Author Topic: Damage Increase  (Read 2521 times)

Pestilence

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Re: Damage Increase
« Reply #15 on: August 23, 2006, 02:22:44 pm »
One hit kills.

Well don't like them for two reasons

One being actually realism. Yes ofcourse in duels one good hit would kill you, but in most type of duels with swords the point is that it would be hard to get that hit. I mean if you came in to fast you would be the one who got a sword stuck in you instead of the other way around. If the opponents were evenly skilled the first wounds would probably be small cuts and those aren't really lethal although they may slow you down.

With Melee fighting this would be even more obvious. If it would be easy to knock someone out that is trained aswell with one blow there would be no boxing or the more extreem fightings. What fun is that to watch? See who is faster in showing their fist in someones face?

The second reason is obviously enjoyment of dueling and that you want to have different way to win a duel. At the moment wanting to win a lot means exploiting the bugs best seeing it's over with one hit. This makes that dueling is no fun and obviously unrealistic aswell to who wins to the skills one might have IC.

zhai

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Re: Damage Increase
« Reply #16 on: August 24, 2006, 03:28:42 am »
I agree. It should be hard to hit a well trained oponent, besides their armor level. A skilled fighter can dodge and parry with no armor on, be it hand to hand or using weapons. I insist that mastering a combat skill should allow you to block a good amount of attacks. That way the one hit that kills you is truly deserving and the duel is worth watching, not just a bug lottery. And if damage can be returned to its previous digits (or lowered), I think that would be good as well (and I'm talking NPC damage as well).
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Peacer

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Re: Damage Increase
« Reply #17 on: August 24, 2006, 08:06:50 am »
zhai... damage increase < 10 quality should do the trick :)
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Nikodemus

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Re: Damage Increase
« Reply #18 on: August 24, 2006, 11:06:23 pm »
I almost love you for what you have wrote Pestilience ;P
And as zhai explained in his latest post fighting is mainly about dodging and parrying. How to implement this?
Should we have system messages about eighter dodge or parry till the final killing hit happens? I don't think and never thought this being a good idea.
I hate looking at the system messages checking if i didn't caused some HP loss.
What i believe is much more reasonable solution is the HP bar which is decreasong because of parrying and dodging, later also scratches leading at the end to the final blow. In some other thread, with i think Karyuu help, i came to a conclussion that maybe its the stamina bar which should decrease and when it is very low the HP may start to decrease.
Why this idea?
Simply to know if you are loosing or not. I'm talking about real now. You usually know how good is your opponent when you face him in a fight, basing on how successfull you are defending or attacking.
System messages won't provide this feeling.
When we are at system messages, i think damage would be much more informative, if it was given in percentage values.



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Allive

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Re: Damage Increase
« Reply #19 on: August 24, 2006, 11:23:45 pm »
i dont like one hit kills at all i prefer useing ruined weapons in deuls ect i also do not see the point in weapons exept from axes and claymores being over 5 / at the moment they are totaly unesecary.
I am afraid of fighting. I am afriad of being beaten and losing. But i am more afraid of surviving as a cripple than dying in fight.However. I always try to find a new strong enamy.
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zhai

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Re: Damage Increase
« Reply #20 on: August 25, 2006, 04:22:31 am »
zhai... damage increase < 10 quality should do the trick :)

OK, maybe now that all weapons start at quality 50/50 instead of 10/50 damage has gone up that much... but still, do we need it to be that high? or should we have other elements take part in combat to give it some more depth/reality/fun? (like the ideas Pestilence, Nikodemus and myself have been throwing?).
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John80sk

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Re: Damage Increase
« Reply #21 on: August 25, 2006, 07:43:45 am »
Honestly, I think we should completely and totally remove HP, it's unrealistic in every way.

Instead you have mental stamina and physical stamina.  As your stamina decreases your chances of being hit increases.  In order to get a kill you need to hit either the head or the torso, everything else is a non-lethal blow which reduces your stamina.  Sword/Axe/Dagger/etc increases your chances to hit/dodge at a ratio of something like 3-4 (this would varry accoring to the weapon), making high level battles more interesting instead of less.

In the distant future I'd prefer to see hits on different body parts have more specific effects, but to me this would be a realistic approach which would make combat a lot more fun... and not to mention a lot more realistic.
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Datruth

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Re: Damage Increase
« Reply #22 on: August 26, 2006, 05:25:22 am »
Honestly, I think we should completely and totally remove HP, it's unrealistic in every way.

Instead you have mental stamina and physical stamina.  As your stamina decreases your chances of being hit increases.  In order to get a kill you need to hit either the head or the torso, everything else is a non-lethal blow which reduces your stamina.  Sword/Axe/Dagger/etc increases your chances to hit/dodge at a ratio of something like 3-4 (this would varry accoring to the weapon), making high level battles more interesting instead of less.

In the distant future I'd prefer to see hits on different body parts have more specific effects, but to me this would be a realistic approach which would make combat a lot more fun... and not to mention a lot more realistic.

That seems more like luck than skill.

We need a way to distinguish Stronger people from one another, and right now we have a hit points system in place to do that.

i see no flaw in it.
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Re: Damage Increase
« Reply #23 on: August 26, 2006, 07:40:09 am »
ah yess Hit Locations. Fondly do I recall the old days of Runequest as a starting player walking up to a giant troll and chopping off his legs only to have two little trollkin walk up to me and chop off my legs. How Ilove hit locations. I'm gonna aim for your weapon hand and then cut you up slowly now that you are weaponless. What is that you say? I can't aim at a particular location all hit locations are random? Bummer. Oh wait now. You mean I can target a location but my chance to hit is reduced to 1% of normal ... I'll do it! Yeah! My opponent accidently chopped off my head because he wasn't aiming ... see you when I get back from the DR.

John80sk

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Re: Damage Increase
« Reply #24 on: August 26, 2006, 10:47:23 am »
Quote
That seems more like luck than skill.

We need a way to distinguish Stronger people from one another, and right now we have a hit points system in place to do that.

i see no flaw in it.
How does this have any more to do with luck than an HP system?
Jangeol Bakieck the Scarred
Dameve Angelun the Insane
Ehatihen the Cowardly Kran