Author Topic: Glyphs for non-combat animations.  (Read 3966 times)

zanzibar

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Glyphs for non-combat animations.
« on: June 08, 2006, 07:00:44 am »
People often roleplay disapearing in a cloud of smoke, or appearing out of nowhere.  Why not add glyphs to the game that allow players to do this?  Each way of magic can have a glyph that allows a mage with enough skill to appear or disappear with an animation suitable to the way that character specializes in.  Puffs of coloured smoke, leaves, fire, and so on.

The glyphs that allow a character to disappear would essentially act as a glorified unstick command.  Glyphs that would allow a character to appear out of nowhere would be harder to do.
« Last Edit: June 08, 2006, 07:12:51 am by zanzibar »
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DaveG

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Re: Glyphs for non-combat animations.
« Reply #1 on: June 08, 2006, 07:33:29 am »
Hmm... interesting idea.  Just hooking it into the last valid position would be fairly simple.  Doing anthing more would be a bit difficult without some way of specifying a place to go to.  I've been adding piles of scripting operations lately, and this one sounds plausible.

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zorbels

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Re: Glyphs for non-combat animations.
« Reply #2 on: June 08, 2006, 07:40:19 am »
That is a very good idea. As I was reading the post I got a million and one ideas on how to roleplay with that sort of feature. Plus flashy things are always fun. I hope on day this will be tried and trested.
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zanzibar

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Re: Glyphs for non-combat animations.
« Reply #3 on: June 08, 2006, 08:03:56 am »
That is a very good idea. As I was reading the post I got a million and one ideas on how to roleplay with that sort of feature. Plus flashy things are always fun. I hope on day this will be tried and trested.



Yeah.  I think that there's a lot of emphasis on glyphs being functional.... that is, good for something.  And that something seems to be - in every case - combat.  But there are tonnes of things you can use magic for which have nothing to do with fighting.
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ThomPhoenix

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Re: Glyphs for non-combat animations.
« Reply #4 on: June 08, 2006, 10:28:35 am »
Sounds great!
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Arangol

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Re: Glyphs for non-combat animations.
« Reply #5 on: June 08, 2006, 10:29:37 am »
Wooh, we could have a levitation spell, to get items (objects/loot/anything you can pickupp) to fly up in the air, or levitate to you!
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zanzibar

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Re: Glyphs for non-combat animations.
« Reply #6 on: June 08, 2006, 11:21:43 am »
Wooh, we could have a levitation spell, to get items (objects/loot/anything you can pickupp) to fly up in the air, or levitate to you!



Or to float up high in the sky during a duel so that the other person can't touch you unless they have an arrow spell. :-D

*edit*

Maybe they can have different levels, too, so the glyph you can use at level 40 will be far more impressive than the one you can use at 20.
« Last Edit: June 08, 2006, 09:26:54 pm by zanzibar »
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ThomPhoenix

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Re: Glyphs for non-combat animations.
« Reply #7 on: June 08, 2006, 02:56:50 pm »
Or if you are at a low level, you just have your head transported away :P
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zanzibar

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Re: Glyphs for non-combat animations.
« Reply #8 on: June 08, 2006, 09:28:40 pm »
Or if you are at a low level, you just have your head transported away :P


Ha.  Imagine someone making a grandiose speach only to have the disappearance spell backfire on him.
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Torik

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Re: Glyphs for non-combat animations.
« Reply #9 on: June 10, 2006, 09:38:31 am »
People often roleplay disapearing in a cloud of smoke, or appearing out of nowhere.  Why not add glyphs to the game that allow players to do this?  Each way of magic can have a glyph that allows a mage with enough skill to appear or disappear with an animation suitable to the way that character specializes in.  Puffs of coloured smoke, leaves, fire, and so on.

The glyphs that allow a character to disappear would essentially act as a glorified unstick command.  Glyphs that would allow a character to appear out of nowhere would be harder to do.

This could be made into more than an unstick command. This could be a teleportation spell and the higher your lvl the farther you can teleport.

these could be the trails left by the ways of magic:

Red Way- Fire trail or white fire or red fire depending on alignment
Brown Way- the ground could crack or grow flowers depending on alignment
Dark Way- puff of black smoke
Crystal Way- puff of white smoke
Blue Way- puddle of water or blood
Azure- mini tornado or dark storm

Ahriman

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Re: Glyphs for non-combat animations.
« Reply #10 on: June 10, 2006, 03:05:50 pm »
Spells that make you run or walk faster could be cool.  >o)

Arangol

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Re: Glyphs for non-combat animations.
« Reply #11 on: June 10, 2006, 03:19:03 pm »
Spells that make you FLY!
Pain in the arse for the Klyros, muahaha!
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minetus

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Re: Glyphs for non-combat animations.
« Reply #12 on: June 10, 2006, 03:52:21 pm »
klyros can have a bonus in those spells since they have wings.. something like a multiplier to speed when flying or something like that

Ahriman

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Re: Glyphs for non-combat animations.
« Reply #13 on: June 13, 2006, 03:09:57 am »
That would be so cool, but then all the other races would have to have a advantage too, because if that hapens, all the other people would become klyroses for the fly speed...

Maybe:

If you fly too much while it is sunny, you will ge tburned because it is obviously hotter when you get closer to the sun. Enkidukais would have a resistance to that

Dwarves:? It would be wierd if they could fly... I mean if WE could fly.... /me thinks of the idea  ??? :-\ Maybe we could have a faaster fly thing since we're so light? Or maybe we could fly to higher places because we're light with less training than we would require with other races...

Krans: Can't fly as fast or high, but can battle whislt flying  :detective:

Ylians: Umm... Uhh... Faster training to fly? Or maybe... Higher jumping while using glyph, yeah, that's it... (Thinking of Mario here)

Ynnwns: Same thing as enkis

Elves: Can cast magic whilst in air? I dunno... Hey look,  :oops:  :offtopic: to me... Oh well nice to talk about it.  O--)

Rolf Blacksmith

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Re: Glyphs for non-combat animations.
« Reply #14 on: June 19, 2006, 08:22:57 pm »
A small addition:

If there are vanishing glyphs, why not have some for invisibility/camouflage?

So, when your abilities are weak, you would only become semi-transparent or would resemble your surrounding barely, but as you advance you would be herder to see, until you don't show much more than an outline to the rest of the world.
But I think you should still be somewhat visible, if only barely.
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