Hello all, hello developers,
I know that I am bringing up an old topic which has been posted numerous times in a new thread, nevertheless I did not find any "developer"/perspective answers to this topic.
I know that PS uses UDP packets for memory client - server communication.
In my (rather limited) networking experience UDP, is much less forgiving of lost packets than TCP, but is suited for real-time data, like your characters (x,y,z) position, velocity and acceleration, and pending actions (attack, chat, and so on ). Most 3rd person online shooters use UDP as far as I know, but a lot of MMORPG use TCP (like WoW e.g.)
Currently HTTP tunneling software/services (liek HTTP tunnel) and proxy services (like SocksCap, ProxyCap, FreeProxy and so on) do not support UDP via TCP, as far as I know.
There have been numerous requests/problems with entering the game from behind a router/private/institutional firewall so far related to UDP traffic.
1) Is there any chance of fixing this, like translating the game from UDP to TCP support in the future?
2) Is there any other fix for connecting from behind a firewall I did not think about?
3) The Update server seems to be running via TCP (as tunneling to it works), is this correct?
With this thread I would like to create a summarization of this problem, so that, in the unlikely case

, somebody uses the forum search he will find this topic answered qualified. Any input would be appreciated!
Meketh aka Dante (in game)