Author Topic: Teleports - Interplane shortcuts  (Read 2159 times)

The Shadow Nose

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Teleports - Interplane shortcuts
« on: July 27, 2006, 10:02:53 am »
I saw a discussion on Teleporting in one of the other Wish topics <a href="http://hydlaa.com/smf/index.php?topic=2382.0
 ">Here[/url] and though of an Idea that may fit into the setting.

I do find the "Death Relm" in this game to be a pretty interesting and unique way of handling death in the game. Not to bad but keeps you not wanting to die. Anyway, suppose that once you expand the Death Relm, then there are multiple portals that lead back to specific parts of the world?

For example, Portal A leads from the Death realm to Ojavida. While Portal B leads to the city of Hydlaa.

Or have the main portal that leads to the Players default home town and others that lead to specific cities. But the others are hidden in mazes or need special magic to access them.

It would really help speed up the travel between towns while still having 'some' travel in between.

Also... perhaps have a special spell that transports you to the Death Realm without actually "dying" I know is sounds excessive but if somebody wanted to use the Death realm as a way to travel it would be pretty weird to kill themselves to do so. More like "I shall cross the very planes of existance itself so that I may reach my goal... even through the labyriths of Hell if I must!"

Anyway, I'm really new to this game and love what I've seen so far. This could be implemented when you feel the need to expand the Death Realm and the main world, so its a little easier to go from place to place. Can't wait to see what this looks like when it reaches "Beta" stage  ;)

morgondor

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Re: Teleports - Interplane shortcuts
« Reply #1 on: July 27, 2006, 10:13:42 am »
i think the death realm must be more.... permanent, make it bigger. because a lot of people just use the death realm as an easy portal, especially when they're in the mines. The thing is shadow, it would be "too" easy, all the people would use the death realm. That might even cause that there are more players in the death realm than in yliakum. If you really want to travel fast then you must ask the gm's for teleportation spells.

Karyuu

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Re: Teleports - Interplane shortcuts
« Reply #2 on: July 27, 2006, 10:16:15 am »
There is actually something in the Setting that will allow characters to travel to the DR without dying :) It'll most likely be a very complex and taxing ritual or spell, that only the most hardened and powerful will survive through, but the option will be there.

Various portals from the DR are a fun idea, agreed.

Morgondor, the DR will expand to "enormous" size in the future - it will be its own separate world, full of quests, dark NPCs, and even become a home for 'darker' players who like the atmosphere. There are many plans for expansion.

Also, anyone who asks GMs for teleportation just for faster travel, is going to find themselves teleported to the DR ;)
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Zarquon

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Re: Teleports - Interplane shortcuts
« Reply #3 on: July 27, 2006, 11:46:22 am »
I think using DR as a shortcut buy jumping of a cliff, attacking ulbers barehandedly or just typing /die is a bit spoiling the game and really makes no sense from a RP point of view.
Therefore I think it would make sense to have several exits from DR which vary in their behaviour:
-put you to a random place in yliakum
-put you to your races hometown/spawnpoint
-teleport you somewhere within the DR

This would a) stop the DR shortcut abuse and b) make DR more interesting because you really might wander around a while before you get out, because you don't know when which exits leads to wich place.

The option to travel to DR by magical means without needing to die sounds good and would allow cool quests like 'find lost soul in DR and guide to get out' or something

Teleportation as a general travelmethod... yes sound good... but it should be really difficult even for advanced players (rituals needing rare ingredients, high level spells). To allow fast travel also for lower level players, there could be NPCs offering magical travel (for ridiculous amounts of money of course  ;):sorcerer:

I think if teleportation would become commenplace, PS would suffer from shrinking in the players perception. Therefore the normal travelmethod should stay walking...

