As most people know, I've invented an in game gambling game using just the /roll command and a little creativity. (see it here:
http://hydlaa.com/smf/index.php?topic=24897.0) After getting intimate with this mechanic, I've noticed a few flaws. First off, when rolling multiple dice, the system simply returns the sum of all the rolls. It should return the individual results of each roll along with the sum. (ie: /roll 2 6 s should return 8: 3,5 or something simliar, not just simply 8 )
Some features that should be added (Yes, I am making more dice games) The ability to "roll in a cup" so to speak. Rolling dice that is hidden to other players to be revealed later. The player should be allowed to look at his own dice and reveal it to someone else and then remove the cup (reveal all). Also possibly implementing something like, X whispers to Y if they use the /tell command while within normal speaking distance. Both of these would require a bit of coding, so not expecting anything anytime soon. Perhaps by Steel Blue? *crosses fingers*
I believe one of the devs mentioned coding in a tournament braket system, which I must say is a WONDERFUL idea.
-Mykentros
PS-Actually, I don't gamble in Real Life(tm), so I'm not as experienced with this stuff as people may think.