I've got a test server running, and find myself needing to create a couple of crude character models before I can test a change to the rendering and network code. I've managed to fix the export script for Blender 2.42 to the extent that I think it's correctly exporting, based on examining the output files and the 0.10.0 format spec. I don't know that it's working because I don't have anything reliable to view my test model in.
Crystalspace's viewmesh utility is crashing upon attempting to view the examples provided with the Cal3D library (since the compiled client works fine with the same Crystalspace/library set, I'm fairly sure it's the application's fault). And so far under WinXP/MinGW/MSys I've been unable to compile the OpenGL-based viewer provided with Cal3D. (The problem seems to be a lack of Linux graphics driver files which the project's configure script can recognize, and I'm not sufficiently experienced to resolve it.)
Does anybody know where I can find either a Windows binary of that viewer (which I assume must work to spec), or some other free program capable of viewing Cal3D models?
Consider the wisdom of the sage Alhamb, who said, "The only battle which matters is the first." That is to say, once the first trial has been overcome, all that follow will seem far easier. Now consider the wisdom of the sage Djirr, who said, "The only battle which matters is the last." - Kafkar