Author Topic: Scavenger Hunt  (Read 23849 times)

Akaye

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Re: Scavenger Hunt
« Reply #180 on: September 11, 2006, 11:40:04 pm »
Well after reading your edit and explanation I can certainly understand your frustration. I am definitely getting the impression there was major stress on both sides. [ Players and Gm's] What a mess, but at least we can all learn from this right? One thing that truly does bother me though is what I have quoted below in bold .......

Quote from: Anfa
After being ignored by the GM and getting tired of being told to "stop having hissy fits" and being "poor losers" by the "winning" team, [who by the way did not have the most items accumulated but enough to fulfil the modified list] It was pointed out that the GM's can do whatever they damn well please because they make the rules so too bad..so sad. there was no avenue for discussion about how the players felt about this turn of events. I got the message and I stopped arguing with the GM about it.

I understand that there are two sides to this story, one of which we haven't heard BUT if in fact this did happen the way you discribe it, then that kind of attitude is uncalled for and very disappointing. GM's are there to police the game and help players in sticky situations, but we do not make the rules. We follow rules that have already been made by the devs and Talad. I would hope in the future that all GM's would hear the players out and their suggestions. (though I have yet to met one who doesn't hear out the players .... my good luck I guess) I am sorry Anfa that you felt that you were unheard, and I am hoping this is all just a huge misunderstanding due to the stress of the event. Just know though .... if I ever get a day off from being a wage slave and throw an event you are coming.  >:( I will teleport you if I have too!  :P  It will go something like this ....

Anfa walks off
Akaye teleports Anfa back
Anfa walks away again
Akaye teleports back
Anfa starts to walk away again
Akaye freezes Anfa in one spot
Anfa swears at Akaye
Akaye transforms Anfa into a clacker and makes her apart of the event. 

What do you think?  ;)



:thumbup: Rewarding all the players for the time they spent in this event is awesome, especially under the circumstances. I just wish there was some way to reward the Gm's who put a ton of effort into this event that was suddenly brought to their attention. Give yourselves a pat on the back because you guys deserve it. Hopefully the general public will understand the delays and be forgiving in this matter.
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Anfa

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Re: Scavenger Hunt
« Reply #181 on: September 12, 2006, 12:31:51 am »

Anfa walks off
Akaye teleports Anfa back
Anfa walks away again
Akaye teleports back
Anfa starts to walk away again
Akaye freezes Anfa in one spot
Anfa swears at Akaye
Akaye transforms Anfa into a clacker and makes her apart of the event. 

What do you think?  ;)

hehehehehehhehehehhe  :woot: do I get to call you really baaaaad names?  :whistling:
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Peacer

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Re: Scavenger Hunt
« Reply #182 on: September 12, 2006, 11:50:03 am »
I just wish there was some way to reward the Gm's who put a ton of effort into this event that was suddenly brought to their attention. Give yourselves a pat on the back because you guys deserve it. Hopefully the general public will understand the delays and be forgiving in this matter.

go to advisormode and halven their work :)

I'll make a shortswordmod with your names on it, one of where all names are on and a bunch of others with only one name on it... ofr individuality :)... if you want
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Gharan

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Re: Scavenger Hunt
« Reply #183 on: September 12, 2006, 11:56:54 pm »
Will there be another scavenger hunt held i sadly missed it  :-[

Karyuu

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Re: Scavenger Hunt
« Reply #184 on: September 12, 2006, 11:57:44 pm »
Probably not for a while, but I'd like to run a successful version of something similar sometime :}
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Gharan

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Re: Scavenger Hunt
« Reply #185 on: September 13, 2006, 12:06:39 am »
Well when you do Karyuu im a big yes i didnt hear about the other one until after :'(
Maybe i should check the PS forum more often

Janner

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Re: Scavenger Hunt
« Reply #186 on: September 13, 2006, 12:46:38 pm »
Well after reading your edit and explanation I can certainly understand your frustration. I am definitely getting the impression there was major stress on both sides. [ Players and Gm's] What a mess, but at least we can all learn from this right? One thing that truly does bother me though is what I have quoted below in bold .......

Quote from: Anfa
After being ignored by the GM and getting tired of being told to "stop having hissy fits" and being "poor losers" by the "winning" team, [who by the way did not have the most items accumulated but enough to fulfil the modified list] It was pointed out that the GM's can do whatever they damn well please because they make the rules so too bad..so sad. there was no avenue for discussion about how the players felt about this turn of events. I got the message and I stopped arguing with the GM about it.


