Author Topic: [RP] Vitaji: a game  (Read 1943 times)

Mykentros

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[RP] Vitaji: a game
« on: August 04, 2006, 04:18:42 am »
[Ok, so I read the player guide, and it talks about using dice for your own gambling games.  I go around Hydlaa and invite people to gamble, and what do they say?  They say no!  Come on people!  This is RP!  People ALWAYS gamble! (well, not always, but it's very common)  Do it if only for the sake of RP!  If you ever plan on having a long conversation, gamble while you talk!  That's what people do!  Ok enough ranting

[Ok, what I found is that one reason people don't gamble, is that there is no set system or game!  Props to Miadon for making his house of gambling.  Then what I realized is that every culture has a social game.  I can be poker or bridge, but every culture has a game that people can sit around and play as friends, or go to tournaments for serious play.  Yliakum has no cultural game.  Yes, we have some who can roll a higher number games, but we need something more.  So, what did I do, I sat down and made a game that all you need is dice that relys on more than chance.  This is Vitaji.  (Oh gods, that sounded corny ::) )


=======Vitaji=======

Vitaji is a dice game.  Players take turns rolling a dice (usually 6 or 20 sided) and betting in a series of rounds.  The bets are placed in a central "pot" at the end of each round, and is won by the player with the highest score.

Vitaji revolves around a series of rounds.  The number of rounds is decided beforehand, but is usually 5 rounds for d6 and 10 rounds for d20.

---Required materials---

A 6 or 20 sided die, although die of other numbers can be used.
A scoresheet
Recommended for 4-8 players but can be played in groups of 2-12+

---Game play---

Game play can be divided into two phases: the rolling phase and the betting phase.  Before the game starts, players agree on the "ante" (the initial bet in order to participate) and the "interval", usually 1, 10, or 100 tria.  (The interval is the set interval that bets can be made on--see below)  The ante is traditionally ten times the interval.  However, this can be adjusted to anywhere from having no "ante" (for casual games) to having the ante 100 times the set interval (for serious games).  After these beginning steps completed, play moves on.

Technically, the betting phase is always before the rolling phase, but since most people do not bet before the first round, we will first describe the rolling phase.  (If a maximum is set, betting is not allowed before the first round--see below)

---The Rolling Phase---

Play passes from the first player (decided by whatever means the players wish) to the left (clockwise).  Players take turns rolling the die, recording what they rolled (a scorekeeper can be used).  After all players have rolled, players have a chance to reroll.  Rerolling progresses in the same order as normal play.  Players have a set number of rerolls each game.  This is usually 2 rerolls in a 5 round game, and 4 rerolls in a 10 round game (2 rerolls for every 5 rounds).  Players may reroll as many times in a single round as they wish, as long as they have rerolls left.  (It is possible for a player to save all of their rerolls for the final round.)  When a player rerolls, he forfeits the previous rolls and must take the new result.  (If the reroll is less the first, the player may not fall back on the first.  They must accept the new result, or reroll again.)  If a player does not wish to reroll, he/she simply says "pass" and play moves on to the next player.  When all players pass in succession, play moves on to the next round.

---The Betting Phase---

Technically betting occurs during the beginning of each round.  However, normally players do not bet during the first round (this is the purpose of the ante).

Betting progresses in the same order as rolling.  The first player may bet any amount (betting zero is allowed), as long as it is a multiple of the interval (other restrictions may sometimes apply).  Once a player has made a bet, all other players must meet it or forfeit both the game and all of their previous bets, including the current round.  (This is a way for players to "drop out" if they are doing badly.)  Players may also raise the bet to another value, as long as it is greater than the previous bet and is a multiple of the interval.  A player may raise the bet only once each round.  Once all players have met the bet without any raises, play moves on to the rolling phase.

---Scoring---

Scoring is done by simply adding the results of each round.  The player with the highest score is the winner.  In the event of a tie, the players involved will participate in a "sudden death" roll, where the highest roller wins.  Some modifications allow for bonuses--see below.

---Common Modifications---

Often there are players that attempt to "lock out" poorer players by "inflating the pot."  This is the practice of placing a very large bet in the beginning of the game.  To prevent this, players often set a "maximum."  The maximum is usually equal to the ante.  Players then may not place a bet greater than the maximum times the number of rounds already played.  This means that in the first round, since no rounds have already been played, the maximum bet is zero.
For example:  The ante and the interval are set at 100 and 10, respectively.  The maximum is then set at 100.  During the second round, the maximum bet is 100.  In the last round of a 5 round game, the maximum bet is 400 (since 4 rounds have been played--remember, the betting phase actually precedes the rolling phase)

There is also a system of bonuses.  A common bonus is the "triple."  If a player rolls the same number three times in a row, the player may either 1) add the number that was rolled to his score as a bonus 2) double the value of his next roll or 3) receive an extra reroll.  Another bonus is the "sweep."  If a player manages to get the same number every round (rerolls are allowed) he/she automatically wins the game.  This is extremely rare and usually is only possible in d6x5 games (6 sided die for 5 rounds).

