Author Topic: /shout is broken. Put your suggestions here-in for fixing it.  (Read 12759 times)

Kerol

  • Hydlaa Notable
  • *
  • Posts: 574
  • Assets > Asshats
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #45 on: February 08, 2008, 11:48:20 am »
The main thing that keeps an MMORPG going is the "meet new friends and play with them" part. If you can't contact your friends conveniently, you don't only lose a main aspect of the game but also make it impossible to organise RP OOC.

In the beginning it was discussed to reduce /tell just as you said, but it was decided to not go that way. You can skim the forums about it. The relevant threads should be somewhere on the first pages of the wishlist board.

For /guild it's similar but for most guilds probably less about organising RP than about keeping in touch with friends.
If you like, you can try to turn off the guildchat for your guild by removing the privileges of the members and see what happens :)

While I agree that people should be able to contact GMs conveniently, using /help for this is a bad idea.
Everyone can see the what's being said in the /help tab by simply turning on /advisormode. This way regular players can give advices to other players and with GMs watching the channel the bad advices should be minimised.
However, noone guarantees that GMs watch the channel continuously and the more players join the game the less we will try to keep a permanent eye on it. Drawing samples and using a yet-to-be-implemented means to prevent players from activating /advisormode should ensure the high quality of the advices given.
With this it'd be gambling to try and reach a GM over this channel. The means of choice to reach a GM is /petition.
I was and still am for implementing a command /gmcall with which players could call for GMs when they need immediate help as /petition may take a while till someone gets back to you. This would make any other suggestion redundant on how to reach a GM in urgent situations.

Getting back on topic:
I was pondering about ranges in the open channel communication (/say, /shout). How would it be to substitute all these distinct commands by a slider on the left side of the /main channel which could be used to directly set the distance of what you say?
In direct command syntax this would look like /say [range] [message]. Normally the slider would remain in the position you set so you could have convos in lowered voice that only the people next to you could hear without learning and switching to new commands. Especially in mass-events I felt this needed and (inconveniently) emulated over /group.
As an additional idea one could set the color for minimum range and maximum range (as you can for /say and /shout already) but now the engine would mix the colors automatically according to the "volume" (range) of what's said.

Another additional idea building on the above would be to have a skill or spell that treats the outgoing messages of all people around as if they were said "louder" than they were with the effect that you can eavesdrop on whispering from farther away.
Opposing to that, one could think of a "dampening area"- spell that reduces the range of all messages - which (if strong enough) could also render spell casting with vocal elements useless.


retired GM leader

Manar

  • Hydlaa Resident
  • *
  • Posts: 73
  • 瓜田李下
    • View Profile
    • XG profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #46 on: February 08, 2008, 03:52:07 pm »
A volume slider for chat sounds like a great feature.  It would be nice if there was some feedback on just what range you will be heard in... something as simple as making the name-labels of people in-range a bit brighter would suffice.  Being unsure whether someone can hear you can be pretty irritating.
— Maanahr Ilde, Cartographer, Scout in the Explorers Guild.

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #47 on: February 08, 2008, 05:44:33 pm »
Oddly enough, I was thinking a voice level slider would be a great addition as well as I read this thread over yesterday. Simple (usage-wise, not to code), easy to use, Small footprint (would take up a tiny space in the chat window), and intuitive.

bilbous

  • Guest
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #48 on: February 08, 2008, 06:38:16 pm »
As a corollary to this functionality it might be good to have auditory (and possibly visual) acuity included in character creation so that those with poor acuity have shorter ranges and those with good acuity have longer ranges by default. I would suggest that this could be developed as a result of various life event choices and not something specifically set.

This is probably pie in the sky thinking however it does seem to follow from recent posts in the thread.