I understand that there are two sides to this story, one of which we haven't heard BUT if in fact this did happen the way you discribe it, then that kind of attitude is uncalled for and very disappointing. GM's are there to police the game and help players in sticky situations, but we do not make the rules. We follow rules that have already been made by the devs and Talad. I would hope in the future that all GM's would hear the players out and their suggestions. (though I have yet to met one who doesn't hear out the players .... my good luck I guess) I am sorry Anfa that you felt that you were unheard, and I am hoping this is all just a huge misunderstanding due to the stress of the event. Just know though .... if I ever get a day off from being a wage slave and throw an event you are coming.  >:( I will teleport you if I have too!  :P  It will go something like this ....

Anfa walks off
Akaye teleports Anfa back
Anfa walks away again
Akaye teleports back
Anfa starts to walk away again
Akaye freezes Anfa in one spot
Anfa swears at Akaye
Akaye transforms Anfa into a clacker and makes her apart of the event. 

What do you think?  ;)



:thumbup: Rewarding all the players for the time they spent in this event is awesome, especially under the circumstances. I just wish there was some way to reward the Gm's who put a ton of effort into this event that was suddenly brought to their attention. Give yourselves a pat on the back because you guys deserve it. Hopefully the general public will understand the delays and be forgiving in this matter.

 Sorry but have to disagree with this bit, turned it green and so it seams do YOU.
Quote
Now my standing on this is ....  I am fine and will follow any rules that Talad and the Gm's set down. Thing is this P.U.B.S Auction has been posted for about a month. Why wasn't it addressed before this event took place by the Gm's. Surely reading the post you would assume they would be using the auction box. Someone should have approached Proglin or Bodacher and spoke with them about this before this event took place. Not during!!!! The is completely disrespectful.

 Also would remind you of this...
Quote
by Xordan.. I agree. GM's should not make new rules like this and not tell the players anywhere except in the middle of an auction. I believe the auctions channel was designed to be used like this anyway, so GM's probably shouldn't make such rules without consulting the developers who designed it (aka, Talad). If there's a problem with flooding then we can code a solution I think.
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Akaye

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Re: Scavenger Hunt
« Reply #187 on: September 13, 2006, 05:40:24 pm »
Remind me of what? That people make mistakes? Those last two quotes are from a mistake that a gm made. A mistake ..... not something that happens all the time Janner. Hopefully the Gm's learn from that mistake and the community carries on without throwing one Gm's mistake in all the Gm's faces.

As for the quote you turned green, I am sorry but I am not understanding where you are going with that, and what point you are trying to make. Could you maybe rephrase the statement you made?
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Nilrem

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Re: Scavenger Hunt
« Reply #188 on: September 13, 2006, 06:46:43 pm »
I've been reluctant weather or not to post a reply in here.
Two reasons have lead me to this, the first one, that the event did not go as expected, thus, there was a risk of my comments being taken as using this to do who knows what. The second reason is the fact that it seems that this thread's turning into a discussion about GM, and we're just a step away from the personal attack.
Still, what decided me to post, finally (after reading those more than 180 replies this thread has, that prevented me from knowing what it was, till I decided to face such an amount of pages and replies, fortunately they were short, not at this one I seem to be composing :S) was the certainty that my reply would be in place, as I intend to talk about the event itself.

I did not attend to the event.

Ok, now that half the people jumped to next reply, I can freely talk for as long as my fingers resist (talk with fingers... wow) feeling half the pressure.
Did I mention I did not attend to the event? (Oh well, I doubt this trick works twice in a row...)
IMO, the event was created to put some life into the "Bronze Doors Area" by congregating there a crowd of people, with something to do. The purpose is correct. When I first read it, I thought it was a matter of searching for items, but specifically spawned items hidden here and there. It resulted into a search of "obtainable" (everyone reading the whole thread will understand the use of " ") items. Fine with me. Someone suggested, Ligh I think was, that perhaps a more immersive experience would have been adding some riddle, or some text after the item is found. Perhaps it's true.

