Author Topic: Damage Increase  (Read 2496 times)

zhai

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Damage Increase
« on: August 22, 2006, 08:10:07 pm »
:detective: I'm just wondering why damage was suddenly increased. I personally don't like it that much and sorry if this bothers those of you who are enjoying it but I'm merely wondering what the rationale behind it is. Yes, everyone complained when damage was being affected by the repair skill but now that it suddenly increased not a single comment has been made. Maybe I'm spoiling it for y'all :-[ (sorry).

Anyway, the minimum-maximum damage range also seems way too wide, with silverweave ss being able to inflict 350-520dmg when they used to do 260-300 before, and same thing with daggers... And as I said, I personally don't see much sense in it but if there's a reason, I could use the enlightment. Thanks.
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Nikodemus

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Re: Damage Increase
« Reply #1 on: August 22, 2006, 08:16:24 pm »
so you are saying that somehow the weapon which is fully repaired with the new abily to do so is inflicting more damage than once, before the skill was introduced?

And yes, the damage is still too high, some things were tweaked, some less affecting, some more affecting, but in general nothing really changed.
Skills of fighting warriors (no matter NPC or PC) aren't compared and it looks that learning in using of some weapon, you never learn how to use it to defend yourself.



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zhai

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Re: Damage Increase
« Reply #2 on: August 22, 2006, 08:20:42 pm »
I think damage increase has little to do with the repair skill. Both things happened more or less at the same time but I don't think that by repairing any weapon you turn it into something way better than it ever was (unless we were using crappy wepaons all this time which were meant to do this much damage in the first place).
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Enipeus

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Re: Damage Increase
« Reply #3 on: August 22, 2006, 09:29:08 pm »
If we make weapons hit harder, I think we should increase the HP amount you can get. It's.. kinda boring in duels, although a little more realistic then other games. ;)
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Kaerli

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Re: Damage Increase
« Reply #4 on: August 22, 2006, 09:32:10 pm »
I have noticed that the damage band does grow much wider with the higher / weapons, as I do anywhere from 50-90 damage/hit (about) with a pair of fully repaired Frosty SS in a normal stance...but that is bizarre...520 damage?  was that in a bloody stance?  And, I agree with Enipeus, dueling is rather boring when just about everyone has 1-hit-kill weapons. That makes it about as close to rolling dice as it will ever get, especially since the probability of you parrying an opponent's blow does not seem to be influenced by your skill with your chosen weapons, which ought to be fixed

Peacer

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Re: Damage Increase
« Reply #5 on: August 22, 2006, 09:49:34 pm »
before the quality affects weapon update it was normally at quality 10.... now that less quality decreases damage it also goes the other way... more quality gives more damage
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Nikodemus

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Re: Damage Increase
« Reply #6 on: August 22, 2006, 09:59:35 pm »
If we make weapons hit harder, I think we should increase the HP amount you can get.
I really don't know how long should i repeat the same thing, over and over again. It is BORING!!!
Damage inflation is completly unnecessary !!
American goverment like to drop bombs on contries which support terrorism, but whey way to often kill innocent families and some of the innocents who stayed alive decide for revange and become terrorists, so Americans drop more bombs and we have more terrorists. Do you get how it is wrong and the similiarity?

It's.. kinda boring in duels, although a little more realistic then other games. ;)
Again wrong.



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zhai

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Re: Damage Increase
« Reply #7 on: August 22, 2006, 10:00:22 pm »
One-hit duels are realistic since a good hit is mostly all it takes IRL to knock out someone. However, I agree that the combat skills have little effect in blocking when a master in sword, for example, should be able to... maybe that's the problem. The way it is right now, duels are like a lottery and being proficient with a weapon has less to do with who's victorious in the end. It used to be a combination of skill, luck and speed but with the combat bugs and the damage increase this has made duels a luck thing mostly: anyone half way in combat training wielding silverweave or iron weapons can be a one-hitter and the teleportation, knock back and other combat bugs make it even harder to be accurate timing the attacks (we've always had lag but it wasn't bearable). But then, if by mastering a weapon one could block a significant amount of attacks it would be more realistic (instead of having "Rogue attacks you but your head blocks it" it should be "Rogue attacks you block it with your sword"). If it only takes one hit to kill someone (especially now that damage has gone that high) then it should be hard to actually hit someone with high training in combat.
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Nikodemus

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Re: Damage Increase
« Reply #8 on: August 22, 2006, 10:18:02 pm »
Its funny how people tell one hit kills to be realitic, while it doesnt have much to do with the current solution for problems in the game mechanics. And the y want implementation which doesn't have much to do with realism ;P
The hits are indeed hits, because what else, but not hits in flesh, but hits which lead, one by one to the final hit.
Therwise I agree with the rest of your post Zhai :)



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zhai

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Re: Damage Increase
« Reply #9 on: August 22, 2006, 10:20:36 pm »
hehe. trust me, IRL one hit is all it takes to k.o. someone if you do it right. ;D
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Nikodemus

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Re: Damage Increase
« Reply #10 on: August 22, 2006, 10:28:28 pm »
hehe. trust me, IRL one hit is all it takes to k.o. someone if you do it right. ;D
The hits are indeed hits, because what else, but not hits in flesh, but hits which lead, one by one to the final hit.
I didn't say otherwise, but pointed out that they way how you want this implemented isnt realistic. There are few posts where I explained this problem very wide, sometimes on whole page, I don't think repeating myself will make any difference.



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Goldir

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Re: Damage Increase
« Reply #11 on: August 23, 2006, 03:41:03 am »
Do not bring politics into this forum.  This forum is international in membership and is for game-related issues only.  Thanks.
"Citizens get the government they deserve.  If they want to be coddled and have everything handed to them and taken care of for them, they have no right to complain when all their individual rights and liberties are stripped away to make it happen"

zhai

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Re: Damage Increase
« Reply #12 on: August 23, 2006, 04:04:33 am »
Do not bring politics into this forum.  This forum is international in membership and is for game-related issues only.  Thanks.

Nobody's talking politics here. I'm just wondering why damage was increased, that's all... :whistling:
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Santiago

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Re: Damage Increase
« Reply #13 on: August 23, 2006, 05:32:50 am »
He was talking to Nikodemus, most likely. See a few posts up.

Gentar

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Re: Damage Increase
« Reply #14 on: August 23, 2006, 08:20:06 am »
The combat system is likely to evolve and change over time. I have a feeling this issue will be temporary.