Just my 2 trias
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dying_inside

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Re: Teleports - Interplane shortcuts
« Reply #4 on: July 27, 2006, 02:54:58 pm »
I think using DR as a shortcut buy jumping of a cliff, attacking ulbers barehandedly or just typing /die is a bit spoiling the game and really makes no sense from a RP point of view.
Therefore I think it would make sense to have several exits from DR which vary in their behaviour:
-put you to a random place in yliakum
-put you to your races hometown/spawnpoint
-teleport you somewhere within the DR

This would a) stop the DR shortcut abuse and b) make DR more interesting because you really might wander around a while before you get out, because you don't know when which exits leads to wich place.

The option to travel to DR by magical means without needing to die sounds good and would allow cool quests like 'find lost soul in DR and guide to get out' or something

Teleportation as a general travelmethod... yes sound good... but it should be really difficult even for advanced players (rituals needing rare ingredients, high level spells). To allow fast travel also for lower level players, there could be NPCs offering magical travel (for ridiculous amounts of money of course  ;):sorcerer:

I think if teleportation would become commenplace, PS would suffer from shrinking in the players perception. Therefore the normal travelmethod should stay walking...

Just my 2 trias
Hmm, I like that idea.  You could end up  at your home, or in the middle of the wilderness or even  back in the library etc.  Fun in my humble opinion.

LARAGORN

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Re: Teleports - Interplane shortcuts
« Reply #5 on: July 27, 2006, 04:35:02 pm »
I realy like the random portal idea.
Never knowing where you will end up would definatly make the DR an inconvenience, as i think it is intended to be.
I dont think this randomization would be to hard to impliment.

As Karyuu said The DR will undergo a major overhaul at some point, but i think this would make a good "quick fix".
People would give the DR shortcut a second thought, and the /die command would be feared by most, as it should be. imho

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Ferrows

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Re: Teleports - Interplane shortcuts
« Reply #6 on: July 27, 2006, 04:58:05 pm »
I think using DR as a shortcut buy jumping of a cliff, attacking ulbers barehandedly or just typing /die is a bit spoiling the game and really makes no sense from a RP point of view.
Therefore I think it would make sense to have several exits from DR which vary in their behaviour:
-put you to a random place in yliakum
-put you to your races hometown/spawnpoint
-teleport you somewhere within the DR

This would a) stop the DR shortcut abuse and b) make DR more interesting because you really might wander around a while before you get out, because you don't know when which exits leads to wich place.

The option to travel to DR by magical means without needing to die sounds good and would allow cool quests like 'find lost soul in DR and guide to get out' or something

Teleportation as a general travelmethod... yes sound good... but it should be really difficult even for advanced players (rituals needing rare ingredients, high level spells). To allow fast travel also for lower level players, there could be NPCs offering magical travel (for ridiculous amounts of money of course  ;):sorcerer:

I think if teleportation would become commenplace, PS would suffer from shrinking in the players perception. Therefore the normal travelmethod should stay walking...

Just my 2 trias

Well Recently I read in jayose's library about flying creatures that would be used for travel, this would obviously be better then walking... Im sure it would minimize the need of teleportation... Unless yliakum decides to triple in size when such creatures are implemnted.... And in any case that would still be better then walking... Though I was thinking, if the teleportations were too hard to ge, or too complex then no one would use such travel methods... And it would simpley be a waste of effort even implementing them. They should be portals, I agree, but some should just be hard to find, like one could be in a ruins or something hard to reach but still reasonable.... That way people will at least try using them. And it adds to the mystery, one day you could be going to hydlaa from akkaio and stumble off course and find a mysterious portal... Then, it ends up taking you to...I dunno...  :P

There could even be portals that could transport you to a randomly choosen location, or to a once secret area.... The possiblities are endless. Though I don't like the idea of magic used for teleportation... It just doesn't appeal as much as portals. :sweatdrop:

Siteri Kidachi

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Re: Teleports - Interplane shortcuts
« Reply #7 on: July 27, 2006, 10:36:32 pm »
With all the discussion that's been going on (a lot of it mine) about Enkis spawning in Oja when all the action is in Hydlaa, I think Enki players should definitely support the idea of a random-place exit to the Death Realm, because it would mean more people would show up near Oja after dying, and decide to do their RPing there instead of in Hydlaa.

