Author Topic: Quest to end all quests.  (Read 1796 times)

Enipeus

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Quest to end all quests.
« on: August 20, 2006, 03:27:53 am »
Heres what I think would be cool. A quest for the adventerous, daring, strong, smart, and clevar. It would involve talking to people, fetching items, killing monsters, talking to a few more people, then killing the main monster, fetching something, brining it back. Maybe that doesn't sound very fun, but I think a challenging quest that would yeild a great reward, requires more then just one person, and takes more time then the usual one would be VERY fun. Perhaps have special weapons that have special particle effects, and can do some hefty damage as a reward. Just something that you can look at and then think back on all the work it took to get it. I think that would be very fun. Tell me what you think!
Quote
[GM]Dave>> Uh huh. Let me write this down.
[GM]Dave>> People are killing a monster.
[GM]Dave>> In an RPG.
[GM]Dave>> An RPG where you kill monsters.
[GM]Dave>> Those bastards.

Karyuu

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Re: Quest to end all quests.
« Reply #1 on: August 20, 2006, 03:30:29 am »
That seems like a very vague suggestion :)

Larger quests will most certainly be introduced in the future - chain quests that involve several of them tied together, quests that will require different party members, quests that will make you travel and discover new things, etc. It's coming :)
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Capprion

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Re: Quest to end all quests.
« Reply #2 on: August 20, 2006, 03:39:22 am »
as i think you said in another topic Karyuu. its coming, one of these years
but Kar is right its coming, what would any rpg be without a few long almost impossible anoying quests

Siteri Kidachi

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Re: Quest to end all quests.
« Reply #3 on: August 20, 2006, 03:49:12 am »
But first let's make the NPC talk system reasonable!

Enipeus

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Re: Quest to end all quests.
« Reply #4 on: August 20, 2006, 04:13:14 am »
Yeah, what's with the new talking system? I'm probably doing something wrong, because it's not working for me. :P
Quote
[GM]Dave>> Uh huh. Let me write this down.
[GM]Dave>> People are killing a monster.
[GM]Dave>> In an RPG.
[GM]Dave>> An RPG where you kill monsters.
[GM]Dave>> Those bastards.

Siteri Kidachi

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Re: Quest to end all quests.
« Reply #5 on: August 20, 2006, 04:17:45 am »
I was actually referring less to the new system (it's new, it's not supposed to work right the first time) than to the old problem of "guess the right phrase to solve the quest", which almost ALWAYS required you to ask other players for the answer (and they almost NEVER had it). Before making a huge quest with lots of talking, you'd have to be sure that the NPCs would be able to understand several variations of the phrases you need to get through the quest, rather than just one specific version.

Enipeus

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Re: Quest to end all quests.
« Reply #6 on: August 20, 2006, 04:20:36 am »
Yes. We have to speak in incomplete sentences to get our points across. ;)
Quote
[GM]Dave>> Uh huh. Let me write this down.
[GM]Dave>> People are killing a monster.
[GM]Dave>> In an RPG.
[GM]Dave>> An RPG where you kill monsters.
[GM]Dave>> Those bastards.

Robinmagus

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Re: Quest to end all quests.
« Reply #7 on: August 20, 2006, 04:35:14 am »
It'll come yes, and I think this impossible quest should involve goldfish...I mean think about it, 3 second memory? How do you teach that tricks? Almost imposible, eh? Eh?
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Enipeus

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Re: Quest to end all quests.
« Reply #8 on: August 20, 2006, 06:41:13 am »
I was thinking more of a super ulber type thing... ;)
Quote
[GM]Dave>> Uh huh. Let me write this down.
[GM]Dave>> People are killing a monster.
[GM]Dave>> In an RPG.
[GM]Dave>> An RPG where you kill monsters.
[GM]Dave>> Those bastards.

Capprion

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Re: Quest to end all quests.
« Reply #9 on: August 20, 2006, 10:13:34 am »
haha i like the goldfish thing...bu i dont really understand how anyone ever came up with 3 seconds. i mean i had fish when i was a kid everything from goldfish to even bass to salt water fish. and all of them after about 2 weeks knew when it was feeding time because somone would walk even near the tank they would rush over to one spot n wait right under where the food comes down then swarm the top looking for the food if you dint givem any.................

who knows maybe someday there will be fish in the waters instead of just laying dead on the ground in wide open areas from people dropping them then we can have a fishing quest

Anne Ominous

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Re: Quest to end all quests.
« Reply #10 on: August 20, 2006, 03:01:37 pm »
heh it would be VERY cool to have an all-out event of a giant quest...

 to have a sort of gm event/ quest where you have to sign up in game with the event organizers (gm or dedicated player) , who would be acting as the ones offering the quest-- lets just say 3 organizers had been taking peoples names..depending on the number interested... it could start in oja & end in bd or vice versa, depending who you 'get the quest from' (sign up in advance with).

