Author Topic: yet ANOTHER transport idea  (Read 2686 times)

Anne Ominous

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yet ANOTHER transport idea
« on: August 17, 2006, 05:53:18 pm »
Firstly, thank you for reading, please comment, reply etc.. most threads i start seem to get maybe 2 replies without much oomph.

Secondly: my apologies, i know transport has been posted on infinitely, and this idea is likely not all that original, (but it sounded to me like it could be) i even have to admit it's not really my idea. But to me it sounded more likely doable, beacause of how balanced easyish & neat it seems compared to most transport suggestions i've read.



There was no name or visual description given to this idea i was told, but here it is:

This idea starts with an item, requiring 150 strength to weild, weighing 15-25, being equipped on the "Back" slot in equipable slots. The item would allow a person to piggyback when invited from within touch distance of the wearer.

Now assume each player's own weight with nothing (or just glyphs) in inventory weighs equal to their strength.

This means if billy & sue both have empty inventories & 150 strength, and sue buys a nameless item suggested above. sue's weight carrying capacity (WCC) is at 15/225-25/225. Then once billy is invited & hops on, the WCC becomes 165/225-175/225... this allows for each to still carry 25+ weight each, of their own, seperate from this action.
(or in theory, a  player with 225 capacity might be able to carry nothing but the item & 2 players (with empty inventories) each with strength of up to 100 or 105)

Obviously if you are on someone's back & they log off or die it makes sense you would simply be taken off their back. Neither I nor the guy suggesting this seem to know enough about how stuff is coded to know if the fall damage could go from the carrier to the carried  --like if each have 173 hp & fall does 200 damage; ideally the carrier dies, taking 173 hp of the damage, person in back gets 27 damage & is at 146/173 hp... if that's not codable than at least there should realistically be a split between falling death and combat death... after all if i'm being carried off a cliff, i understand i should likely die.. but if my carrier gets hit on the head & arms & torso etc, that shouldn't kill me...

The key element that made this suggestion seem worth posting: if an enki carries a dwarf thru the portal out of dr doesn't it make sense that they both appear in oja?

Come on that is just awesome, or at least impressively creative.

This seems very balanced  for running people between cities with current endurance settings, seems more appropriate than the 'follow' suggestions, can allow more commerce via a transport service, tourism, and hopefully is original & inspirational.

lanser

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Re: yet ANOTHER transport idea
« Reply #1 on: August 17, 2006, 06:22:39 pm »
Nice idea, as it would make it easier to carry an injured companion.
Not so sure about using it through the DR exit to alter the race exit point, that would possibly create an ooc Taxi service with people using /die to make round trips.
Perhaps limit it to carrying persons with less than half hp and with a corresponding drain on stamina?
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Croza Grimwell

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Re: yet ANOTHER transport idea
« Reply #2 on: August 17, 2006, 09:13:58 pm »
i think it's a good idea it will save one player from having to do all the traveling work but i think there could be better ways of transport than piggyback if i had to choose between piggyback and a pterasour or whatever you call those pets you are supposed to be able to fly on in future releases then i would choose the pterasour. Forgive me if im thinking of another game LOL

Dahoma

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Re: yet ANOTHER transport idea
« Reply #3 on: August 18, 2006, 07:23:19 pm »
Ahahahah!What a ridiculous idea, you're right it is creative, but personally I think it's...well boring, sorry if i'm being to blunt. :-[ :-X

I mean nobody would ever want to carry somebody else...well that's not true I guess there might be SOME people who'd do it just for fun and run around looking funny, but I think it's just a little TO creative, heh. ;)

It's just that it's kind of a weird way of travel, in my opinion, but who knows maybe it'll catch on.  :D
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Santiago

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Re: yet ANOTHER transport idea
« Reply #4 on: August 21, 2006, 06:31:27 am »
This is a rare suggestion but I think it was mentioned once before, a long time ago. It is a good idea IMO. But instead of equipping an item, it should just be an ability of all characters to carry other people based on strength/endurance and the weight of those being carried.

There is a game, Rubies of Eventide which allowed players to carry fallen companions over their shoulder, at a greatly reduced running speed, away from where they died so they might find a healer and revive the body. I think this would (if implemented) become important and commonly used in the future of PS when the Death Realm grows to become something huge and very difficult to escape. It would be much more desirable to let your corpse be carried by an ally to a nearby town or outpost than have to go through all that trouble when you respawn.

To prevent abuse you would be presented with a confirmation box asking if [Player] can pick you up. If you accept, you are added to [Player]s inventory, weighing him down, and your body appears slung over his shoulder. While being carried, you continue to have the option to respawn to the Death Realm. The carrying player can take you anywhere and drop you at any time, but cannot attack or perform magic whilst carrying a body. If he dies, you are dropped from his inventory and appear on the ground beside his own body.

Perhaps very strong characters can carry two people, one on each shoulder. :) I think they would have to be quite light, though!
« Last Edit: August 21, 2006, 06:35:15 am by Santiago »

Anne Ominous

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Re: yet ANOTHER transport idea
« Reply #5 on: August 21, 2006, 09:00:16 am »
wow that is a cool thought, thanks.

