Author Topic: Crafting and books  (Read 2087 times)

willelmo

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Crafting and books
« on: July 17, 2006, 04:01:30 pm »
I did read chat log about upcoming crafting features, then I got this idea how to make book storing better.

It would need one book slot to inventory (maybe visually like book without pages when there is no pages attached) and items that are currently books would be pages, that you can attach to that book slot, also you could change pages back and forth like in real book and take out single page to place it to mind slot or maybe sel or do whatever you like to  do to that page.



Karyuu

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Re: Crafting and books
« Reply #1 on: July 17, 2006, 08:09:26 pm »
Why?

What benefits would there be to this system that the current mindslot+books does not have?
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LARAGORN

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Re: Crafting and books
« Reply #2 on: July 17, 2006, 08:15:22 pm »
Why?

What benefits would there be to this system that the current mindslot+books does not have?

I am not sure as how the whole book mindslot thing works, but what i think willelmo is getting at is...
1 "Master Book" that you can have in mind, and add and remove different subject pages. Instead of having many books, and changing what book is in the mind slot.

Question; can you have more than 1 book in the mind slot at once ?

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Karyuu

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Re: Crafting and books
« Reply #3 on: July 17, 2006, 08:18:01 pm »
No you can't. This suggestion basically turns all books into pages - but the materials are books. They are lengthy!

If this is basically asking for a separation of inventory for a section entirely for books, that's a bit different. But then people will want separate sections for clothes, food, etc. :P
« Last Edit: July 17, 2006, 08:20:07 pm by Karyuu »
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LARAGORN

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Re: Crafting and books
« Reply #4 on: July 17, 2006, 08:25:36 pm »
Well it was an idea :)
I am sure this type of request has been asked for many times, but with limited # of storage slots, it would be nice :)
I think i saw a request for a Glyph bag, this is I guess the same concept for books.

Hey, ya cant blame a guy for tryin :P

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willelmo

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Re: Crafting and books
« Reply #5 on: July 17, 2006, 08:48:20 pm »
As I did read from chat log every item that you make you need that book, now how do you store 20 books in current system? That is something that I did read needs to sort and I thought that this could work out as some receipe books that you can collect in parts. (sorry my 1st language is not english so there may be bit odd things)

For clothes and such things, you really can't ask some slot to store them all, with books this would be quite natural. Of course if it is needed to book necessarily, then this won't be possible.

But maybe my idea is just silly, don't know I'm new here, it may be that I make silly things sometimes  :-X

Karyuu

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Re: Crafting and books
« Reply #6 on: July 17, 2006, 09:19:14 pm »
Okay, I think I sort of misunderstood the initial idea :) I'm sorry. I think a sort of inventory "bookbag" isn't too bad.
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willelmo

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Re: Crafting and books
« Reply #7 on: July 17, 2006, 10:58:54 pm »
I'm not sure if you or I have misunderstood, I make a picture to make this more clear  :D



So here is this book (blue) that has pages (yellow like things), what I was thinking is that in inventory would have new place where this book is, so it would be similar like there is hand, it would not be possible to take it away. Of course it could hold only certain amount of pages.
Then one would put these pages (yellow things) to book and when one needs to use for some page, he needs to take page from book and put it to mind slot, so these pages would replace current books. But indeed if there is huge amount of information it would not fit to current world setting at all I believe.

Well that was my idea, but indeed I don't yet understand all so it may be indeed silly :)

Karyuu

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Re: Crafting and books
« Reply #8 on: July 17, 2006, 11:03:34 pm »
Ah, so you indeed suggest to turn current books into pages. I don't think such a conversion will work - they are, after all, crafting books. They are supposed to hold a lot of information that a single page will never contain realistically.
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Strowtripper

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Re: Crafting and books
« Reply #9 on: July 18, 2007, 04:47:06 am »
Realistically many books are made into trilogies or complete guides on insanity containing many volumes of full books.  They are large and heavier...but realistic books none the less..

stumagoo

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Re: Crafting and books
« Reply #10 on: July 18, 2007, 05:52:38 am »
I understand where the original post is heading (I think) for me it would be simpler to go to the book bag idea so instead of making a super book covering all crafts etc you simply make a storage spot soley for books.  However I dont really like the idea, I think maybe recieving the book triggers a flag for the character which means they can store it in the library for future reference.  Also limiting the amount one can carry means one has to specialise with the proposed system you can become a master of all trades which seems a bit non RP to me. I mean how much time does one have to study all these professions.
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Nikodemus

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Re: Crafting and books
« Reply #11 on: July 18, 2007, 01:51:03 pm »
I like the initial idea, although i can see current books do not consists of pages, so it doesn't sound that good that a book will consists of pages, which in fact arent really pages.

I say that all current books should be transformed to pages. These pages would consist of set amount of text on them and possibly some images here and there. The whole thing would be proportionally scallable, so no matter what resolution or window size, there are always the same amount of letters in a given row and always the same amount of rows. In bad scenario in the wors case, text will just overlay images and go out of boundaries, but i think the PS scalling algorithms are better tha that.
A widget holding the book window can be proportionaly scallable, so that you can zoom, because why not, with the above it should be simple.

So, when current books will consists of actual pages, we can then join different books onto one. The weight will sum and maybe we will start having actual books ;) because 2 pages book is more like note ;P of you join 10 of these, you can start calling it a book ;)



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Irick

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Re: Crafting and books
« Reply #12 on: July 19, 2007, 09:04:56 am »
i have to agree, i like the idea of being able to say, memorize a page from a book in the library. or even memorize text from the library. it should be based on INT too, like, if you have blah INT you can memorize up to X amount of text. hell, while I'm wishing, we should have books in the library that actually qualify as books instead of a 2 page summery. and cover art! and a publication system so people can write their own books in game! weeeeeee i feel scholary!
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bilbous

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Re: Crafting and books
« Reply #13 on: July 22, 2007, 07:18:24 am »
I think that the three ring binder is not such a bad idea. It would allow for each trainer having his own section for which he would require a service performed to have it provided to the student. For example Harnquist would sell you the binder and chapters one-three in metallurgy these chapters would encompass all the knowledge he could impart and it could be a singular item instead of three. you then go to Trasok and he sells you chapters four to six which you would put in your binder. Each new trainer would do the same. In place of selling the lessons could be paid for in chores.

Might be more trouble than it is worth though.

Unnamed_Source

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Re: Crafting and books
« Reply #14 on: July 30, 2007, 12:28:15 am »
Okay, I think I sort of misunderstood the initial idea :) I'm sorry. I think a sort of inventory "bookbag" isn't too bad.
Would this "bookbag" work in conjunction with the mind slot so you don't have to shuffle different studies back and forth?