I'm thinking it would be something like your typical 'my little pony adventure' (for those that don't know, as it's a bit obscure, that's an improv game where you do the typical movie quest thing of meeting up with people along the way to help complete your goals..)..say one group is told to meet at kada el tavern, another at broken door tavern, and the third group (groups done by which organizer gave them 'quest') lets say meet in dungon silver mine... at meeting spots their organizer gives them the quest details, old scavenger hunt style--

"your first task is easy perhaps you'd mock, but i hear i've a note near grok enok"... gms would be needed for a note impossible to lift... then like "[Organizer name], my situation is dire, you need to save my heart's desire, my betrothed has taken ill, and will not eat and has a chill... What to do i know not yet, for with an alchemist i've not met yet. If you know someone who makes odd bubbly, i need your help I hate to trouble yee. If this fever doesnt' break, i fear from mercy a life i'd take. Please seek some help, and waste NO TIME, this is the end of the note in rhyme -signed Blind"

meanwhile another group would be sent to the same place, told to drop off ingredients on that npc's table and make clear who it's from, from their quest person, who is a greater alchemist than the npc that was hinted to in the above task. as he explains before sending them on the quest... their group is droppin off full inventories of some ingredient to the npc thinking they have to say something when they drop it off, when they wind up meeting the group from first part, who are busy confused about what to tell the npc to save the person who's sick or whatever... hopefully they are wise enough to realize they are supposed to rp the quest more & need to have group 2 lead group 1 to the organizer for group 2 , so they can have to seek out some crazy thing like a siameze ulbernaut heart, but first they will need to obtain piles of dust to distract the siameze ulber when they fight it....

Group 3 was told to get drunk, get to know eachother & live the da like its their last, then dig up all the ores they can get & burn to dust, as they will need it in what may be their final battle--at both furnaces... yea i'm just tired of trying to type all this especially as it's all basic concept stuff, i would hope others could come up with far better than this sketchy outline of an idea.. anyway when they seek out the doubleulber, it should be gm controlled, magic disabled, and kill a bunch.. dead ones are out of the quest... then howvwe many loot the hearts or pick them up or whatever take them to the organizer of group 2, he could then ask for some useless quest items people tend to hang onto forever that gms could check inventories for in advance like say amulet or such..... then give them unique potion's components # 1 thru whoevr survives the siamese ulber's #s... they need to seek out organizer of gropu 1 to find out the location of Blind..  he or she thanks the group immensely & tells them the first (half of the groups #) who are noble & honourable to their comrades to reach the temple well will recieve a reward. Instead give the half who stayed, or arrive there last a reward thats simple & not so useful, but still neat & unique. like a pair of rings that raise charisma 2 points each (i say a pair so if they decide to share with the greedy runners they still get a cool ring themself)...

now that i think of it a ring should raise char by 1 point anyway....

anyhow, just my long crazy thoughts upon what i read.. pardon my outburst of words.
« Last Edit: August 20, 2006, 03:20:28 pm by Anne Ominous »

Siteri Kidachi

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Re: Quest to end all quests.
« Reply #11 on: August 20, 2006, 06:45:52 pm »
I think the Mythbusters actually busted the myth about the goldfish.

Kiraki

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Re: Quest to end all quests.
« Reply #12 on: August 20, 2006, 06:49:21 pm »
@Anne:  Long crazy thoughts are often the best ones! :P I think it’s a great wonderful!  If planned carefully it can become a great and fully player organised event.

As Anne said it can be your basic scavenger hunt with each group receiving their starting riddle they need to solve before they are able to move on.  Making the event organisers part of the riddle and having them act out a role makes it quite simple.   :D
One can make the items they need to acquire just about any in game item.  In this way the team that has the best general knowledge will gain an advantage over the rest.  If something needs to be killed at a specific place just have an event organiser stay there to keep an eye.  If an item needs to be acquired then they need to trade it to the correct person (organiser) before they can advance.  If specific drops are required then it brings in the element of chance which will make it even more interesting. \\o//

It will require a lot of people since there will need to be someone at each check point but I am sure it can be done.  Group sizes would have to be predetermined to make the prize giving easier as well as keeping everything fair by having equal numbers. With some proper planning it can be an extremely fun event  :D

if anyone is prepared to take on the challenge of organising it that is...  ;)

Siteri Kidachi

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Re: Quest to end all quests.
« Reply #13 on: August 20, 2006, 09:27:39 pm »
That would be pretty much just like the Scions of Wyldewood competition thing except with more of a story to it.

(Also, I'd rather have it not be an actual "competition".)

Anne Ominous

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Re: Quest to end all quests.
« Reply #14 on: August 21, 2006, 06:06:50 am »
i thought i was pretty clear that in my idea the groups would all have to work together upon meeting up, and the only competition like thing would be challenges for all to try together...
If they die along the way to completing a goal it seems silly they should be rewarded as well as those who continue onwards... And the 'half that gets there first but cares for their comrades' ruse, followed by rewarding the half to arrive last, is a test of character, those who don't fail a test of character should be rewarded more than those who do... In my mind it made for interesting social/group dynamic. Especially if rewarding the successful people with 2 of the unique reward (like a charisma ring) so it is their choice whether or not to share the bounty.....
if you want it to be less of a let down, sure give em loot bags, like say a normal gold ring, or some eqully common item... or even give the champions enough quantity of their reward that everyone who participated 'could' get one at the discretion of each who did succeed...
 but i think its still important that for this to be as grand a quest as suggsted there be a reduced number who succeed, and a unique reward.