Author Topic: Ojaveda improvements.  (Read 3123 times)

Thoughtcrime

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Re: Ojaveda improvements.
« Reply #15 on: August 01, 2006, 01:41:13 am »
Maybe th' door's broken... ???

miadon

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Re: Ojaveda improvements.
« Reply #16 on: August 01, 2006, 01:45:32 am »
Maybe th' door's broken... ???

then they should get a locksmith to unlock it, then they can feel that empty room. :)
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Karyuu

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Re: Ojaveda improvements.
« Reply #17 on: August 01, 2006, 02:04:58 am »
Half an hour for travel seems way too long... I'm having a hard time imagining how that time might be spent! :) 10 minutes would be really stretching it, for me.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Thoughtcrime

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Re: Ojaveda improvements.
« Reply #18 on: August 01, 2006, 02:15:05 am »
Technicalities, technicalities...maybe not a half hour, but it does take a pretty long time XD longer than before the update, at least.

The Wandering Djinn

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Re: Ojaveda improvements.
« Reply #19 on: August 01, 2006, 03:10:34 am »
Half an hour for travel seems way too long... I'm having a hard time imagining how that time might be spent! :) 10 minutes would be really stretching it, for me.

My character likes to swim in the River as a pleasant and refreshing experience to indulge in and as a break in the journey. Also he checks out the entire river, because sometimes, some inconsiderate souls who think they are being clever, like to litter the riverbed with fish! Grrr >:(

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Siteri Kidachi

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Re: Ojaveda improvements.
« Reply #20 on: August 01, 2006, 03:50:11 am »
Someone said something today that somewhat changed my outlook on this whole thing... She said that she stays in Ojaveda because she likes peace and quiet. That might be a good reason to keep Oja small compared to Hydlaa, although it doesn't really fit with the setting. Oja is supposed to be big! Heck, it's on the loading screen when you start up the client, as well as when you're on the road currently!

LigH

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Re: Ojaveda improvements.
« Reply #21 on: August 01, 2006, 07:32:31 am »
Oja has nothing
Merchants, trainers, pillow tents, events and stories of life ... all that is "nothing" for you?

Not only the developers make a town worth being there. You as player are just as responsible. If you don't enjoy Ojaveda at the moment, try to change it -- but by adding your ideas and plots, instead of arguing with developers about how they worked...
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Make it known widely, and you will have visitors... I heard here about it the first time. :(

That's what I've been trying to do. The only way I really know how to, though, is by /shouts leading up to the perfomance and just by performing. Setting out free beer helps too. :P
Looks like the Plaza Times need to publish new issues immediately...  :-[ -- Fortunately the reporters are still around, we just need to get the editorial office running again.

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althos_tarante

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Re: Ojaveda improvements.
« Reply #22 on: August 01, 2006, 04:44:48 pm »
As I said before: I like Oja. The town has secrets. And there are interesting things nearby. Plus, nobody ever goes there, so there is less whining...

miadon

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Re: Ojaveda improvements.
« Reply #23 on: August 01, 2006, 05:56:06 pm »
Well the only real minor thing I would like to see at the moment is for day and night to work in oja properly, and the moment its static at two different times (one side is night one is evening(?)) :)
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LigH

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Re: Ojaveda improvements.
« Reply #24 on: August 01, 2006, 06:15:53 pm »
Indeed, lighting is really a bug to be fixed. I analysed the world file some time ago and found a few possible reasons, but did not learn enough for a proof of my guesses...

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Thoughtcrime

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Re: Ojaveda improvements.
« Reply #25 on: August 02, 2006, 04:42:49 am »
I think I'd like to set up a "black market" type shop in Oja, in one of the tents or shops. Maybe something once a week that would stir people to go there, I'd sell selfmade weapons, rare items, or just regular items for the newer players. The only reason I stay around there is to help some newbies, but I love the city itself. I want to see it alive, because it's actually a beautiful and well-made place. I honestly would like it better than Hydlaa if it was more busy.

Has anyone other than me noticed that Oja was more active before the updates? Before I could see 20-30 people, many of them not even Enkis. Now you just get the newly spawned n00bs.

Karyuu

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Re: Ojaveda improvements.
« Reply #26 on: August 03, 2006, 12:39:48 am »
[ Thread split into two and cleaned! Please carry on with suggestions for Ojaveda and its area :) ]
« Last Edit: August 03, 2006, 12:45:37 am by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Dahoma

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Re: Ojaveda improvements.
« Reply #27 on: August 04, 2006, 04:06:45 pm »
Well... you could start setting up some things there...like Vitaji, posted by Mykentros, then maybe more people would come.

If you want to read the thread here you go:

http://hydlaa.com/smf/index.php?topic=24897.from1154700062;topicseen#msg275415

It seems like an interesting game, and he probably needs somewhere to start it up. Well why not in Oja. It could help everybody, from the Oja citizens, to the main stream gambler society.  \\o//
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