is that you could select just the auctions you wished to hear, and ignore the rest.

     2. Quiet. This is all about the auctioneer. He states the item, the proceeds to set the price. You all know this as the, "Wadda-ya-give-there. Do I hear 1000 tria? Now 1500?" After which, the bidders raise hands or numbers, but are not allowed to talk. You know the rest. "Sold to the pretty Fenki in the back row!" This is the more efficient way, but again not as fun.

3: What about the little guys?

Okay, the above plan leaves out the players that just want to off their loot in a random auction in the most populated area they can find… Perhaps you can detect the sarcasm in my tone. That is what the pawn shops are for. AKA, Harn’s forge and other places. Perhaps the items could be bought off the NPCs by those licensed to do so. But I do not like random auctions assaulting my chatbox whenever I come into the plaza. So, that leaves people with several options.

     A: Sell to a pawn shop.
     B: Sell to an auctioneer, place in an auctioneer’s drop box, or a public commission box that auctioneers can browse.
     C: Sell to someone they know.
     D: Public auction board (like WoW *shudders*)
     E: Give to n00b.
     F: Get kicked for trying to sell by shouting.

That concludes my take on things, as an avid (rabid) RP supporter. I am sure there are holes that need to be filled, and most will be frowned on (if even read at all), but I have had my very long say. Thanks for reading.
« Last Edit: July 16, 2006, 03:45:46 am by Under the moon »