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Texture Files
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Topic: Texture Files (Read 2697 times)
IronHead
Traveller
Posts: 20
Texture Files
«
on:
July 22, 2006, 06:06:49 am »
hi, uh, I wasn't sure what part of the forum to post this in, but this seemed like the one most likely to be correct
how exactly does one open a dds file for editing?
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Karyuu
Forum Legend
Posts: 9341
Re: Texture Files
«
Reply #1 on:
July 22, 2006, 06:09:54 am »
There are DDS tools for download available
here
:>
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Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.
IronHead
Traveller
Posts: 20
Re: Texture Files
«
Reply #2 on:
July 22, 2006, 06:21:56 am »
ok, which of those do I haveto download in order to open the DDS file in Photoshop?
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Karyuu
Forum Legend
Posts: 9341
Re: Texture Files
«
Reply #3 on:
July 22, 2006, 06:23:06 am »
"Adobe Photoshop Normal Map and DDS Authoring Plug-ins -- This installer contains two plug-ins. The first creates normal maps from height maps for per pixel rendering. The other is a DXTC texture compression plugin for Adobe Photoshop that allows you to open and save .dds files in RGB format. It reads and writes .dds files compressed or uncompressed."
Bingo :}
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Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.
IronHead
Traveller
Posts: 20
Re: Texture Files
«
Reply #4 on:
July 22, 2006, 06:23:19 am »
oh, it's ok, I found it I think
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neko kyouran
Guest
Re: Texture Files
«
Reply #5 on:
July 22, 2006, 07:07:06 am »
The correct words you were looking for, were "Thank you Karyuu for your help with my problem."
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DaveG
Forum Addict
Posts: 2058
Re: Texture Files
«
Reply #6 on:
July 22, 2006, 08:57:22 am »
You need special stuff? I just opened them up in
IrfanView
without a second thought.
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:: PlaneShift Team Programmer ::
Karyuu
Forum Legend
Posts: 9341
Re: Texture Files
«
Reply #7 on:
July 22, 2006, 08:38:32 pm »
Photoshop, DaveG
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Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.
Induane
Veteran
Posts: 1287
What should I put here?
Re: Texture Files
«
Reply #8 on:
July 23, 2006, 10:07:37 am »
Hmm no dds stuff for blender and the gimp?
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Cherppow
Hydlaa Citizen
Posts: 493
Re: Texture Files
«
Reply #9 on:
July 23, 2006, 11:56:47 am »
Hi,
I've been using
http://registry.gimp.org/plugin?id=4816
with Gimp to save and load direct draw surface files. You can also try the normal map plugin
http://nifelheim.dyndns.org/%7ecocidius/normalmap/
.
As far as I know even the new Blender 2.42 doesn't support .dds, so you'll have to model using conventional texture files, and convert the textures to .dds when finished.
If you're interested, can check
http://udn.epicgames.com/Two/TextureComparison
for tips about different dds compression methods and where to use them.
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Texture Files