There is also Team Vitaji, where players group into teams of 2 or more.  The team with the highest combined score wins.

A rarer version called Super Vitaji uses a 100 sided die for 50 rounds.  In this version, each player has 20 rerolls.  This is version is usually not seen outside of professional tournaments due to the highly stressful and analytic nature of such long games.  In these tournaments, players usually do not play with real money, each player getting a set number of "points" at the beginning of each game to keep play focused on skill.  Most tournaments feature an even longer version for their championship games, the most famous being the d1000x500, which is usually played over a few days.

(NEW)

---Tournament Play---

Professional Vitaji players participate in a variety of tournaments, sponsored by various guilds and gambling houses.  Players are usually seeded into spots.  In each round of the tournament, players are traditionally grouped into games of 4 players each (or 8 if it is a Team Vitaji tournament).  The players do not play with money but are given a set number of points each round of the tournament.  In each round, the groups usually play 3 or more games.  The top 2 in each group advance (top 4 in the case of 8 player games) to the next round.  The players who advance win prize money, which steadily increases with each round/tier.
Tournament organizers usually offer an extensive system of side bets [lets just say something like betting on horse races.  If you don't know what that is, look it up here (http://en.wikipedia.org/wiki/Gambling#Gambling_on_horse_races)  Just replace the word horse with player.]

---Strategy---

Coming soon!

[I have no idea what strategies will come out of this game.  The only thing I can think of is definetly reroll if you will fall more than x points behind the lead, x being the highest value on the die.  Betting strategies--I really have no idea]

---Scorekeeping---

Over the years, scorekeeping has become necessary as longer and more complex games became the norm.  Here is an example scoresheet from a d20x10 game

         1          2         3*         4         $ [Or whatever symbol they use for tria]

1       13        8        15          17       100
2       11        3,12    11         14        20
3       2,12     19       7           19        10
4       3,1,14  19       17         15        30
5       1          6        12         11        90
6       (30)     13      1,19       12       150
7       -         1,15     7           15       250
8       -         4        5,16       5,2,9    380
9       -         (0)       9           11       500
10     -          -       12,18       2,8      850
-------------------------------------------------------------------------
        -          -       131         131      2380+2380+(1030+0)+(250+30)=6070
                            16           16
                            20*         15

The above example was taken from a professional game.  The ante and the interval were 100 and 10, and the maximum was 100.  Players 1 and 2 dropped out at the 6th and 9th round of betting, respectively.  Rerolls are indicated by the numbers after the commas.  After the period of normal play, there was a tie between players 3 and 4, who then participated in a sudden death match, which also resulted in a tie.  To resolve this, they simply rolled again.  The $ row idicates the amount bet each round, while the numbers in parentheses is the amount each player bet before dropping out in that round. The first round bet is the ante.  The numbers on the last row are calculation of the total value of the pot.  Intresting to note is that most bets usually do not approach the maximum until the final rounds.

NOTE: This is an example of a serious professional game.  Casual games are best left at d6x5 with an interval of 1 or 10, and usually do not have as large returns/losses.

(/new)

---History---

Vitaji shares much in common with an old Diaboli game called Torpki.  When the Diaboli arrived, the game gained much populatity as a tavern game.  However, it never made much success as a professional game, as many viewed it as a simple game of chance.  Xacha historians trace the transformation of Torpki to modern day Vitaji to the city of Ojaveda, where the game was wildly popular.  A small group of Enkidukai added the round and reroll system to Torpki and renamed the game Vitaji.  Vitaji gained immense popularity, and slowly evolved into the game that it is today.  While Torpki is still played today, Vitaji has largly supplanted it in both the professional and casual scene.


[If anyone has any suggestions or thoughts, that would be appreciated.  No replies yet.  :( ]
« Last Edit: August 06, 2006, 04:24:33 am by Mykentros »

provisionist1

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Re: [RP] Vitaji: a game
« Reply #1 on: August 04, 2006, 07:02:33 am »
* Xirius applauds :thumbup:

Very nice, I would play this. It's great that it has both skill with the rerolls and luck of the dice. Perhaps you can think of a way to include the 'house' as a version so it can be used by a casino/gambling guild?

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Robinmagus

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Re: [RP] Vitaji: a game
« Reply #2 on: August 04, 2006, 07:20:46 am »
That game owns.

* Robinmagus goes off to find a few gambling dawrves in the tavern.
Talamir - DeT, Dark Empire, etc, etc, etc.

