Author Topic: Regarding Moving NPCs or "Harnquist is Missing!"  (Read 1976 times)

Vengeance

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Re: Regarding Moving NPCs or "Harnquist is Missing!"
« Reply #15 on: August 18, 2006, 07:43:57 am »
Personally, I like the idea of player trainers.  The whole NPC training thing was kind of the simplest possible way to do it and is a placeholder for a more quest-based system for getting training.  The real system is a long ways off though, and for lower level skills I think your idea could work.

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eldoth_terevan

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Re: Regarding Moving NPCs or "Harnquist is Missing!"
« Reply #16 on: August 24, 2006, 11:55:19 pm »
Actually, there is an interview with Talad out there that outlines what NPCs will be doing in the future. Harnquist being missing now and again is only the beginning. The NPCs apparently will be very active all on their own, and searching for and building things... Venge: Not sure why I said you wouldn't like that, probably a play on something you said earlier... but it would be nice if I had a 7 in sword and could train someone else at least to a 1. Croza: How would we know? Through RP, making friends, being part of a guild and discovering... I think eventually things will get more obscure with regards to who does what... and I cannot wait. I hope I am not gravedigging on this thread...

dying_inside

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Re: Regarding Moving NPCs or "Harnquist is Missing!"
« Reply #17 on: August 26, 2006, 03:56:15 pm »
I dunno, i kinda like the fact that harniquest moves around. Even adds to the roleplaying aspect and makes it seem more realistic.
Like hell a blacksmith is going to stand by a furnace and forge  the whole day. He's needeing a break, the tavern, or just a quick stroll round the Plazaa.

Rudlfax

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Re: Regarding Moving NPCs or "Harnquist is Missing!"
« Reply #18 on: August 29, 2006, 11:50:34 am »
also Harnquist moving around is surely a reason for some ppl to start talking/roleplaying  \\o//
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