Author Topic: IMPORTANT: How you talk to NPCs has changed!  (Read 12606 times)

Nikodemus

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Re: IMPORTANT: How you talk to NPCs has changed!
« Reply #120 on: September 09, 2006, 07:18:08 pm »
It doesn't happen often 100% of people like some feature. Here it was like 50/50% and as we was discussing more people was considering the new system as good if it will be modified the way we suggested. To be functional. I believe with the recent new modifications it would work without flaws. But unfortunately it happened after the decision to bring back the old system and stop work on the new.
Actually i'm starting to feel guilty. The first time i commented this idea, i gave loads of disadvantages and had nothing in mind to improve it. As people posted, I understood there are loads of ideas for fixing the issues.
But the first time i said no (as few others), Talad saw it and said no too.



What you can failure tommorow, failure today.


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Under the moon

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Re: IMPORTANT: How you talk to NPCs has changed!
« Reply #121 on: September 09, 2006, 07:44:52 pm »
I agree that the 'name' system had an edge on the other, if done correctly. My main issue is that it was implimented before it was vaguely usefull.

Since you think this will not ever be implimented again, which I think is a mistake, I suggest moving it to the Wishlist rather than locking it. then we can continue to wish for this system to come back with our improvements. :)

derwoodly

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Re: IMPORTANT: How you talk to NPCs has changed!
« Reply #122 on: September 10, 2006, 11:46:44 pm »
Blah, Point and click is just better.  If it wasn't you would not have that rolling thingy next to your keyboard.

[Enormously and pointlessly long quote deleted by Vengeance]

Amen
« Last Edit: September 11, 2006, 06:09:41 am by Vengeance »