Mykentros

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Re: [RP] Vitaji: a game
« Reply #3 on: August 04, 2006, 03:33:58 pm »
Replies!  \\o//

provisionist1 and Robinmagus: I'm glad you guys like it.  As for a house version, I think it could be best compared to blackjack, in that a skilled player could beat the house (not like slot machines)  For gambling houses and guilds, the best way to make money is probably the system of side bets (which now that I look at it, may give too much advantage to the better, and not enough to the house.  Maybe instead of a straight multiplication, it should be the bet times (1+x/y), where x is the number of rounds left and y is the total number of rounds, or a number derived from the total number of rounds)  A few questions.  I just pulled the name Vitaji out of thin air.  If someone can think of a better name, I would be happy to change it (make Vitaji the old name and make the new name the more common one or something).  If anyone has ANY suggestions to improve gameplay and balance, I would really love it.  In fact, PLEASE post balance and gameplay suggestions.  I guess right now we can call it Vitaji :beta:

Dahoma

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Re: [RP] Vitaji: a game
« Reply #4 on: August 04, 2006, 04:01:02 pm »
Hey it's good, I don't gamble personally...because I can't control myself >o). But once you find a place to set this up, i'll play once...or twice.. and maybe a third, fourth, and fifth time won't hurt either. Bwahahahaha! Gamble away my clothes! :devil:X-/ Ugh...must not relapse.

But once you get it all set up in a certain place then i'll play. And i'll bring along some people too.

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solunari

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Re: [RP] Vitaji: a game
« Reply #5 on: August 04, 2006, 04:34:19 pm »
hehe id like to play this game!! Great idea!
just one thought...how can we be shure that all players play fair and do not cheat?
...anyways if we meet in game id like to play Vitaji with you! ( of course without cheating  :innocent: )

greetings Keph  :sorcerer:


Mykentros

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Re: [RP] Vitaji: a game
« Reply #6 on: August 04, 2006, 05:07:30 pm »
I don't think it is possible to cheat, is it?  When you do  / roll  everyone can see the result.  The entire conversation is logged, along with the betting, so I would think it would be impossible to cheat.  The only way to cheat would be if the player ran away without paying, which would give the player a bad reputation (good for evil characters to do--but who sits and gambles with their enemy?)

Attention: I've added 3 new sections: a tournament play, strategy (which isn't really done), and scorekeeping section.
« Last Edit: August 04, 2006, 05:15:34 pm by Mykentros »

bugsbabe

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Re: [RP] Vitaji: a game
« Reply #7 on: August 04, 2006, 05:30:43 pm »
Nerfert says  :thumbup:

Think is a great idea - need more ways to loose my money  :lol:

Siteri Kidachi

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Re: [RP] Vitaji: a game
« Reply #8 on: August 04, 2006, 07:57:07 pm »
This game also makes a great excuse post-wipe: "I gambled away all my money and items..." And we could all use more of those.

Thoughtcrime

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Re: [RP] Vitaji: a game
« Reply #9 on: August 04, 2006, 08:03:39 pm »
 :o

Someone...actually took iniative in something?

A job well, well done. The only thing I could suggest is that, for maybe the first time or two of people getting together and playing, that there is no betting so that people don't burn away all their trias in leaning how to play XD Also, set up an exact day, time, and location to play; I find that it works better than just a "floating game" or something. ;)

Mykentros

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Re: [RP] Vitaji: a game
« Reply #10 on: August 05, 2006, 01:20:30 am »
I wonder what any of the devs higher up think about this?  I am willing to take any suggestions; I don't want this to die (it's my baby!)  Maybe eventually we could have a real tournament?  And no one has commented on the name yet.  Good?  Bad?

provisionist1

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Re: [RP] Vitaji: a game
« Reply #11 on: August 05, 2006, 03:47:30 am »
Name's good, no need to change it. I'm also glad you made an rp history about the game and it's name, forgot to mention that in my first post

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Kephira

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Re: [RP] Vitaji: a game
« Reply #12 on: August 05, 2006, 12:10:56 pm »
Yes name is great  O--)

And...oooh...i got the dice thing wrong and thought everyone would roll on there desks at home with real dices  :oops:



Mykentros

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Re: [RP] Vitaji: a game
« Reply #13 on: August 05, 2006, 06:41:29 pm »
Ok, thanks.  I just wanted it to go out with the blessings of at least a few people.

I updated the betting section.  Well, I removed the first side betting section in 'Common Modifications', since I put another section down in tournament play.  I think we should go with the horse racing betting system for the side bets as they are a tried and true method with lots of options.  I also changed the number of players to say recommended for 4-8 but can be played with groups of 2-12 (since a lot of people seem to have trouble finding 3 other people, but you can easily practice the game with just 2 people)

Karyuu

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Re: [RP] Vitaji: a game
« Reply #14 on: August 06, 2006, 08:39:46 am »
This is a really nice idea I'm not into gambling games myself so I can only comment so much, but it's very clear that a lot of time was spent on this game concept, and that's a really great sign. It would be awesome to see groups of 12 players in Vitaji tournaments - gambling away their savings for that awesome new sword Good luck with this! And I'm loving the name.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.