Author Topic: Spidersilk Armor  (Read 3640 times)

LARAGORN

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Re: Spidersilk Armor
« Reply #15 on: September 17, 2006, 07:24:04 am »
BatKran ! lmfao  \\o//  ;D

All great truthes begin as blasphemies- SHAW
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Karyuu

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Re: Spidersilk Armor
« Reply #16 on: September 17, 2006, 09:05:49 pm »
Banananana.. BATKRAN. BATKRANNNN!!

<3
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Smith: No, My Lord. I am attempting to conceal it.

Proglin

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Re: Spidersilk Armor
« Reply #17 on: September 17, 2006, 10:13:09 pm »
You crack me up mate :D
yours, the entertainer

Krann Omins

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Re: Spidersilk Armor
« Reply #18 on: September 21, 2006, 10:06:36 am »
Made the tga for armor then realized there are tricky details to armor that i have no clue about, so i put it as the bare torso's texture... I want to work on the other pieces of armor, but prefferaby only after i figure out or someone explains how to save edits of armor files



Baldur

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Re: Spidersilk Armor
« Reply #19 on: September 21, 2006, 10:18:46 am »
GL, i'm also working on a texture, but for the male Ylian :)

Krann Omins

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Re: Spidersilk Armor
« Reply #20 on: September 21, 2006, 12:00:03 pm »
By special request:




EDIT: I think it's alil too blurry to see this right from the above image....
« Last Edit: September 21, 2006, 12:40:25 pm by Krann Omins »

Baldur

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Re: Spidersilk Armor
« Reply #21 on: September 21, 2006, 12:06:45 pm »
ROFL!!!

*stamped "RoffleWaffle of teh year"

The Wandering Djinn

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Re: Spidersilk Armor
« Reply #22 on: September 21, 2006, 12:07:52 pm »
Hint: [Doh!]

- Nice one Dude!  \\o//

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

Haanz

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Re: Spidersilk Armor
« Reply #23 on: September 21, 2006, 12:08:17 pm »
Baldur, your working on an armour texture? or a... character texture?

hah I've actually got a question too. I'll post it on PS-MC after too... but anyways! when I view the menki texture in viewmesh, the head texture gets turned backwards. The mouth takes up the face and the face is on the back of it's head somewhere?... anyone know whats happening? also I edited the cal3d file according to karyuu's tutorial. Karyuu maybe you know whats wrong here?

and also, how to I view the black fured menki in view mesh?... should I edit out everything to do with the other two enkis form the cal3d file?... or is there another way?

hahah and great job on the kranomer! except I don't remeber Homer being able to life a house??
the Teakettle...

Baldur

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Re: Spidersilk Armor
« Reply #24 on: September 21, 2006, 12:36:07 pm »
Baldur, your working on an armour texture? or a... character texture?
Character, i'm pretty insecure on how it will turn out, i'm still a newb in textures :]

LARAGORN

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Re: Spidersilk Armor
« Reply #25 on: September 21, 2006, 12:36:42 pm »
MMMMMMM Beeeeer aaaaarrrgggg!

All great truthes begin as blasphemies- SHAW
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Semutara

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Re: Spidersilk Armor
« Reply #26 on: September 21, 2006, 12:38:01 pm »
*Drols*

It is so great :D

Elvicat

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Re: Spidersilk Armor
« Reply #27 on: September 21, 2006, 11:44:16 pm »
mmmmm donuts... BWHAHAHAHAHA

thanks for the laugh mate  ;D  \\o//


Gondric

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Re: Spidersilk Armor
« Reply #28 on: September 22, 2006, 03:27:37 am »
OMG HOMER! ROLF

Krann Omins

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Re: Spidersilk Armor
« Reply #29 on: September 25, 2006, 05:35:56 pm »
i figured I'd ask this here, as the skin i was making is of about equal seriousness to the others--
Demorian's hair... the texture file shows it as brownish red or auburn kinda... I seen this in old screenshots before... The text file refferences that file as hair, so it's not like its a different texture... I'm guessing its something to do with this bit:
    </textures>   
    <materials>
        <material name="dermm_hair">
            <texture>dermm_hair_texture</texture>
            <shader type="standard">colorize</shader>

But not sure what to change... hope one of you can help me figure this out