Author Topic: Death of the Beggar  (Read 1217 times)

Pestilence

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Death of the Beggar
« on: July 23, 2006, 03:37:54 am »
IN a roleplay I encountered a possible murder was comitted. The problem herein was not as much the roleplayin as this was quite nicely done,, but the problem I encountered that others also seemed to have is how to deal with the absent authorities.

Murder ofcourse would normally bring out the guard or the police, but how should you roleplay this?

There ofcourse are two parts in this question:
How would the guard react in a world as Yliakum were things are different from our world including more primitive in technology.
How do we RP this in a way that is most convincing and least disruptive to people so it feels natural that it happens this way.

I have my own opinions partially but would like to hear others opinions first. :)

Kymizer

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Re: Death of the Beggar
« Reply #1 on: July 23, 2006, 03:45:38 am »
hmmm... I don't know Mer...


it would be confusing to others, when people start yelling "Where did he go, did you see where that Klyros that just killed somebody went??"  It would make it hard to rp, maybe there will have to be a magic person who can read peoples minds...i have no clue, it would be fairly hard.

So lets say, someone went out and killed anouther person and someone saw and calls the "gaurd" The only way they could really be able to find them would be intense prelaid out rp.  How else are you going to find someone.. You could pray to the diciplies of Talad (Mods) and ask them for help, as in like a general area.  I don't know, now that i think about it...more confusing ahhh..
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Peacer

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Re: Death of the Beggar
« Reply #2 on: July 23, 2006, 05:54:19 am »
that is actually a hard question, but if something comes to the guards, (trouble in the city) they usually rush there fast (which can be used as a distraction from a prisoner escape, but let's not talk about that now :P) if they know the person they might delay, or even see a finger through it, if not hey will try to stop the fight in the way they have been ordered to by their captain.

thoose are my thoughts, feel free to use the suggestion as your own ^^
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Under the moon

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Re: Death of the Beggar
« Reply #3 on: July 23, 2006, 08:15:10 am »
In a world where death has no meaning, what concern would the law have with a mere murder?

Xillix Queen of Fools

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Re: Death of the Beggar
« Reply #4 on: July 23, 2006, 09:17:05 am »
a good dicussion to have, i have been confronted since the death of said beggar in character about why i did not immediately "go to the authorities" I ask, Where are they? why should i care . . . I thought i was the authority . . . point being same point as underscored by my self-declared octarchy . . .who cares but us? i laud the "police guild" and others who "take it upon themselves." but there are limits . . .if you know the settings backward and forward, AND are absolutely committed to good RP, when you make the interpretational leap, you may just call upon those who inevitably make descisions upon such matters to act. As i see it this is a successful beta tester.
« Last Edit: July 23, 2006, 09:28:02 am by Xillix Queen of Fools »

Datruth

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Re: Death of the Beggar
« Reply #5 on: July 23, 2006, 11:19:32 am »
It's simple to me.

Death in our world is very bad and is intolerable.

In planeshift however, we don't necessarily die, we just go to the death realm and come back.

I don't like how people try and make death really bad in Hydlaa.

That might be the case in Real world, but in my opinion death is just a nuisance in Hydlaa.

So i feel murder isn't a capital offense, it's more of a fist fight.

I think thievery is worse than murder and should be punished more.

My point:

I think we should stop making Murder seem as bad as it is.


In hydlaa, murder should be a small offense, and Rping it could be made easy if it is seen as a fist fight.


Some guy murdered my friend the other day.

We murdered his family and got them late to work and school.

Because of that alot of them may lose their jobs.

That will teach them for murdering my friend.

Me and him will get them the next time they try to murder anyone, and we'll be ready.


That's not the best example, but it's just a skeleton of what could be accomplished.


In that case, murder was subservient, to missing work, which was VERy important.
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Karyuu

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Re: Death of the Beggar
« Reply #6 on: July 23, 2006, 11:28:18 am »
Keep in mind that "in real life" (meaning, truly really IC) the Death Realm is a big deal. Just because it takes a few minutes to escape from right now doesn't mean that everyone in Yliakum treats death like a minor little speedbump. In actuality, escaping from the Death Realm is a task for heroes. If a "commoner" dies, he/she stays dead, because finding the exit is impossible for "normal" people.

It's all very well to adapt to current game limitations right now, but I wouldn't advise anyone to actually roleplay as though murder is a trifle thing.
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Pestilence

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Re: Death of the Beggar
« Reply #7 on: July 23, 2006, 03:13:46 pm »
I agree with Karyuu.

At the moment the deathrealm is much smaller then it will be and it's easy to get out, but if you RP you have to act as if the world is as the setting says it is and not by how the gamemechanics make them, becuase the gamemechanics are not that far evolved that they show the true Yliakum yet.

No the setting is clear. Getting out of the Deathrealm is extremely difficult and only a few manage to do this and I imagine they would be scarred for life. Murder might be different becuase of the Deathrealm granted but it's by no means "just a fistfight". Many of the deaths accuruing are simply not well thought of RP in my opinion. And often the people come out of the deathrealm and RP away again not even acting as if they were only wounded or something and drank some potions to heal or something,

The way I see it we should try to play the authorities ourselves. Not as in persons who say they are police nececary, but to think what the guard would do if you commit a crime and act accordingly.

To use the case present as an example. Xillix killed a beggar but she didn't run away. The easy thing I think to do was if she had said the guard had come to interogate her and believed indeed something strange was going on and were investigating (behind the scenes ofcourse).

Specially if it's not a one day RP this would be a way to incorporate the authorities. Make them do a step back and have them work more behind the scenes then they would probably do, so it's possible to use them in RP