Author Topic: Distance from Oja To hydlaa  (Read 5000 times)

neko kyouran

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Re: Distance from Oja To hydlaa
« Reply #15 on: August 04, 2006, 12:16:51 am »
You cannot corelate unhappyness with the distance to people voicing thier opinion on the distance.  Those are two seperate questions.

I am happy with the distance as it is now, but I would also like to see it perhaps moved farther away, when there is time to do so, and only if that is the plan for the city decided by the settings department.

Also, from a statistical standpoint, a survey of 12 or so replies from a community made up of 1000's of people, many however never use the forums, is not a very good representation of what the comunity as a whole thinks.

Also, I somehow doubt that this is a wake up call, I'm sure they are well aware of the fact that this is only the begining of the world and that things will change as they get done.

Xordan

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Re: Distance from Oja To hydlaa
« Reply #16 on: August 04, 2006, 12:19:53 am »
This should be a wake up call devs.

What do you think we're doing? Most people here want us to increase the distance, and guess what we're trying to do!? Expand the world, which is something we've been doing for the last few years. Give us a break and go bug some other project.

miadon

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Re: Distance from Oja To hydlaa
« Reply #17 on: August 04, 2006, 12:26:19 am »
Datruth all your doing is annoying the devs, yout not improving anything.
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zorbels

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Re: Distance from Oja To hydlaa
« Reply #18 on: August 04, 2006, 12:52:02 am »
AS you can see, no one is happy with the current distance from Oja to Hydlaa, some say make it further, some say keep it at that or shorten it.

This should be a wake up call devs.

Correction. The people who posted are not happy, and this isn't a huge list of people, and they certainly DON'T speak for everyone in planeshift.

Once these people get used to the distance (they were to used to the short distance before .... but even then complained about it...funny that) their opinions may change. GIVE IT A CHANCE FIRST. The devs are planning to impliment NPC's along the way. Who knows, people might actually start moving around and meeting places. Players may go back to  hogging the npc's on the new ojaveda road, then it will be like nothing was ever changed. God lord I hate to see the compliants when there are actually levels and people actually have to travel ......

Plus we are going for realisim right? Well how in the heck do you travel from town to town in real life? You sure the don't get there with in a few seconds, or walking a block. Why should the distance between Ojaveda and Hydlaa be changed?  Further more you have been told it isn't going to. So what is the big deal?

As Miadon pointed out, your problems have already been noted. People have made these requests you are making now. To continue on and on about it will accomplish nothing, and you are not improving anything. Maybe when you have some fresh new ideas the devs haven't thought of, something can be done with this issue.
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Siteri Kidachi

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Re: Distance from Oja To hydlaa
« Reply #19 on: August 04, 2006, 01:02:43 am »
Another thing that should be done when moving things around would be to make sure that people who played the game before things were moved are able to figure out where the old stuff is! After the last big update, I had to ask for a guide to get to Hydlaa from Ojaveda, which is flagrantly OOC because my character had been there before... and I still have no idea where the iron was moved to! However, it's probably not possible now. You can't just give maps to all the people who upgrade because they might have just gotten the game and not been everywhere yet, so they'd be "spoiled". However, once the cartography skill is implemented it'll be easy, you can just update all the maps. So I hope that skill is put in before things are moved again!

Xordan

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Re: Distance from Oja To hydlaa
« Reply #20 on: August 04, 2006, 01:31:38 am »
Another thing that should be done when moving things around would be to make sure that people who played the game before things were moved are able to figure out where the old stuff is! After the last big update, I had to ask for a guide to get to Hydlaa from Ojaveda, which is flagrantly OOC because my character had been there before... and I still have no idea where the iron was moved to! However, it's probably not possible now. You can't just give maps to all the people who upgrade because they might have just gotten the game and not been everywhere yet, so they'd be "spoiled". However, once the cartography skill is implemented it'll be easy, you can just update all the maps. So I hope that skill is put in before things are moved again!