It would also make some RPs involving capturing criminals or other villains more interesting because you couldn't just run back to the spawn point and wait for them to show up again, you'd actually have to go out and search. This might lead to different strategies because it would be bad to kill the person you're chasing.

Zarquon

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Re: Teleports - Interplane shortcuts
« Reply #8 on: July 28, 2006, 07:15:02 am »
Quote
There could even be portals that could transport you to a randomly choosen location, or to a once secret area....

Yeah we definitly need more stargates  ;D
No, just kidding.
IMHO Teleportation is good as long as it doesn't get commonplace like getting into a bus.
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The Shadow Nose

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Re: Teleports - Interplane shortcuts
« Reply #9 on: July 28, 2006, 09:09:16 am »
Or if you don't want teleport, then just have a /follow command so that you can follow another person who is heading to a differnt town. With autorun you could have a conversation while walking. Let players put up signposts and there would still be the distance and a chance to explore if you want.

morgondor

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Re: Teleports - Interplane shortcuts
« Reply #10 on: July 28, 2006, 09:56:44 am »
oooh  ::| living in the death realm!!! yay ^^ well then i think it's a good idea :) the only problem is... it's dark in there  :D

Zarquon

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Re: Teleports - Interplane shortcuts
« Reply #11 on: July 28, 2006, 02:03:44 pm »
Quote
Or if you don't want teleport, then just have a /follow command
That would be great... or some automatic that allows you to run the same way again, following waypoints you set before. (Should be oneway only - would be to easy to get out of a labyrinth or something if it was just hitting the 'go back' buttin)
I think I found a thread on this issue somewhere a while ago... but well... if I could trace my steps back...

But regarding teleportation... to avoid it becoming commonplace travel method it might have some risks in it too...

As to be found in the hitchhikers guide to the galaxy:
Quote
I teleported home last night
with Ron and Sid and Meg
Ron stole Meggy's heart away
and I got Sidney's leg.
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Ziljaden

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Re: Teleports - Interplane shortcuts
« Reply #12 on: July 28, 2006, 04:54:47 pm »
There is already a way to have a set path followed by the computer so that you don't need to work at all. It's called a bot, and it's illegal in all games for the sake that it is a computer to play for you when you don't want to so that you can reap what you didn't sew. It's like account sharing but a program is your buddy that is racking up all of the benefits of hours of labor.

The /follow command wouldn't be too bad though if you were following someone to a dungeon or mine or something.

As far as the portals go, I suggest that there be the one DR portal but it doesn't have a single location that you would be randomly dropped off at. It would take the advantage out of using the DR for quickly getting from one place to another. The portal could go anywhere from five to fifty spawn points with no specific pattern of where you respawn.

The Shadow Nose

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Re: Teleports - Interplane shortcuts
« Reply #13 on: July 29, 2006, 01:30:14 am »
Well, the sceneario for the I envision for the '/follow' command is something like this:

A people regularly go from one town to another through the wilderness. [say, from Oja to Hydlaa]

As people go, some drop little sign-posts [kind of like how someone mentioned before using the pet-like system] and it says something like "Milepost 1" or "Beware of Tefusangs!" these could be simple markers for people to see.

When several people are heading to the same place, one acts as the leader and the others '/follow' them. Then, while the leader walks [perhaps using the signs as a sort of guide] the others could chat a little since it's very difficult to walk and type commands at the same time [you can autorun with with 'r' but it you still have to be careful about keeping on course]. So parties can have conversations while they journey together.

Erinys

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Re: Teleports - Interplane shortcuts
« Reply #14 on: July 29, 2006, 05:44:00 pm »
Or what more likely happen, the front guy runs and the rest goes afk for a while.
I'd love to see a someone who's being followed by a large group of people fall off a cliff and die though  ;D
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