I liike the idea of having my corpse carried somewhere. i would say if they can carry me dead it makes sense they chould carry me alive... but this still seems like it would be a nice feature just as corpse carry...

If it means you respawn where you died unless carried that would be a pain tho--especially off map, or inescapable areas like the current dr's bottom...

it would be cool if there were wells of life where the ally would put your body, so that after a certain amount of time no matter where you were in dr you revive suddenly to there.. to balace they could be placed inconveniently away from things like a map off the side of ojaroad1/bdroad2..

While i think no combat is fair (one of the reasons i was thinking to make it an equipable item in your back :P ) magic seems like it should be useable, to at the least sustain a inflated strength in case one was used to lift them to start. It could be a pain t request again & again when dropping them... Slower run speed seems fair, as long as it doesn't run down endurance the same way as full speed running does with full inventory... if it would do the forementioned, then i'd say its fairer to just make it run down endurance faster-- that way you must choose to go slow or stop repeatedly...

I think this would wok marvelously with another discussion recently in wishlist regarding armor... Perhaps those equipped with heavy armor could uncarryable... can't say they are too heavy otherwise you couldn't carry people whose inventories are full, so perhaps make heavy armor serated or sharp or too ridgid making it awkward to carry... I would really like to hear more from others regarding these ideas or similar

Dahoma

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Re: yet ANOTHER transport idea
« Reply #6 on: August 22, 2006, 12:21:14 am »
Yes, there we go , now it's a lot better, now I agree 100% with it.

Good Job :)
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The Shadow Nose

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Re: yet ANOTHER transport idea
« Reply #7 on: August 22, 2006, 01:32:02 am »

Other idea, slightly similar [and probably done to death already].

Have a cart that players can pull behind them. [sort of like the Radio Flyer toy wagons with the handle you use to pull it behind you] Each cart can hold one or two players and so much weight of inventory. Pulling it uses up Endurace like you are carrying it, but there is no limit to how much you can 'pull' [well, wooden carts might carry 200 lbs and iron and steel carts much more...]

So you could carry 450 lbs of ore in a cart, but it would tire you out twice as fast as if you carried 225 lbs on your back.

This way, there would be a better ability to transport ore between the mining site and the smiths shop. 2 players could take turns pulling the cart.

Dead players could be carried in it as well as ones riding from place to place. This could help provide an intermediate stage between now and when Pletosaurs become available.

Though I think for a players weight, it should be determined more by the race and not by specific strength. Humans might weigh 150 lbs and Dwarves 75 and Kran 200.

So a wooden cart with a capacity for 200 lbs could carry 1 human and 50lbs of inventory. The puller with max strength could carry his normal inventory of 225 but he would get tired out extra fast from hauling 425lbs of stuff.

Anyway, this would act sort of like the carrying other players idea except it would move more toward getting vehicles and could help make mining material more accesable.

As for reviving dead players, the Crystal way description clearly mentions that skilled practitioners can bring the dead to life. So, you could have a powerful spell that can bring a players corpse to life or have an NPC that casts the spell in a specific place. (Perhaps near temples and such. I don't know of any mention of wells of life that appear in the Planeshift world but people can channel life energy from the great crystal)


Though I suppose you would need some way to pick up player corpses in order to put them in the cart, so I guess carrying bodies would be needed on some level. Perhaps they just turn into an item called "<Player name>'s corpse" There would also need to be a way for dead players to drop items to lighten the load or to '/tell' other players what to do.

Anne Ominous

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Re: yet ANOTHER transport idea
« Reply #8 on: August 22, 2006, 03:43:09 am »
It happened once to someone I know, that they were in combat, backed off to cast life infusion, then got attacked from behind by another aggressive npc, they died from the hit just as spell was about to take effect, so they were trying to run, "You are dead, You cannot do that now" flashed,body fell-- then suddenly he wasn't on the floor anymore & could run around, lasted several seconds, long enough to send a couple of tells before the delayed loading of deathrealm began... take away the loading of dr & that would be one of the coolest things to work... especially if it works by others' casting it...

But keeping with transporting bodies' idea-- it would be cool to have the following:
-Combination of stronger crytal way spell + inconvenient location to ressurect.
-a morgue, graveyard or dark temple or such, where they pay say 100 trias per transported body.
-a way to bury or in some other way hinder the ressurection of someone you have yourself killed (i think you can't avoid rping as being aware that people can resurrect in th world of ps)
-(in the same vein) player looting--Not saying weapons & items-- just the armor they have on when you yourself killed them--or, an i've been thinking this for a while: add a slot to inventory, call it loot, you put an item there so that when you die that item  becomes available as loot to any passerby wwho first takes it.. the original idea had it as only dying of dels, but the corpe-stay required for corpse-transport makes it so even a clliff-death leaves some loot..
-animals that drag bodies away if no one else does first (way ahead of myself there)
-a commmand/animation to lie down, making people think you are dead.
-an explination of why / how when you die in normal world corpse stays there & you can be in dr, and die without leaving a n extra corpse... as it seems silly to pass your body in dr over & over... unless in the future dr you spawn where in dr you die, with equal delay to an npc... that would be pretty nice... unless it's fall death...