In any case, what the event needs, is, to my eyes, a reason to be. Not only because we players want to have fun, and partning with others in search of items against the clock will be a thrilling experience, but also for our chars. Why our chars have to be there? I think it should have been offered a background to justify why such a crowd, normally being in Hydlaa, would move to the Bronze Doors, disrupting their normal life. Seek of adventure? It might be... but not everyone, certainly...
I don't know, inventing something such as a "patron" let's say an alchemist, that wants to try a mystical potion, or wants to create orichalc out of coal... and for that he requires rare ingredients, and offers a reward for those brave ones willing to get this items for him. Then people partners, to achieve that goal, and the first group to bring the alchemist the ingredients wins the prize. It's important grouping in events like this, it helps to make "community". Using the alchemist is always a card on your hand, no possible second winners, since probably the laboratory explodes seconds after he mixes the ingredients that the first group gave him/her. No worries about second prizes, nor reclamation on the prize given. I tell you, alchemists.
Could riddles be added to the item getting? Sure thing. I recall one experiment made with GM, where specially spawned items were used. A mortar being one of them. This special items allow Event Makers to put special descriptions on them, as well as making them either static (non pickeable) or pickeable and then respawning after a while. Let's imagine the alchemist requires smashed mushrooms, you then have to give him a mushroom, and also have read the description that the specific item mortar has, because it states that the mushroom has to be of kindA (and the GM boringly playing the poor role of alchemist will have to "check" if the mushroom is of that kind. That is, oocly asking the group members about the name of the mush they gave) the use of those descriptions might be used to to earn "bonus points" such as, in the alchemist case, for instance making a riddle for you to guess a location, where A ingredient grows better than in other places... well I won't extend myself more (I'm the only one reading this, at this point. "Hello, emptyness!") because possibilities, there are many.

A final note only, slightly out of the present thread. IMO, if what is wanted is to bring the "Bronze Doors Area" to "life", one way to achieve that, besides of putting monsters there to be camped... would be putting that place into the players RP. How? Explaining what the place is, what the fortress is meant to be, who created it? what's in the mines? In other words, making the knowledge that, theoretically, our chars know about the area, avaiable also for the players. Once the players know what is the zone about, and what to expect from it, they will gradually start to "incorporate" that into their roleplay (miners telling experiences from those mines, a dwarf with bottle neck glasses sending souvenirs, and renting binoculars to anyone visiting the fortress to enjoy the views, while he tries to sell them almost_already_made roasted rat pieces...) once a place is accepted into the imaginary of the players, via explanations, it's when it has more chances to be a part of players roleplay or history, and it is then, when the place becomes really "alive".
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Janner

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Re: Scavenger Hunt
« Reply #189 on: September 13, 2006, 08:59:26 pm »
  Reply to Akaye.

 Just pointing out you said, "but we do not make the rules." meaning GMs. Before you said in another post. http: //hydlaa.com/smf/index.php?topic=24481.0
"Now my standing on this is ....  I am fine and will follow any rules that Talad and the Gm's set down" By the way that was one of the points of that post, GMs making rules.
 I was not referring to anyone making a mistake, or trying to change the subject, or trying to get into a argument, just pointing out it is clear from that thread that GMs do make rules, and you indeed say so in that thread.
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Karyuu

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Re: Scavenger Hunt
« Reply #190 on: September 13, 2006, 09:01:08 pm »
We may make certain rules when it comes to specific events. This is the only thing I can think of.

Janner, check your PMs :}
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Janner

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Re: Scavenger Hunt
« Reply #191 on: September 14, 2006, 02:01:11 pm »
 It looks like you need reminding of this.
Quote
Tarel.  said that at a GM meeting 5 weeks ago, it was decided that auction channel would only be used for description of item and all other bidding and such should be done in tells.

 This is no way an event rule, but a game rule. So either your memory is very poor or you take me and all the others players  for fools.
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ThomPhoenix

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Re: Scavenger Hunt
« Reply #192 on: September 14, 2006, 03:07:37 pm »
I thought that discussion was over  X-/
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Syilph

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Re: Scavenger Hunt
« Reply #193 on: September 14, 2006, 04:14:09 pm »
It looks like you need reminding of this.
Quote
Tarel.  said that at a GM meeting 5 weeks ago, it was decided that auction channel would only be used for description of item and all other bidding and such should be done in tells.

 This is no way an event rule, but a game rule. So either your memory is very poor or you take me and all the others players  for fools.


 :offtopic:

* Syilph puts the rules discution to an end.

Most rules are made by the developpers. We, GMs make certain rules but we always wait for aproval from Talad, if we decide on a certain major rule. Why? Because we can and because we are some sort of rule freaks? No. Because we are more in touch with what happens ingame than the developpers are. So, when we see a problem, or when the playes submit a problem, we will discuss it in a meeting and decide on a rule that will afterwards be aproved by Talad.
Got it Janner?
Ok, now, what Karyuu said is perfectly true (quote) "We may make certain rules". Why are we discussing again questions of semantics?

Janner

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Re: Scavenger Hunt
« Reply #194 on: September 14, 2006, 04:47:57 pm »
 Thank you for confirming i was right and GMs do make some game rules, that is all I was trying to point out to Akaye.
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