Author Topic: Bronze Doors Area  (Read 3468 times)

backeroo

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Bronze Doors Area
« on: July 24, 2006, 10:43:50 pm »
I've been to the Bronze Door Area a couple of times recently, and i have to say it's amazing! Whoever created it, a big WOW! for you.
But what i was really suprised about, was the lack of other People out there. i met two or three, while i expected that almost everyone would be there to see.
After exploring most of the Area, i began to understand. The whole Landscape, the cave and all these things are really awesome, but after a while you feel like you're wandering through a desert. No life, no animals, or to make it short, not a single NPC. No merchant, no Trainer...

Well, maybe there is a good reason behind that, but by the moment, the complete area is like a sight, you go there, say "wow!, awesome, amazing!", and yes it is, but you have no reason to stay there for longer. And whenever i stand there, at the entrance to this Area and look around, and imagine how many hours someon must have spent to create all this, i'm wondering how it can be left so deserted.

It is a great place for RP, but unless people are somehow attracted to this place, i guess even the most hardcore RP'ers will stay to there spawning place near hydlaa, instead of taking a 10min walk.

Conclusion : I really love this place, and i would like to see more people there, to fill it with life, with stories and there own kind of magic.

regards

  backeroo
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Karyuu

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Re: Bronze Doors Area
« Reply #1 on: July 24, 2006, 10:45:50 pm »
Hats off to Cherppow for his mad skillz :)

We just haven't had the time to populate the area with NPCs yet. But this is a high priority, and is being worked on right now.
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Fayodin

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Re: Bronze Doors Area
« Reply #2 on: July 24, 2006, 11:33:10 pm »
Hey Backeroo,
I just want to say that was a great post and a great point.  I also noticed this but for some reason didn't make a post on it.  You are 100% true IMHO.  Thx for bringing it about to the public's attention.

@karyuu
cool, I look forward to seeing a plethora of npc's inhabiting the landscape there.  As always, thx for the info. \\o//

Iamthom

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Re: Bronze Doors Area
« Reply #3 on: July 25, 2006, 07:38:33 am »
Yes, I too was also amazed by the sights, but then also a bit disappointed once I realized there wasnt a single living thing there  :(

It was worth the trip though  \\o// ....even if I was looking for a certain merchant that sold armor...and not surprisingly, turned out being ten feet away from the spawning point.  :oops:
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Verrliit

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Re: Bronze Doors Area
« Reply #4 on: July 25, 2006, 01:06:22 pm »
Speaking of spawning points, if another race's spawning point was also moved to this extreme end of the world, it would be an interesting question, whether that race would die out because of the extreme distance from others, or just diverge from the rest of Yliakum society.

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Fayodin

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Re: Bronze Doors Area
« Reply #5 on: July 25, 2006, 01:17:45 pm »
Speaking of spawning points, if another race's spawning point was also moved to this extreme end of the world, it would be an interesting question, whether that race would die out because of the extreme distance from others, or just diverge from the rest of Yliakum society.

~Verrliit~

I think the same thing would happen to that race as it did for the enkis....not too much but a long annoying walk to hydlaa

backeroo

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Re: Bronze Doors Area
« Reply #6 on: July 25, 2006, 10:49:57 pm »
Thanks to everyone for your replies.
* backeroo bows to Cherppow. (still speechless)
Thanks to Karyuu for the encouraging info.

I guess, this is the reason why Planeshift never gets boring.

regards

  backeroo
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Myrthe

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Re: Bronze Doors Area
« Reply #7 on: July 26, 2006, 03:20:50 am »
Speaking of spawning points, if another race's spawning point was also moved to this extreme end of the world, it would be an interesting question, whether that race would die out because of the extreme distance from others, or just diverge from the rest of Yliakum society.

~Verrliit~

not if you could balance out the bad placing with good things such as better shops, trainers, quests, etc. like they did with enkis. but oja is still kinda boring after you have done all the quests and have no point to sell furs, buy claymores, or kill rats.

Cherppow

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Re: Bronze Doors Area
« Reply #8 on: July 26, 2006, 10:50:39 pm »
Hi,

And thanks everyone. Have to remember that 2D team worked on it too. *nods towards Karyuu, Inca and Gentar*

I agree that, as is, they're too deserted to be of much interest. But rest assured, they will not stay deserted forever. :) Oh, and if you think Bronze doors is a long walk away, think what it'll be when the other levels of Yliakum are opened. For example, you can't expect a Nolthrir from the 7th level to climb up to Hydlaa every day.

There's still some graphical bugs present;

The wall fade is one of the most notable.


Luckily you can also find sceneries like this.
« Last Edit: July 26, 2006, 10:53:10 pm by Cherppow »

zorbels

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Re: Bronze Doors Area
« Reply #9 on: July 26, 2006, 11:24:47 pm »
Karyuu, Inca, Gentar and Chreppow you all did an outstanding job with the bronze door region. I spent hours exploring it and admiring the details and hard work that must have gone into it. Believe me all your efforts were noticed. I also took a million screenis because ... Zorbels raises her hand "Hi my name is zorbels and I am a screeni addict."

After playing planeshift for a year and only having Hydlaa, magic shop, ruins, and Ojaveda to run back and forth too. Well this change was the best thing to happen to my character Zorbels, long walk aside. This should also give people a heads up on how big this project is going to be now. As you said Cherppow there are more levels to be added. It will be interesting to see then how players interact with one and other. I can't wait, after seeing the waterfall .... I can't imagine what you all will come up with next.
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Siteri Kidachi

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Re: Bronze Doors Area
« Reply #10 on: July 27, 2006, 03:42:09 am »
I like the Bronze Doors even though I see half of the area as black...

It does need more stuff. So does Oja.

Nikodemus

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Re: Bronze Doors Area
« Reply #11 on: July 27, 2006, 01:15:52 pm »
when i entered the region i was struck by one thing. Why isn't it like all the other outdoor zones? the landcape isn't smoth and the textures arent going through each another. And so you can see the borders where one starts and the other ends, because its too hard to make all this seamless (it would increase memory use too).
Few times i got also deceived by this, because i didnt saw when the land ended and i have fallen to death ;P simply because the texture which i have seen before and after the different height level was the same, maybe it was tiled more on the lowel level, but i have saw it too late xD.

Except the mist covering the walls, everything looks great. I suppose CS don't support some features or it is hard to use them.
Really amaizing and giant work. 



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backeroo

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Re: Bronze Doors Area
« Reply #12 on: July 27, 2006, 03:35:25 pm »
@Siteri Kidachi : was the same for me. A relight will fix it. Just run psclient from the Command Line with the -relight option, and be prepared to wait a very long time ( depending on your cpu, up to 1,5 hours and more...). After that, the Area looks even more impressive.
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Astraea

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Re: Bronze Doors Area
« Reply #13 on: July 27, 2006, 04:31:00 pm »
I can't wait for more NPCs to be implemented in the Bronze Doors region. At the moment it feels like a deserted tourist area, with flickering lamps and new wooden fencing, but NO PEOPLE! The castle/fortress itself is wonderful playground to go exploring, but I wish the current NPCs there could tell me more about the place.

LARAGORN

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Re: Bronze Doors Area
« Reply #14 on: July 27, 2006, 04:40:25 pm »
I too love the new addition to the PS world. I spent many hours there, and i also was a shutterbug during my exploration.
A ghost town it was. the only sign of life i saw there was a Kran in a tree beside the campsite ;)
I dont know how he got up there but it was a funny thing to see :)

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