Kiraki

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Re: yet ANOTHER transport idea
« Reply #9 on: November 09, 2006, 02:38:50 pm »
Eeep!  I can’t stop myself! *Bump*  :innocent:

I wish I saw this earlier…

I was actually thinking that, there are different ways to carry someone.  For instance wounded person in a war zone would more than likely be tosses over the shoulder, but if a friend sprained their ankle or something while running around the plaza you would pick them up in a more civilized way such as holding them in front of you.  And more importantly, if you want to play you could give someone a piggyback ride… yes, I want to be able to get a piggyback ride, I love those!  :love:
Naturally the person you are trying to pick up will have the option to agree or disagree so people don’t just go running off with each other. :P
So there should be different options as to how you actually intend to carry they person.  If it is even possible for you to pick someone up would naturally be dependant on the weight of the person you are trying to pick up as well as your own strength and endurance to determine how far you can carry them before you need to ‘drop’ them.  :whistling:
I also think it also needs to be limited according to size.  If length gets implemented in character creation and one can choose between being tall or short or whatever (Depending on length limit for each race) this would also need to be considered.  There would also need to be limits placed on the races themselves.  I can picture a kran easily tossing two dwarves over his shoulder but a dwarf tossing two kran’s over his shoulder?  I am not so sure… ::|

Also what about standing on someone else’s shoulder, when say, reaching for something really high up? I think this can actually be taken further and turned into a type of “Interaction Skill”.  Entertainers in particular would find this useful.  For instance someone with no skill wont be able to pick someone up for more than a few seconds, where as someone with a little bit of skill might even be able to walk a short distance.  An extremely skilled person might be able to walk quite a distance with someone on their shoulders and perhaps even toss said person into the air.  A nimble person might even be able to jump from one persons shoulder to the next.  This could lead to some neat tricks and yes, I know implementing this would be hard, but it is simply a fun idea I am tossing around.   :P

I also enjoy the follow idea.  You should be able ‘attach’ yourself to someone by say taking their hand or hooking arms with them or something like that.  The person offering their hand/arm would be come the leader and the other person would be seen walking next to them instead of simply following them.  Yet another option would be used for a normal follow, where someone automatically follows a meter or so behind the other person. 

That is once again a lot of work but I think making different options available can become very interesting and would be rather unique.  I do not know of any other games that give more than one option when picking up/following someone. 
 
But getting back to the more important subject at hand:

Can I get a piggyback please? \\o//

*Kiraki runs off to find piggyback victims*

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Re: yet ANOTHER transport idea
« Reply #10 on: November 09, 2006, 06:11:19 pm »
and once i more i go a bit  :offtopic:


I can picture a kran easily tossing two dwarves over his shoulder but a dwarf tossing two kran’s over his shoulder? I am not so sure

i totaly agree with you some races should have stat limit at a point like : Kran max str = 420 , Lemur max str = 180 or something like it

On a more OnTopic note i think there should also be a way for magic users to carry people because that would make it a bit unfair to the stamina users ofcourse the carying proces would drain mp constantly and resulting in (at least an ilusion of) balance
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Parallo

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Re: yet ANOTHER transport idea
« Reply #11 on: November 10, 2006, 01:21:18 pm »

Have a cart that players can pull behind them. [sort of like the Radio Flyer toy wagons with the handle you use to pull it behind you] Each cart can hold one or two players and so much weight of inventory. Pulling it uses up Endurace like you are carrying it, but there is no limit to how much you can 'pull' [well, wooden carts might carry 200 lbs and iron and steel carts much more...]


I really like this idea. I agree that an OOC Dr involving taxi service would be awful but an IC one I think would be great.
Also why would we we want to bring our ore all the way to Oja in our hands? It could expand on economy as the only place it remotley exists is Hydlaa.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Sheneer Shenele

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Re: yet ANOTHER transport idea
« Reply #12 on: October 11, 2007, 05:48:50 pm »
surely people could exploit this by using it as a way to get from BD to Oja for example, people already exploit the /die function to move quicker

Parallo

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Re: yet ANOTHER transport idea
« Reply #13 on: October 11, 2007, 05:53:21 pm »
I'd like to know how you could exploit something made to carry people to move faster. Its not exploiting if its just using is it? If it is I'd like to know so I can get cheaper taxi fares in RL.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Erisnas

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Re: yet ANOTHER transport idea
« Reply #14 on: October 12, 2007, 12:08:53 am »
One thing is you could easily expand this into other player--driven vehicles.  Perhaps one character could pull a small cart, or a sleigh type object.  RP wise you would be able to go anywhere that other animals can't take you, or to have a nice partner to talk to while traveling.  Weight would be an issue though, most Kran would have to be pulled alone, while you could easily get several klyros to one of the stronger players.  Now this seems reasonable at first, but if you want to make money off of it you would have a to charge a Kran more since you could only pull one, rather than other races you could pull 2 or more.