Well atm it isn't too big a problem. It's not the end of the world if you need to ask directions :) A bout of amnesia! Ojaveda is in the correct direction from hydlaa now though, so we almost definately won't move it in a way that people won't know the way again, we'll just add some more terrain in between.

miadon

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Re: Distance from Oja To hydlaa
« Reply #21 on: August 04, 2006, 01:39:03 am »
and while your adding terrain in between, I would like to see some kind of tavern (I have said this before, built half way, so I can have a drink and rest and chat with other travellers. :)
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Siteri Kidachi

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Re: Distance from Oja To hydlaa
« Reply #22 on: August 04, 2006, 02:40:01 am »
Yes, but I don't want amnesia to be very common, and using it as an excuse every time would make it FAR more common than in real life! It just wouldn't be realistic for almost everyone in the world to have to reacquaint themselves with where things are. I'll just ask in brackets and pretend I knew all the time. Mostly I'm just worried about things on the road changing places (obviously the cities themselves will mostly stay the same now)... maybe instead of making totally new maps for the roads, replacing the old ones and confusing everyone (I ended up going in a big circle the first time!) you could just add new ones in the middle, like this-

Now: Oja--road part A-gate-road part B-rock valley thing-Hydlaa

Later: Oja--road part A-gate-new road part-another gate-road part B-rock valley thing-Hydlaa.

That way we'd be able to get through the old parts easily and be sure to be oriented the right way.

zorbels

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Re: Distance from Oja To hydlaa
« Reply #23 on: August 04, 2006, 03:07:29 am »
Quote from: miadon
and while your adding terrain in between, I would like to see some kind of tavern (I have said this before, built half way, so I can have a drink and rest and chat with other travellers. :)

I like the idea. I hope the devs give it some thought. It would be nice to have a watering hole to stop and chat at. :D
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Verrliit

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Re: Distance from Oja To hydlaa
« Reply #24 on: August 04, 2006, 04:14:21 am »
Summary: 

Players have limited time to play, and don't want to spend it all travelling.

So as the map gets bigger, travel needs to get faster.

Can't wait to use that landing pad above the waterfall...  :)


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Xordan

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Re: Distance from Oja To hydlaa
« Reply #25 on: August 04, 2006, 05:00:25 am »
Summary: 

Players have limited time to play, and don't want to spend it all travelling.

So as the map gets bigger, travel needs to get faster.

Can't wait to use that landing pad above the waterfall...  :)


~Verrliit~

Right. We plan to give players access to faster movement possibilities soonish (:P). But no, I'm afraid you can't have a helicopter :D

Mykentros

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Re: Distance from Oja To hydlaa
« Reply #26 on: August 04, 2006, 05:03:00 am »
Oooh!  Does that mean we'll have riding mounts (other than flying ones) like horses?

Xordan

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Re: Distance from Oja To hydlaa
« Reply #27 on: August 04, 2006, 05:09:35 am »
Maybe ;)

For the newer players... 'soonish' = 'a year away I would guess but who knows these things? :P'

zorbels

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Re: Distance from Oja To hydlaa
« Reply #28 on: August 04, 2006, 05:13:10 am »
Quote from: Xordan
Right. We plan to give players access to faster movement possibilities soonish (:P). But no, I'm afraid you can't have a helicopter :D

Awww shucks! Well how about an ulber pulled wagon? Or a groffel sled that can fly? Like santa and his reindeer. Or flying powers? Yay, that would be fun. Or maybe a station where you can hitch a ride with a klyros?
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Vengeance

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Re: Distance from Oja To hydlaa
« Reply #29 on: August 04, 2006, 05:58:43 am »
What is the point of having a bigger map if you have faster travel from place to place?  Why even have a world map at all?  We could just model individual hotspots and make teleporting the default mode of travel between them.

What fantasy novel has people teleporting everywhere?  If Tolkien did that his series would have been 30 pages long instead of 1000 or so. :-)  Same with George RR Martin, Terry Goodkind, Robert Jordan, et al.

IMHO, the key is to make the journey more interesting than the destination.  If it is just hotspots connected by miles of nothingness, it is understandable why players would want to skip over the nothingness.  We need to fill in that space with hostile mobs, interesting npcs and places to do things along the way.  Then if it takes you a month to get from Hydlaa to Ojaveda, that is a month of fun and excitement...

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