Paranoia

  • Traveller
  • *
  • Posts: 18
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #49 on: February 09, 2008, 09:20:49 am »
hm, the slider.. sounds very good.
cant wait.

for now, to stay RP only, i am using /away command with comment i dont use /tell (to avoid voices from other side of the world, because after long chat in /tells, i had problem when meeting my friends in game with acting like we doesnt spoke already for 1h).
but this makes me not available for anyone who is near and whants to talk only to me.
so until the slider apears, i am for adding /whisper tab, working only in close range (if /tell will stay unchanged).

cecilkorik

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #50 on: February 26, 2008, 09:08:53 am »
Here's an idea that might help... limit shouts to single words or very short sentences.

Shouting something like "HELP!" or "STOP IT!" or "KILL THEM!" or "OVER HERE!" makes sense... it's the sort of thing one might realistically need to shout. Shouting "HELLO MY FRIEND, HOW ARE YOU DOING TODAY? VERY WELL I HOPE!" does not make so much sense. It's just too long, it starts to sound like a bad slapstick comedy movie or something. Of course that MIGHT encourage some people to try and shout long sentences by splitting them into short fragments and shouting them in sequence, but preventing people from using too many shouts in a short time period because their voice is gone would work well for fixing that as well.

On a slightly  :offtopic: note regarding some of the earlier posts about /tell... I understand that the /tell command itself is not going away, and I agree... but perhaps a version of in-character /tell could be done using some sort of magic spell or item that could be used to allow two-way communication between someone and another person they choose. Would be kind of neat, anyway. Sorry if my ideas make no sense I am kind of a n00b around here  :)

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #51 on: February 27, 2008, 03:45:29 pm »
Well ... remember the great conference of Queen Xillix ... I am glad that I could hear it because "/shout" allows also some larger text. ;)

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Earl_Listbard

  • Hydlaa Notable
  • *
  • Posts: 688
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #52 on: February 29, 2008, 06:54:49 pm »
/shout HEYA, WAIT UP!

/shout ...
>You can't shout right now, you just shouted, wait and catch your breath.

Vornne

  • Testers
  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #53 on: February 29, 2008, 11:30:06 pm »
Yeah, why not make shout use physical (maybe mental) stamina?

Jeraphon

  • Hydlaa Notable
  • *
  • Posts: 717
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #54 on: March 01, 2008, 12:06:47 am »
/shout HEYA, WAIT UP!

/shout ...
>You can't shout right now, you just shouted, wait and catch your breath.

I've seen this used pretty effectively in a MUD. You could shout only so much, then it would say "You are getting hoarse" as a warning and finally wouldn't permit you to shout at all because you were hoarse. It makes sense from both an IC and OOC perspective. (Note: I'm not speaking on behalf of the dev team or the settings dept. when I say this. Just my own 'pinion.)

Kerol

  • Hydlaa Notable
  • *
  • Posts: 574
  • Assets > Asshats
    • View Profile
Re: /shout is broken. Put your suggestions here-in for fixing it.
« Reply #55 on: March 03, 2008, 03:25:10 pm »
Quote
Yeah, why not make shout use physical (maybe mental) stamina?
I've had that idea years ago already but didn't think it would be accepted. Today I think differently and I love the idea, still.
Maybe it's feasible and acceptable in combination with the other proposals in this thread.

A relatively simple implementation would be to check if the range (with slider etc.) is above a certain level and if true decrease stamina with each message according to a maths script. The louder the more stamina is needed.
Stamina already is depending on different factors like stats.

In future implementations one could have a special skill or talent (gained via quest/char creation) which affects the formula that determines the stamina reduction. Thinking of the "you was local politician"/ "one of your parents was octarch/vigesimi" options in CC or quests with titles like "learn to speak" "rethoric training for priests", "sing me a song" or whatever :)

EDIT:
Even spells like "sickness" could affect this script.

EDIT2:

Quote
I understand that the /tell command itself is not going away, and I agree... but perhaps a version of in-character /tell could be done using some sort of magic spell or item that could be used to allow two-way communication between someone and another person they choose. Would be kind of neat, anyway.
I don't quite get this. Do you mean to have an alternative version of /tell just IC so people accept it in RP?
« Last Edit: March 03, 2008, 03:31:45 pm by Kerol »


retired GM leader